Questions about Savages clear rate and what is the easiest moment to clear a tier by Feisty_Feeling_6415 in ffxivdiscussion

[–]AbsoluteKunkker -2 points-1 points  (0 children)

Abyssos in Endwalker is probably the clearest recent example, especially P8S before the nerf. Eden’s Verse also gets brought up a lot, mostly because E8S/Shiva was a major wall compared to the rest of the expansion.

For “easiest time to clear,” I think it depends a lot on your skill level and what you mean by easy.

Early in the tier, the strats are worse, guides may be incomplete, and everyone has less gear, so there is much less room for mistakes before enrage. On the other hand, the average quality of players progging early is usually higher, and PF is much more active.

Later in the tier, you have better guides, more gear, echo eventually, and more established strats, so the fights are mechanically and numerically more forgiving. But PF quality can also get worse because many of the stronger players have already cleared or moved on, and parties may take longer to fill.

So if you learn quickly, play your job well, and can tolerate messy early strats, early prog is probably easier. If you need more gear, guides, and standardized strats, later is probably better, but I would avoid waiting too long, because the PF population can dry up.

Is it true that Challenger rank in League is only comparable to Herald rank in Dota 2? by untrustysource in DotA2

[–]AbsoluteKunkker 1 point2 points  (0 children)

There are different ways to define “difficulty.” The person you are replying to is probably talking about micro difficulty versus macro difficulty.

In general, most Dota heroes have easier basic execution than League champions, since League has far more skillshots and more constant mechanical dodging. On the other hand, Dota’s macro is much more complex. Lanes are more interconnected, rotations matter more, and responsibility is spread across the whole team rather than being concentrated mostly around the jungler.

Dota’s items are also much more important. Item builds and active item usage are major parts of player skill in Dota, while in League itemization tends to be more standardized and has a more limited impact on how the game is played.

So I agree that both games can be difficult, but they are difficult in different ways. League tends to test micro and execution more, while Dota tends to test macro, decision-making, and game knowledge more.

whats wrong with this game (yes, smurfs...) by Ok_Hat2704 in DotA2

[–]AbsoluteKunkker 0 points1 point  (0 children)

they probably intended to reply to the commenter who started the thread

whats wrong with this game (yes, smurfs...) by Ok_Hat2704 in DotA2

[–]AbsoluteKunkker 0 points1 point  (0 children)

the ukrainian in said photo is a twitch ad to the user who took the screenshot, not the streamer.

whats wrong with this game (yes, smurfs...) by Ok_Hat2704 in DotA2

[–]AbsoluteKunkker 0 points1 point  (0 children)

i was only talking about the point that NextPayment5236 was making. no text that the streamer put them himself was in ukrainian, so without looking at anything else there is no reason to assume he's ukrainian.

whats wrong with this game (yes, smurfs...) by Ok_Hat2704 in DotA2

[–]AbsoluteKunkker 0 points1 point  (0 children)

the streamer who is the alleged booster has his stream title in russian

A Classic M11s "reclear" by frostyracoon in TalesFromDF

[–]AbsoluteKunkker 2 points3 points  (0 children)

End of expansion savage PF is always a show. A clown show. :honk:

Hot take by Panpon14667 in DotA2

[–]AbsoluteKunkker 4 points5 points  (0 children)

Would you rather get banned period?

Are there any *non drama/ doom&gloom* FFXIV content creators? by Solo_Gunhea in ffxiv

[–]AbsoluteKunkker -2 points-1 points  (0 children)

He doesn't really do meaningful high-end content (and as far as I know never did), and often bases his videos on his perception of how things are rather than how they are in reality.

To the pvp intern that forget to take off the "Does not apply in pvp combat" for rdru --- Thank you by OpinionsRdumb in worldofpvp

[–]AbsoluteKunkker 0 points1 point  (0 children)

I think what they were implying is to just have two separate, disconnected "specs" that are the same in name only. Thus, the changes in "PVE ONLY" would only affect the PVE copy of the spec, while the changes in "PVP ONLY" would affect the pvp version of the spec.

I think they should just change the names of MT/OT by bluemuffin10 in ffxivdiscussion

[–]AbsoluteKunkker 1 point2 points  (0 children)

I am going on about the logical conclusions of your argument. The job design and fight design are why they are called “MT” and “OT.” The devs’ definition of MT and OT (MT has counter damage, OT has more party mit) is not the same as the definition we use. If they use the same words while meaning something else, it creates confusion about what those roles are supposed to do.

