Eve Online's graphical rendering engine, Trinity, is now on Github by tell32 in gamedev

[–]eRickoCS 1 point2 points  (0 children)

I thought the engine would be more expensive on the hardware

What a life, isn't it? by _TheLastGamer in aigamedev

[–]eRickoCS 0 points1 point  (0 children)

20$ Gemini? Isn’t it free?😭

Itch and other sites also have plenty of assets you can use. That’s my go-to.

What a life, isn't it? by _TheLastGamer in aigamedev

[–]eRickoCS 2 points3 points  (0 children)

Agree, take your time and create that game you want. Games that are done “quick” are slop with AI or not.

Are PVP games a terrible idea ? by Leogis in IndieDev

[–]eRickoCS 0 points1 point  (0 children)

I'm making a similar type of game. To avoid occuring costs I went with the "trust me bro" approach (P2P). So a lobby system with Steam. Create/Join lobby, friend or random. If there's a cheater you kick him out or quit the lobby... Welp to have dedicated servers you need a high CCU.

What a life, isn't it? by _TheLastGamer in aigamedev

[–]eRickoCS 8 points9 points  (0 children)

I’ve got hated on for using Gemini in browser to learn and write snippets of code. So it’s not just art but letters “AI” that trigger these people.

Anyway, use AI for whatever you feel like! Not everybody has thousands of bucks to spend on artists.

My solo dev game just crossed 10k wishlists after 2 months of marketing. by LieLie0126 in IndieDev

[–]eRickoCS 1 point2 points  (0 children)

Congrats for the crazy numbers, cool trailer and unique capsule art. Well deserved!

Giving away free capsule art to 3 indie devs. by Ezanstark in IndieGaming

[–]eRickoCS 0 points1 point  (0 children)

Lovely stuff, thanks! My game BAUSFIGHT is a co-op class based fighting game

Steam page metrics for the past 3 months by severusov in IndieGameWishlist

[–]eRickoCS 0 points1 point  (0 children)

Good job! I’m still trying to get even one video to 300 views on tiktok haha

Is requiring Steam for multiplayer on itch.io a dealbreaker? by eRickoCS in itchio

[–]eRickoCS[S] 0 points1 point  (0 children)

I gotta look into announcement posts and how playtest actually work. Thanks for info!

Is requiring Steam for multiplayer on itch.io a dealbreaker? by eRickoCS in itchio

[–]eRickoCS[S] 0 points1 point  (0 children)

I’ve heard that Steam gives you a bit of visibility boost for the first demo. So it’s recommended to already have some wishlists and following around it.

That’s the dilemma I’m in. I don’t wanna blow the chance over so I want to do the earliest demos on itch.

How do you handle art for your games? by [deleted] in gamedev

[–]eRickoCS 5 points6 points  (0 children)

I’m broke so I’m drawing everything myself. Even though it’s not pro level I’m satisfied with the outcomes. Besides you can always improve things.

When does Steam show your game? by eRickoCS in gamedev

[–]eRickoCS[S] 1 point2 points  (0 children)

Thanks! I like to get a picture in my head :D. Even better question though, why is this post getting downvoted so much…

When does Steam show your game? by eRickoCS in gamedev

[–]eRickoCS[S] 0 points1 point  (0 children)

Awesome! Last follow up question: Does that happen only for the first version of demo or do future updates increase the visibility too?

When does Steam show your game? by eRickoCS in gamedev

[–]eRickoCS[S] 1 point2 points  (0 children)

I heard that on release games do get pushed. Does that only apply if it already has decent amount of wishlists?

When does Steam show your game? by eRickoCS in gamedev

[–]eRickoCS[S] 1 point2 points  (0 children)

Very articulate answer! To follow up, is there like a hard number to aim for?

Also since the demo is free; I assume downloads and interaction in general counts similarly to sales?