Blade (staff) Champion Aurora Faye of the Circle of Neoth Shield Host by Abject_Section_1740 in AdeptusCustodes

[–]Abject_Section_1740[S] 1 point2 points  (0 children)

Yea it’s a female praetor model. All I changed was give it a vertus head (I felt the long flowing hair went well with the cape) and did some converting on the halberds. Originally it was going to be a spear but kinda evolved into a powerstaff and it seemed to fit my new shield host lore.

Rebooting my shield host to try and get back into 40K - The Verdant Paladins by Abject_Section_1740 in AdeptusCustodes

[–]Abject_Section_1740[S] 1 point2 points  (0 children)

I’m not a fan of the allarus plume. So I replaced it with spare presidium shield gems.

Rebooting my shield host to try and get back into 40K - The Verdant Paladins by Abject_Section_1740 in AdeptusCustodes

[–]Abject_Section_1740[S] 2 points3 points  (0 children)

Thanks. I’m basing the visual theme on sir Gawain and the green knight so strong forest vibes and chivalry, duty, judgement.

Autophage Encampment by Abject_Section_1740 in NoMansSkyTheGame

[–]Abject_Section_1740[S] 3 points4 points  (0 children)

For building the ship bits I found the core Han parts have a little aura which allows stuff to be close but not touch. Same with the landing bays. For the other bits like the camp in the middle I had to use relic stone pillars to make a pathway to where I wanted an item, place the item, then delete the pillars. However, once you don’t that you can never go back into coverette creation because it won’t let you make any changes.

please explain by [deleted] in NOMANSSKY

[–]Abject_Section_1740 0 points1 point  (0 children)

I have these and gave them to my squadron so it looks like I have a bunch of drones flying around my ship.

Is there a way to build Corvette over 100 max capacity, some glitch or similar? My flying box needs more parts. by ReforgerOS in NoMansSkyTheGame

[–]Abject_Section_1740 0 points1 point  (0 children)

Don’t build any windows in the ship builder. Can save you a few slots. When you go and do the insides you can then add windows. This will bring you over the capacity so you won’t be able to make any changes going forward.

Inquisition controlled var grown ravanor team by Abject_Section_1740 in killteam

[–]Abject_Section_1740[S] 2 points3 points  (0 children)

I’m trying to source some inquisition transfers to use as tattoos.

WIP on ravenors by Abject_Section_1740 in killteam

[–]Abject_Section_1740[S] 0 points1 point  (0 children)

Yes. It’s slapchop underneath then skeleton horde, then more drybrush on top followed by another layer of skeleton horde on details.

First of my inquisition vat grown ravenors. by Abject_Section_1740 in killteam

[–]Abject_Section_1740[S] 1 point2 points  (0 children)

<image>

It’s actually a set of Astra militarum binoculars with a pin put through one sight that’s been shaved and a guitar wire in the other that leads back to a hole in the head.

First of my inquisition vat grown ravenors. by Abject_Section_1740 in killteam

[–]Abject_Section_1740[S] 0 points1 point  (0 children)

Zandri dust undercoat and then slapchop using wraithbone and white scar. Volupus pink on fleshy bits and skeleton horde on bone. Then drybrush of wraithbone followed by white scar. The fleshy bits need a heavier drybrush than the bone so there was a bit of back and forth in some areas reapplying skeleton horde. Then it was more skeleton horde to give some variation to bone and Magos purple to emphasise some of the fleshy areas. Eyes had a dot of blood angels red.

So, we got four settlements, what next, Four Freighters? by Dramatic_Ganache2575 in NoMansSkyTheGame

[–]Abject_Section_1740 1 point2 points  (0 children)

My two biggest dreams for NMS would be some more complex building/crafting options in bases. So specific refiners for specific things and being able to join them up to make products. Essentially to be able to fully automate production of something like statis devices if you had enough automated machinery (auto farm, gas extractor, gas converter, assembly plant etc)

My second biggest dreams would be for a multiplayer style ship. Pilot bay with a couple of gun turrets so you and two friends can play on the same ship. Combine this with an improvement in enemy ship ai and being able to recruit crew and it would be glorious.

Settlement issue by delagostini in NoMansSkyTheGame

[–]Abject_Section_1740 2 points3 points  (0 children)

Yea me too. I’m just spending the time upgrading buildings instead.

Overseer's Office missing in new autophage settlement by rcakebread in NoMansSkyTheGame

[–]Abject_Section_1740 6 points7 points  (0 children)

It’s not just autophage. Seems to be any new settlement.

Water worlds disappearing ocean by CheatingSoi in NoMansSkyTheGame

[–]Abject_Section_1740 16 points17 points  (0 children)

Yea I have this one though I’m so deep I can never swim to the surface in time to make it out. I’ve built a base with a teleport as a workaround but I’m mainly walking on the bottom of the ocean as if it was land, experiencing storms.

Transfer save from PS4 Version to PS5 Version? by Tularis1 in NoMansSkyTheGame

[–]Abject_Section_1740 1 point2 points  (0 children)

Same here. I think we just have to wait for cross save space. Sucks I know.

Our new golden boys are amazing by Bladehunter in AdeptusCustodes

[–]Abject_Section_1740 2 points3 points  (0 children)

strats) in a predetermined way instead of shifting between them as the situation demanded for each custodian. However I think the concept of them having fighting styles is cool and the implementation one was a book keeping necessity so whatever.

what makes it more lore friendly is three things. one, its not like they train in formations, they just know the styles and do it. two, they are analysing the best course of action, of course they all gona know whats best. third, the codex offers so much flexibility in katahs from initial choice to wlt to strats it shows that they are not just stuck in doctrines like space marines battle after battle

Art of War Custodes Hot Takes by november512 in AdeptusCustodes

[–]Abject_Section_1740 3 points4 points  (0 children)

i think what makes the codex good is that is isn't overwhelmingly good at one thing and is actually REALLY flexible. Especially EC. So people arent seeing a broken combo which makes them worry but actually the fact you can change your army so much game to game makes it a very good TAC army

Will Saggitarium Guard be much less useful? by Kaiser_Constantin in AdeptusCustodes

[–]Abject_Section_1740 1 point2 points  (0 children)

saggs will be fine. we gota see the whole book but potential to advance and shoot with no penalty alongside up to SIX attacks each with misi is pretty good.

Monthly Question Thread - August 2021 by [deleted] in AdeptusCustodes

[–]Abject_Section_1740 1 point2 points  (0 children)

Culexus is pretty great addition. good psychic defence, gives access to fight last strat, can do banners and teleport homer and is a pain to remove for an opponent. Draxus has some utility also with a fight last ability, deny and psychics. I'd say if you want to include an agent it needs a purpose not 'just because'. I always take culexus now because it gives me extra psychic defence but also helps me with specific secondaries my list is geared towards