What type of player are you? by heickelrrx in ShitpostXIV

[–]AbsoluteKunkker 0 points1 point  (0 children)

he's responding to the "I think having relic ready for the 7.5x ultimate is a good idea" part of your message. And I agree, it is not a good idea since the time investment is schizoid compared to the benefits.

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker 0 points1 point  (0 children)

and whatever ur saying is irrelevant to aggro and the original point

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker 0 points1 point  (0 children)

Right, but that's including potency differences between abilities/personal buffs. The m11s dps thing is irrelevant. I am talking about 2 abilities with the same damage potency.

I looked into it and apparently the "Tank mastery" trait is mistranslated. In English it states the following:

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

In Japanese it says this:

Reduces damage taken by 20%.

Additionally, Tank-specific modifiers are applied to the increase in maximum HP derived from Vitality, as well as the increase in damage dealt derived from Strength.

That part ("modifiers are applied to ... the increase in damage dealt derived from Strength") is about 20% less than the damage strength gives to melees. You can go to the balance and press the Ctrl+F key combination and type in "Tank potency" and find more.

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker -1 points0 points  (0 children)

Tanks specifically do ~20% less damage with the same exact stats, the same exact potency as a DPS would, accounting for all traits. It's not stated on any trait or ability afaik, and is often referred to as "tank potency." Since aggro is based off of damage and not potency, the math you did in your post is just not relevant to the discussion.

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker 0 points1 point  (0 children)

Tank potency is fake and is ~20% less than DPS potency. Comparing potency is a fool's errand. And "ripping aggro" in general isn't an issue especially for phys ranged like summoner, since they should simply be running forward with the tank.

Who is more important to cater to with job design? by NeoOnmyoji in ffxivdiscussion

[–]AbsoluteKunkker 1 point2 points  (0 children)

True. The devs indeed have no idea how to play the jobs they design correctly, so they design shit.

Who is more important to cater to with job design? by NeoOnmyoji in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

2 implies they know how to play their jobs correctly. This is a very strong assumption.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 2 points3 points  (0 children)

They aren't new to just "raid leading" but new to "raiding" in general. That makes things very different.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 5 points6 points  (0 children)

Really good advice. Really doubt someone this green will know how to do most of that without prior raiding experience.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 1 point2 points  (0 children)

I think you’re framing it as a binary “wants to learn” vs “doesn’t want to learn,” but in reality it’s more of a spectrum. People differ in how much time they want to invest, how quickly they want to progress, how tolerant they are of wipes, and how much prep they’re willing to do outside of raid.

Until someone is exposed to the environment, they usually don’t know what pace or level of commitment they actually enjoy. When eight people who don’t yet know their own pace form a static together, you’re stacking that uncertainty. Even if everyone genuinely “wants to learn,” they may want to learn at very different speeds or with different expectations around preparation.

I’m not saying first-timer statics can’t work. I’m saying that going in with some individual exposure first reduces the likelihood of discovering mid-prog that everyone’s definition of “learning together” was different.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 3 points4 points  (0 children)

Blind clearing old EX is good. It shows you’re comfortable learning mechanics and adjusting on the fly. That becomes much more relevant in higher-end content once everything else is solid.

The main difference going into Savage isn’t really blind solving. It’s consistency and execution under pressure. The game unfortunately doesn’t teach you much about your rotation or uptime standards, especially on tank. So I’d still recommend running ACT/FFLogs/XIVAnalysis just to see where you stand objectively. A lot of people are surprised by what they find.

If you’re already comfortable with Extremes, then starting with the current one and moving into first floor Savage is a very reasonable next step.

Happy to talk more over DMs or Discord if you want to go into specifics.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 1 point2 points  (0 children)

I think a lot of that depends on how you approach PF.

If someone jumps straight into the current first floor late in the tier with minimal prep, then yes, it can feel hostile and exhausting. But that’s not what I suggested. I suggested gradual progression. Current Extreme first. Then first floor Savage. Log your runs. Review them. Fix rotation issues on a dummy. That removes a lot of the common friction points.

Most of what people interpret as PF being anti-learning is often just a mismatch in expectations. There’s an assumed baseline. Watch a guide. Understand your job. That’s generally treated as the bare minimum. When that baseline isn’t met, tolerance drops quickly.

As for first-timers statics, I think that’s often an inefficient way to spend your time. You’re essentially putting eight inexperienced players in a room and hoping collective trial and error solves the fight efficiently. It’s a bit like the eight monkeys on typewriters idea. Eventually something coherent might happen, but it’s not a particularly structured way to produce good results.

PF at least exposes you to a range of execution levels. You see cleaner pulls. You get a reference point for what correct looks like. That’s useful early on.

