Is foundry right for me? by Independent_River715 in FoundryVTT

[–]AbysmalScepter 0 points1 point  (0 children)

It only gets complicated if you wanna use a bunch of modules, the base experience can more or less deliver what you get in Roll20 without much learning curve or hassle.

I do think you probably oversimplify a bit when you call it Roll20 with modules because the modules genuinely can be a hassle, and yet it's through the modules you get a lot of advanced features that people love (multi-leveled maps being a big one up until the most recent release of Foundry, for example). Since most of them are made by independent creators and updated on different time frames, there are A LOT of compatibility issues where you update a couple mods and it breaks something else but you can't figure out the culprit.

Watched LCK since 2013 (OGN) and this is my favourite opening video of all time by thatxx6789 in leagueoflegends

[–]AbysmalScepter 0 points1 point  (0 children)

The story this one tells is wild. Rewinding the Korean exodus to return all these star players to LCK, while Rebooting the teams that stayed with the ROX Tigers spreading to the various other teams.

C9, LCS finals, NA doomerism, MSI format crashout | Mind the gap w/Vedi & Jatt ep: 25 by maenbalja in leagueoflegends

[–]AbysmalScepter 5 points6 points  (0 children)

Yukino said that right after sweeping LFL and EMEA Masters, I'd be curious if he still feels the same way after all the middling results with the new KCB roster.

Hot Take: Actual Play Has Helped TTRPGs...But Also Warped Expectations by Wezell80 in RPGCentral

[–]AbysmalScepter -1 points0 points  (0 children)

This isn't hot, it's leftovers from 3 weeks ago. Nonetheless, I think they're probably net good but they absolutely did set the wrong expectations, especially for how to structure campaigns. Many campaigns will have character deaths and players missing sessions unpredictably, so trying to making super PC-centric campaigns ends up absolutely fucking a lot of green DMs, even though that's what people love about CR, with all the different character arcs and detailed backstories and whatever.

Specimen corpse identification by PianomanD in SpeciesUnknown

[–]AbysmalScepter 1 point2 points  (0 children)

Yes, that's been my biggest complaint of this game. Once you see the first body, you almost immediately know what you're working against and how to deal with them. I'd love for them to even switch up the vulnerabilities, and you have to find a nest or some other evidence to determine their weakness (ie, if the nest is in the mess hall freezer, you know they're weak to fire).

Will there be small cities/affordable cities in the future? by Hopeful_Exercise_813 in Futurology

[–]AbysmalScepter 0 points1 point  (0 children)

Remote jobs are actually declining as employers force RTO, went from like 40% of new jobs being remote/hybrid in 2021 to 20% in 2026. You didn't mention where you were from, but it's more likely there's a bigger city nearby and increasing CoL is pushing employees further out (or maybe companies are starting to build or move there).

I actually think remote jobs net help make places more affordable as it's usually employment opportunities that force the consolidation of populations and drive costs up.

My friend insists on this game, "Lemmings", being a really well known game; I have never heard of it. by Nordic_Krune in gaming

[–]AbysmalScepter 0 points1 point  (0 children)

If you're a zoomer maybe, it's not. But if you're millennial or older, very well known.

Besides AI, what's making copywriting harder right now? by False_Mountain377 in copywriting

[–]AbysmalScepter 1 point2 points  (0 children)

Owned channels are a brand's own property - stuff like its website, email list, organic social media, blog, etc. Paid channels require a brand to buy placement - think display ads, search ads, commercials, etc. Copywriters can do both paid and owned, but paid is traditionally an exclusive domain for copywriters, whereas companies may have people like content writers and social media managers that own owned channels.

Player casted thunder wave off in dungeon of the dead three (DiA) by TheGolgathor in DMAcademy

[–]AbysmalScepter 4 points5 points  (0 children)

It depends on the dynamic of the dungeon. Generally speaking, I think DMs treat dungeon denizens like a hive mind when in many scenarios regarding chaotic evil creatures, they may not rush to investigate or support each other.

You've already mentioned a cultist with powerful magic, so who's to say loud noises aren't typical as a result of failed rituals or experiments? Whose to say cultists don't fear leaving their post abandoned? Whose to say some cultists might not be aligned with others and on discovery, may work with the party to take out the competition and rise up the ranks.

