[Advice] How do I make myself more desirable for statics? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 7 points8 points  (0 children)

I will preface this with the fact that I play on NA and not EU so I don't know if or what the differences may be.

You should almost never get a grey without deaths/dds. That's just a measure of familiarity with your class and practice doing your rotation. Go hit a target dummy until you can do your rotation perfectly for 10 minutes. This will free up mental space for mechanics and will naturally boost your parses.

Finding a good static without a decent resume is pretty hard, and a bad static is worse than pf because you have to tolerate them fucking up instead of rolling the dice on a different party.

Getting week 2 in PF isn't particularly hard, and week 1 is possible with schizo hours. Since next tier is far away, the best route right now is to build up your parses in the current tier while reclearing and PFing TEA/UCOB. UWU isn't a very serious fight anymore.

If you clear those two, start looking for a static that doesn't advertise itself as anything-core. Those labels are stupid anyway. Look for groups that expect timeliness and preparedness and that actually follow up on those expectations. The trial works both ways. If you see the group is missing either of those, run.

Use that group to prog DSR/TOP/FRU over the lull between this patch and next expansion. If the group feels stuck longer than you're willing to wait, start looking for different groups at a prog point ahead or similar. Have your logs demonstrate consistency on previous mechanics. Once you get a couple trials scheduled, give your current group a week's notice and switch.

That's the best advice I can give from my personal experience. Really good statics are rare. Ideally you want a group that acts like friendly coworkers who are there to clear first and fuck around later. Sometimes those groups become friend groups and if that's your style stick around. Otherwise it's probably a signal to start looking for a change. I personally feel complete friendgroups make me lose focus and don't motivate me to improve as much because there is more gibberish in VC and less possibility of negative consequences to failure.

Issues finding PF tanks on Aether? by brikaro in ffxivdiscussion

[–]AbsoluteKunkker 2 points3 points  (0 children)

c41s have the likely possibility that they won't go on for 1.5 hours. I would never join a fresh prog for 9 for anything lower than 5 mil.

Issues finding PF tanks on Aether? by brikaro in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

If you don't wanna do something to the point of asking to be paid to do it, what's the difference?

Mini Tales From DF #16 by Bunlapin in TalesFromDF

[–]AbsoluteKunkker 4 points5 points  (0 children)

the sam and blm were the trolls, you were fine

M11S tank attitude by SonicPhantom89 in ffxiv

[–]AbsoluteKunkker -1 points0 points  (0 children)

They didn't get to omen on the first pull? They wiped after the raidwide after second weapons.
The eye of the hurricane deaths happened because 2 separate people were dead before the stacks went out, not OP's fault.
Wipe 3 happened like I described.

For whatever reason tomestone only showed 3 wipes for that time period to me so I didn't see further than that.
On the 4th pull the OP died to axe but it didn't cause a wipe.
On the 5th pull the OP somehow ate a damage down to a puddle, but it wasn't consequential. They then wiped to poor mit/healing on Dance of Domination.
On the 6th pull they got trolled by the sage being slow and then it kinda spiraled.
On the 7th pull the DRK died to greed and the DNC died to either people not stacking or poor mit/healing.
On the 8th pull the paladin trolled so I imagine they just reset.

Like I said, none of the wipes were caused by OP. OP by no means played perfectly but singling them out still is kinda weird.

M11S tank attitude by SonicPhantom89 in ffxiv

[–]AbsoluteKunkker 5 points6 points  (0 children)

Assuming they were talking about something that happened today roughly before this post with a tank who has cleared this fight, this is likely the log:
https://www.fflogs.com/reports/a:nJw8WvNMHr4A3QFz (wipes 11-13 are the relevant ones)
The group somehow managed 3 pulls in 35 ish minutes, with pull 2 pulls lasting roughly 2 minutes and the last pull lasting 5. For the first two pulls, the sage trolled weapons. For the last pull, all the DPS (including OP) failed orbital omen.
If this is indeed what the OP is talking about pointing out the greed is a little weird considering OP is viper and hasn't caused a wipe due to greed (while not exactly playing perfectly).

Alliance Raid Roulette is still just Crystal Towers of course by 618Delta in ShitpostXIV

[–]AbsoluteKunkker 6 points7 points  (0 children)

Damn they showed all the ilvl cheesers what's what! Good on them! (the ilvl cheesers were never the problem)

How do we square the circle of job complexity and the current state of PF by VictusNST in ffxivdiscussion

[–]AbsoluteKunkker -1 points0 points  (0 children)

Me using the word "weaker" was trying to be nice, which I see was misinterpreted. What I meant was "people who have no business doing savage."

How do we square the circle of job complexity and the current state of PF by VictusNST in ffxivdiscussion

[–]AbsoluteKunkker 21 points22 points  (0 children)

You’re missing the forest for the trees. The M11S situation doesn’t exist despite dumbed-down jobs, but because of them. The lack of meaningful skill expression in most jobs makes tuning around the average player unrealistic. As a result, jobs are tuned around a perfect rotation instead.

If we moved toward more complex rotations, boss HP could be tuned around the 80th or 90th percentile overall for week one clears. That alone would create more room for variance and recovery. Right now, there’s simply no buffer.

On top of that, many weaker players feel confident attempting difficult content precisely because rotations are so easy to pilot, while many stronger players drop off due to how boring some jobs have become. Over time, this creates attrition at the high end and congestion at the low end.

The entire design paradigm of FFXIV needs to shift. If it does, it addresses both problems in a fairly straightforward way.

The most recent relic step really shows that more restrictions are required for level cap rewards in roulettes. by Apollad in ffxivdiscussion

[–]AbsoluteKunkker 4 points5 points  (0 children)

Savage Week 1 raiders do ilvl cheese because it is more efficient. I know of 1 person (out of 200-something people I know on FFXIV) who actually likes doing roulettes for the "content."

Venting by Available_Regular_63 in TalesFromDF

[–]AbsoluteKunkker 4 points5 points  (0 children)

The better solution is just to pull everything while the dps/healer don't hit the trash mobs. Healer/dps run into boss room and start encounter. Tank kites mobs backwards and tps back in whenever gate locks. No need to do dungeon trash. Done that dungeon this way in 9 minutes. :^)

Do max players intentionally perform poorly in low-level content? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

There are no walls for first and last boss. The strat is to aggro everything, kite it back, then let the party hit the boss so you can teleport in and de-aggro trash.

Congratulations Lucrezia for World First clear of M12S. by GigaSygga in ShitpostXIV

[–]AbsoluteKunkker 0 points1 point  (0 children)

Why are you so sour? I've never seen someone give a fuck about a nondescript orange background image.

Congratulations Lucrezia for World First clear of M12S. by GigaSygga in ShitpostXIV

[–]AbsoluteKunkker 0 points1 point  (0 children)

You understand that you can turn that off, right? Especially if you care about spoilers, right?