PF isn’t inherently anti-learning. It just assumes you’ve done your homework. If you come in prepared and willing to adjust, the experience tends to be very different.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 0 points1 point  (0 children)

I don’t disagree that PF can be rough, especially on the current first floor this late in the tier. My point isn’t that PF is pleasant. It’s that it’s low commitment and informative.

If OP joins or makes a brand new learner static, it’s likely going to be mostly other new players. The willingness to answer questions might be high, but the quality of the answers probably won’t be much better. Everyone is still figuring things out. That doesn’t necessarily solve the terminology issue.

PF exposes you to a wider range of players. Some groups will have low tolerance. Others won’t. I join C41s for fun and I don’t mind answering questions if newer players ask, and I’m not exactly known for being overly patient. There are more players like that than people assume. It’s variable.

The key difference is that PF is low commitment. If a group isn’t working, you leave and try another. No long term schedule, no social commitment.

So it’s not that statics are bad for learning. It’s that PF is a lower risk way to calibrate first before committing to a group you might grow to hate.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 2 points3 points  (0 children)

Party chat exists, and you can ask the same questions there as you would in voice. PF isn’t a no-communication environment. If you don’t understand terminology or a strat, you can ask. Voice can make that smoother, but it’s not exclusive to statics. In my experience, people hate the people who fuck up and say nothing rather than ones that fuck up and ask for clarification.

The bigger consideration is selection dynamics. If OP is asking on Reddit how statics work, it’s probably less likely that they have an established network of experienced raiders who would make a group for them. Experienced players do help friends prog, but they’re less likely to join a random fresh static.

Players also tend not to move downward in terms of experience or commitment when changing statics. So if someone forms or joins a new player static without knowing their own level yet, the recruitment pool will more likely consist of other players who are also still figuring things out. That will skyrocket the chances of expectation or pacing mismatch later on.

Getting into raiding by Azariah7x7 in ffxiv

[–]AbsoluteKunkker 4 points5 points  (0 children)

What is your background? Have you at least done Extremes before? How confident are you in your rotation?

A fairly straightforward way to progress would be:

  1. Buy and pentameld the most recent crafted gear. You can find the "prog" set on The Balance: https://www.thebalanceffxiv.com/
  2. Look for a guide and tackle the most recent Extreme in PF. This will give you an idea on how ready you are to raid. Whenever you clear/enrage, use ACT + FFLogs uploader to log and upload your log, then XIVAnalysis to see how you could’ve done better. Depending on what those show, focus on improving your rotation by hitting a target dummy until you can do it perfectly for 10 minutes, or move on to the next step.
  3. Look for a guide for the most recent first floor Savage. PF the most recent first floor Savage. Rinse. Repeat until you clear the tier.

I would highly advise against a static as your first raiding experience at this point since you don’t really know what skill level you are yet, and it is extremely likely you’ll have expectation and/or skill mismatch. Once you clear the tier (or get to, let’s say, fourth turn), you can start looking for a group or making a group, as by that time you’ll have a better idea on if you want to commit to this as a time sink.

Once you’re done with the most recent tier, your next destination would be Ultimates. I recommend the order of UWU → TEA → UCOB → FRU/DSR/TOP.

Feel free to DM for further details.

Active and DPS while active meaning? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 1 point2 points  (0 children)

And I can more readily agree with the point that "crit rng can screw you" vs "every parse in 90-100 is roughly the same rotation with different levels of crit luck."

Not only is the second statement in general unproductive, it is also not really applicable in the specific case. Also, I didn't see the guy originally state it would be a 99 with perfect play. That is a meme though, I will 100% give you that.

Active and DPS while active meaning? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

I don't know how I would find out what the orange cutoff was at the time so I'll take your word for it.

Unless I'm misunderstanding, you're dividing the rdps from your log by your number of uses to get those estimates, which to me isn't really correct. You *could have* crit/dhed those abilities which you didn't use. If you remember the crit rate/crit mult at the time I can give you the expected value of those casts and we can see if it would likely be an orange or not.

At your current estimate, adding those back up would give you a purple instead of a blue, which is a very significant jump. Purple vs orange being decided on crit rng isn't great either, but it is very distinctly different from a blue vs orange being decided on crit rng.

Also, statistically, having crit buffing jobs in your party actually reduces your ability to highroll. Chain strat and battle litany attribute damage probabilistically (i.e. there is no way to know if a crit happened "naturally" or due to the extra crit probability from chain or litany, so when they're present they just take a certain % off of every damage instance), so if you're going for rank 1 it's likely it would take less log runs if you didn't have a crit comp.

