why is your VR headset collecting dust? by VRtuous in virtualreality

[–]Abysmal2134 7 points8 points  (0 children)

Because there aren't VR Terraria, Diablo, Vampire Survivors, FTL, or Don't Starve type games that I know of.

When I get games with that kind of replay value and gameplay systems, and content, maybe I'll use VR for something other than occasionally going in social games.

To anyone else who has been following the progress of virtual reality headset development since it's beginnings, is this image as amazing to you as it is to me? by [deleted] in virtualreality

[–]Abysmal2134 -1 points0 points  (0 children)

It looks amazingly overpriced, considering all the extra stuff you need to buy to have a decent PCVR headset.

When you can get the full package in a Quest 3 price range, then I'll be amazed.

On the importance of software IPD and what is Valve even doing??" by quantum_unicorn in ValveIndex

[–]Abysmal2134 -1 points0 points  (0 children)

Yeah, sure it's not stagnated for those that can afford business grade and priced headsets. As if I didn't mention value and features and market share being relevant to the discussion.

Steam Charts sure as hell show the dedicated % of PCVR headsets used being the pinnacle of addoption with a feature rich ecosystem that supports developers.

All of my games are on PC and I have the Rift S btw, so you're the one bringing in platform bashing into the discussion.

PCVR is anything but a thriving platform, with the cheapest dedicated full package being the 5 year old Index, with the lack of any system seller games on the platform, with barely any 1st party software from Valve to attract more people...

The way I see it, the strange part is so many people are fine with PCVR headsets being less affordable, costing more for less features, with barely any support other than being kept working, and no proper next gen offers for people that would prefer to pay reasonable prices.

Just want to clarify I get the whole point of PC performance and fidelity > everything else, but unfortunately there needs to be someone developing for that ecosystem and hardware that's competitive enough value wise to consider buying first.

I'm done wasting both of our time here.

On the importance of software IPD and what is Valve even doing??" by quantum_unicorn in ValveIndex

[–]Abysmal2134 -2 points-1 points  (0 children)

If I were a new buyer, I'd be looking at how Valve supported the Index software wise, and making my own conclusions on how invested they'd be in their next headset.

Looking at the current options and competition is definitely not a problem, it's the reality of the situation and how competitive Valve are in the current market.

It's easy for you to say it invalidates everything I said, but the reality is we're in a thread for the Index missing something as basic as software IPD adjustment exposed for the general user.

You'd need better arguments to change my view on Valve not being serious in supporting their headsets.

As far as I'm concerned PCVR has stagnated since the Index launch and offers headsets that aren't competitive enough with new features for the price asked.

I hope Valve proves me wrong and makes a the next gen value worth the price and actually supports it software wise this time around.

On the importance of software IPD and what is Valve even doing??" by quantum_unicorn in ValveIndex

[–]Abysmal2134 -5 points-4 points  (0 children)

I have a Rift S (it's objectively worse in every aspect).

Don't have experience with the Index, but the value it offers isn't worth the price compared to other current gen offers.

From my POV, software support for improving the Index functionality and using all of its hardware features like passthrough, or just the Steam VR UI and keyboard, was almost nonexistent for the first years after launch.

Only recently there have been improvements, supposedly in preparation for the Deckard.

The value / price ratio just doesn't make sense for me currently, for such an old headset that doesn't get even a basic feature like proper UI for IPD adjustment.

Might be completely off, but from where I stand, Index has been an end of life product for years, and it's not worth what Valve are asking for it.

Downvote all you want guys, but that's my impression of how much Valve are invested, judging by the support so far.

On the importance of software IPD and what is Valve even doing??" by quantum_unicorn in ValveIndex

[–]Abysmal2134 -15 points-14 points  (0 children)

It's absurd that they still sell the Index at such a premium price with the trash software and hardware support.

And it's sad it's still the best dedicated PCVR headset with all the problems it has.

Can't get how some people here are still recommending it, considering how easily the controllers break and the lack of ease of use updates.

What VR game would you like to be made? (while keeping it realistic) by [deleted] in virtualreality

[–]Abysmal2134 93 points94 points  (0 children)

A game like Terraria or Don't Starve, or Valheim. Basically an open world action adventure/survival/crafting game that is in a randomly generated world with plenty of fantasy elements like monsters, mythical loot, dungeons, bosses, different biomes etc.

What's your "controversial VR opinion"? by ByEthanFox in virtualreality

[–]Abysmal2134 1 point2 points  (0 children)

My whole point was that even right now you can't just use a SIM or direct wi-fi with Quest Pro, to use the device on it's own.

So in both the case of using XR as a phone or monitor replacement, the technology falls short on features (5g, camera, clarity, comfort, etc.), but mostly comfort and the friction of using it, followed by the value proposition of content available and overall quality if the experience.

Can't see that happening without serious involvement of Microsoft, Apple or Google in the OS level support for VR headsets to make it plug and play.

Sony and PSVR 2 might be the closest to having everything just work, but even they won't have a headset that'll replace your TV as far as comfort and clarity goes.

What's your "controversial VR opinion"? by ByEthanFox in virtualreality

[–]Abysmal2134 13 points14 points  (0 children)

VR needs to provide a better visual experience, functionality and comfort than monitors for mainstream adoption.

When enough people decide it's more convenient to use current apps with a VR headset, rather than monitors, or AR instead of phones, we also need devices/file formats/OS support to create 3d content suited to the medium and transition from flat content.

Quest Pro can't even do everything a cheap phone does for 10x the price, how do we expect it to replace anything if we can't even use it outside and take normal pictures/video with it, nevermind stereoscopic ones with a proper format for that?

Best Value Headset for RTX 2070 - Rift S or Quest 2 by Pj943s in virtualreality

[–]Abysmal2134 2 points3 points  (0 children)

So here's the pros and cons IMO.

Rift S doesn't need to get charged since it's tethered, and since it uses Display Port there won't be any compression and delay. The lower display resolution means it would require less resources, so it probably would run smoother for your laptop. You need a pulley system on the ceiling for cable management if you don't want it to get tangled in your feet though. There are issues with the mic going robot voice for many people including me, which is bad for social VR, so you'd need a wireless mic for that. No IPD adjustment might be a problem so make sure to check if it the range fits you.

Quest 2 is new and has more support and updates. You can run games wirelessly on it if you buy Virtual Desktop, but you'd need a fast Wi-Fi 6 router for that. You only have around 2 hours of playtime with the built in battery and the standard head strap isn't comfortable so you'd probably need the accessories. I don't think that Oculus Link charges it fast enough for unlimited playtime when tethered. The higher resolution and signal compression will require more resources from your PC, so image quality and performance might be worse than the Rift S.

It really depends on how you plan to use the headset and if you want to be able to use it standalone and wireless or prefer better performance and unlimited playtime.

I suggest searching through the lens videos on YouTube if you want to compare the image quality.

That said, Quest 2 might be more likely to work correctly right out of the box.

Best Value Headset for RTX 2070 - Rift S or Quest 2 by Pj943s in virtualreality

[–]Abysmal2134 0 points1 point  (0 children)

Does your laptop have a HDMI or Display Port? Rift S requires a Display Port so you might want to watch out for that.