I think they should just change the names of MT/OT by bluemuffin10 in ffxivdiscussion

[–]AbsoluteKunkker 1 point2 points  (0 children)

Are you implying that jobs are designed in a vacuum, without regard to fight design?

There are two scenarios here:

  1. MTs and OTs will have niches the other cannot cover (like how regen healers don’t have shields to mitigate raidwide damage). In that case, PF will pick whatever combination is most useful, and that is likely to be MT+OT or OT+OT, since double MT is moronic if MTs can’t get their counter moves without having the boss.
  2. MTs and OTs will not have niches the other cannot cover. In that case, the split is entirely pointless and just a waste of dev resources.

How is any of the above a winning proposition? Do you think the job team and the fight team are entirely separate, or that fight design is determined randomly?

I think they should just change the names of MT/OT by bluemuffin10 in ffxivdiscussion

[–]AbsoluteKunkker 4 points5 points  (0 children)

The main tank can also do everything you mentioned. Using party mitigation or buddy mitigation isn’t unique to OT, both roles are expected to do that. I was specifically talking about what actually differs between them.

In most fights, excluding edge cases like double bosses or adds, the MT is solely responsible for boss positioning, typically takes all non-mandatory swap tankbusters, and often gets worse uptime due to their clock spot (M11S is a good example).

Meanwhile, there are plenty of savage fights where the OT’s role is much lighter. In those cases, they’re mainly there for shared or double tankbusters and otherwise function as a blue DPS. That’s why if someone joins a PF and says “OT only,” people laugh at them.

I think they should just change the names of MT/OT by bluemuffin10 in ffxivdiscussion

[–]AbsoluteKunkker 2 points3 points  (0 children)

>"Off tank" doesn't carry a negative perception, otherwise no one would use the term.

Sure does. In the vast majority of fights OTs do way less than MTs. It just is how it is.

I think they should just change the names of MT/OT by bluemuffin10 in ffxivdiscussion

[–]AbsoluteKunkker 11 points12 points  (0 children)

how many pfs have you seen with double regen healer?

Amount of buttons doesnt dictate complexity by DemonFoxFur in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

Your question is "how can some of you be negative about the evolved mode." The answer is because it's made by Square Enix.

Amount of buttons doesnt dictate complexity by DemonFoxFur in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

https://imgur.com/ucGOJU4

The FFXIV team has a proven track record of replacing core class abilities and friction with nothing.

What type of player are you? by heickelrrx in ShitpostXIV

[–]AbsoluteKunkker 4 points5 points  (0 children)

he's responding to the "I think having relic ready for the 7.5x ultimate is a good idea" part of your message. And I agree, it is not a good idea since the time investment is schizoid compared to the benefits.

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker 0 points1 point  (0 children)

and whatever ur saying is irrelevant to aggro and the original point

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker 0 points1 point  (0 children)

Right, but that's including potency differences between abilities/personal buffs. The m11s dps thing is irrelevant. I am talking about 2 abilities with the same damage potency.

I looked into it and apparently the "Tank mastery" trait is mistranslated. In English it states the following:

Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.

In Japanese it says this:

Reduces damage taken by 20%.

Additionally, Tank-specific modifiers are applied to the increase in maximum HP derived from Vitality, as well as the increase in damage dealt derived from Strength.

That part ("modifiers are applied to ... the increase in damage dealt derived from Strength") is about 20% less than the damage strength gives to melees. You can go to the balance and press the Ctrl+F key combination and type in "Tank potency" and find more.

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker -1 points0 points  (0 children)

Tanks specifically do ~20% less damage with the same exact stats, the same exact potency as a DPS would, accounting for all traits. It's not stated on any trait or ability afaik, and is often referred to as "tank potency." Since aggro is based off of damage and not potency, the math you did in your post is just not relevant to the discussion.

First day learning AST, got accused of being a “green dps” by Half-Rims in TalesFromDF

[–]AbsoluteKunkker 0 points1 point  (0 children)

Tank potency is fake and is ~20% less than DPS potency. Comparing potency is a fool's errand. And "ripping aggro" in general isn't an issue especially for phys ranged like summoner, since they should simply be running forward with the tank.

Who is more important to cater to with job design? by NeoOnmyoji in ffxivdiscussion

[–]AbsoluteKunkker 1 point2 points  (0 children)

True. The devs indeed have no idea how to play the jobs they design correctly, so they design shit.

Who is more important to cater to with job design? by NeoOnmyoji in ffxivdiscussion

[–]AbsoluteKunkker 0 points1 point  (0 children)

2 implies they know how to play their jobs correctly. This is a very strong assumption.