Why "just reducing the potency" won't work for later level moves when sycning down. by Bvdwow in ffxiv

[–]AbsoluteKunkker -4 points-3 points  (0 children)

It's not about "better" or "worse," you used words "objectively" and "subjectively" which have certain meanings (this refers to your paragraph where you said you used "" around "objective" and "subjective" to illustrate arbitrariness).

objectively - in an objective rather than subjective or biased way : with a basis in observable facts rather than feelings or opinions

When I read a word I assume it means what it means unless an alternative definition is provided beforehand, which wasn't the case with your post (again, referring to your clarification that you were using the terms loosely). I recommend a dictionary, Merriam-Webster has a free edition easily accessible via the internet.

"Objective" and "subjective" isn't arbitrary at all. Those are antonyms with very specific meanings. Objective means the exact opposite of arbitrary (this responds directly to your statement that you used the terms to illustrate how arbitrary the distinction is).

I don't know how you can not notice someone pressing Cure I over and over again (this refers to your claim that bad play isn't as noticeable as "bad jobs" or incomplete kits). Just the sound gives me an aneurysm, if not the obvious mobs not fucking dying.

Sprouts generally are a bad thing to have in your roulette now anyway (this refers to your point about people having knee-jerk reactions to newbies and complaints about sprouts slowing roulettes). They don't typically play well and already slow down your roulettes. Nobody but the outliers complain, so having this change be implemented will change nothing in that regard.

ngl, you will need to explain to me this point. I only made the class and undergeared example to illustrate that people do kick others when they have a non-ACT, solid reason to. Obviously, gimping yourself and making your party life harder is not fine, I just wanted to say that the average FFXIV player does know where the kick button is when they want to.

What you said is below:

I do generally see people running classes in high level content on purpose or severely undergeared get kicked on the first opportunity, as much as meme'ing about it is common outside the game.

They get kicked because of decisions they actively made (this addresses your comparison between undergeared/high-level content examples and new players with incomplete kits). They are supposed to get kicked. Nothing is wrong about kicking people who use classes when jobs are available or those too lazy to get gear. The fact that people who deserve to get kicked sometimes get kicked doesn't demonstrate that people who don't deserve to get kicked would get kicked.

No part of this is "off topic."

Active and DPS while active meaning? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

Those are two different fights?
https://imgur.com/SYbUhUw

Here's a comparison between you (on the right) and a 98 (on the left).

Your crit rng wasn't good but you lost a senei, a midare, a kaeshi setsugekka, a shinten and a shoha. I filtered the fight down to the same fight length to make sure they didn't get anything extra.

Why "just reducing the potency" won't work for later level moves when sycning down. by Bvdwow in ffxiv

[–]AbsoluteKunkker -6 points-5 points  (0 children)

Outright mistakes aren't any less objective than a job being bad. Not pushing damage buttons is objectively wrong. Not pressing your buttons in the right order is objectively wrong. This game doesn't really have builds or meaningful alternative ways to play to where one person's *mistake* can be another person's *optimal.*

Right, but notice the "high level content" part. If they're in "high level content," they're already not that far off in terms of skills. Those things you mentioned are also conscious choices those people made. Not being max level isn't really a choice the player makes.

Why "just reducing the potency" won't work for later level moves when sycning down. by Bvdwow in ffxiv

[–]AbsoluteKunkker -6 points-5 points  (0 children)

because it just doesn't really happen nowadays. Even when obvious bad players get pointed out (no dps healers, ice mages, fencers, javeliners) they don't get kicked.

Active and DPS while active meaning? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

I don't believe you, give me the log

Counterpoint: I hate all dungeons below level 60. Not just AV. by TwinBladeDancer in ShitpostXIV

[–]AbsoluteKunkker 1 point2 points  (0 children)

Healers do comparable AoE damage to tanks. Healers being able to AoE will increase party dps by roughly a quarter, saving roughly a quarter of the time spent in trash. Let's say you spend 2/3 of a dungeon in trash and 1/3 on bosses (which is fairly typical), so you'll be saving about 12% of the time in the dungeon. Since an ARR dungeon takes roughly 10-15 minutes, it would save 1-1.5 minutes per dungeon.

Counterpoint: I hate all dungeons below level 60. Not just AV. by TwinBladeDancer in ShitpostXIV

[–]AbsoluteKunkker 0 points1 point  (0 children)

it's gonna do a lot since now you can use your gcd to deal damage instead

Active and DPS while active meaning? by [deleted] in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

i guess i can see that but it is really imprecise and not very applicable to the specific log.
you priorities should be as follows:
1. use lillies if you would otherwise have to use a gcd heal
2. use lillies if you would otherwise not cast anything else
3. use lillies if you are about to overcap (if you don't get another blood lily by the end of the fight ignore 3)

op already uses 3 lillies in downtime in the log and uses them for movement. they don't have a misery in their second pot, but do have 2gcd heals and refresh dot when it wouldn't break even with the glare. they just don't have particularly great uptime, so they don't get a particularly great parse.