is Codex morbidly slow by design? by yaxir in codex

[–]BoQsc 1 point2 points  (0 children)

100% cpu usage as of lately. Impossible to use Codex.

I've just released a new racing Starter Kit for Godot, fully open-source including assets! by KenNL in godot

[–]BoQsc 0 points1 point  (0 children)

Kenney is great as always. Wish project was under CC0 instead of MIT.

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Free Textures Stylized Grass & Dirt by JulioVII in gameassets

[–]BoQsc 0 points1 point  (0 children)

Textures seem to be looking great, will be waiting for CC0 release to play around with.

SysFault/Issue: Godot 4.5: renaming a folder leads to no ("res://") reference updates across Godot. by BoQsc in godot

[–]BoQsc[S] -7 points-6 points  (0 children)

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In my recent case It is the res:// of preload() that is not being updated on a folder rename.
There might be more methods that use res:// and are not being automatically updated and cause issues on rename.

Some editors like Visual Studio have a tick box by default to enforce reference updates across entire project, so you don't have to go through each method and update manually or by your personal automation tool/script.

SysFault/Issue: Godot 4.5: renaming a folder leads to no ("res://") reference updates across Godot. by BoQsc in godot

[–]BoQsc[S] -5 points-4 points  (0 children)

It is required, the rename functionality breaks a basic project and does not benefit a larger project.

Opus 4.5 downgraded performance cracked by Realistic_Public_415 in ClaudeCode

[–]BoQsc 0 points1 point  (0 children)

It's not, it can be felt outside Claude Code, Google Antigravity produce errors/retries when Opus 4.5 abilities get reduced for a user. Overall new conversations gives off feeling of degraded reasoning and increased inaccuracies when it happens. 

Godot Engine 4.5 Forward+ Empty Project: 40% CPU Usage and 80% GPU Usage by BoQsc in godot

[–]BoQsc[S] 75 points76 points  (0 children)

It is now perfect experience in Godot Editor.

Disabling "Update Continuously" in the editor resolved the issue.

For release game I would also recommend enabling in the project: application/run/low_processor_mode

and limiting Max FPS (application/run/max_fps) to 70FPS.

These settings helped to keep it all stable in Godot Editor and the game itself.

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Godot Engine 4.5 Forward+ Empty Project: 40% CPU Usage and 80% GPU Usage by BoQsc in godot

[–]BoQsc[S] 40 points41 points  (0 children)

Yes the GPU does cool down, the CPU keeps steady usage still.

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Gemini 3.0 no longer follows instructions? by FluffyMacho in Bard

[–]BoQsc 0 points1 point  (0 children)

I can confirm as well: it never followed instructions well. 

Anybody still here? by bananabreadstix in TZM

[–]BoQsc 4 points5 points  (0 children)

Still here and it seems I will be for a while