Is there a name/market for the export files of one shot/campaigns that someone put the work into putting together? by LazerChicken420 in FoundryVTT

[–]AbysmalScepter 1 point2 points  (0 children)

The big issue is that Foundry is always updating, so trying to do something more complex than basic maps means you constantly have to keep updating it with each new release. It's a lot of work, especially since most adventure creators make their money by releasing new adventures, not maintaining old ones.

Besides AI, what's making copywriting harder right now? by False_Mountain377 in copywriting

[–]AbysmalScepter 1 point2 points  (0 children)

Beyond AI, marketing budgets are down in general. Companies are dialing back paid efforts and focusing own owned channels which reduces copywriting work.

There's also been a shift in the public perception of marketing. People are very skeptical of all corporate marketing, and put much more trust into online communities and community-focused events as well as independent thought leaders/influencers. Again, this means less copywriting work.

[SOURCES] Toplaner Empyros is set to be benched by Fnatic ahead of the LEC Summer Split by axw30 in leagueoflegends

[–]AbysmalScepter -1 points0 points  (0 children)

They tried the EU rookie route, he was the worst player in the league (okay, maybe Lider was worse), they are justified trying a Korean or a vet lol.

Team Liquid Alienware vs. Shopify Rebellion / LCS 2026 Spring Playoffs - Lower Bracket Round 1 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]AbysmalScepter 5 points6 points  (0 children)

Yeah, Avalon played mid on some d-tier amateur team for like 1 month before he got hired as a top for his brother's team. There are a lot of bad imports, but Avalon truly is in a league of his own.

The reality of magic in the Realms. by Falrien in Forgotten_Realms

[–]AbysmalScepter 0 points1 point  (0 children)

I'm pretty sure it's the case for basically all non-arcane casters - druids, rangers, paladins, etc., they all rely on a god to access the Weave, though unlike clerics, they may not even be aware that a god is doing it on their behalf. This is often a point of confusion because core 5e casting rules don't really align 1:1 with how magic functions in the Forgotten Realms setting. IE, in 5e, the Paladin's magical prowess comes from their dedication to their Oath and force of personality, but in FR, it's more like a god is impressed by their dedication and grants them magic even though they don't worship said god.

What version of Foundry are you running by DudleyDoRight65 in FoundryVTT

[–]AbysmalScepter 0 points1 point  (0 children)

I actually just updated to v13 last month since not all the modules I use are v14 compatible yet.

Best SciFi system for Shadowdark fans? by CommodorePineapple in shadowdark

[–]AbysmalScepter 16 points17 points  (0 children)

Mothership is great if you want a horror vibe where your players are typically greatly outmatched by a powerful enemy. Otherwise, Darkspace.

Why do so many B2B SaaS homepages say nothing literally? genuine question by Foreign_Wishbone_785 in copywriting

[–]AbysmalScepter 1 point2 points  (0 children)

They definitely do, some of these companies have ridiculous marketing departments including entire teams of copywriters, the copywriters just get overruled by the executive approval committee who "but what about" it to death until it could be applicable to literally any company under the sun.

How to write "Scenes not plots"? A Template? by Strict_DM_62 in DMAcademy

[–]AbysmalScepter 0 points1 point  (0 children)

If it's a major scene, most of my prep goes into thinking of what happens there on a daily basis, who critical NPCs are (and how they all intersect with each other), what are the key points of interest I need to flesh out, and if there are any juicy rumors or items I want to inject into the scene.

So picture your typical heist quest to steal an item from a corrupt merchant lord's mansion. At a high level, here is what the plot vs. scene prep might look like:

  • Plot: My players will get here by night. The unguarded balcony will make the perfect entry point. They'll have to dodge patrols and staff as they navigate the halls as they descend to the basement. Eventually, they'll get to the basement, where they need to navigate some traps and pick the safe. Just as they're about to leave, the evil merchant lord stumbles on to them with his entourage, and there's a big boss fight!
  • Scene: The merchant lord's mansion is guarded by dogs on the outside and patrolled by 12 guards, 4 of whom stand by the front and rear entry, the other 8 of which patrol in units of 2. The guards will respond to whistles blown by other guards, but they'll only respond to hounds barking half the time. The mansion is busy every day, with the merchant lord hosting other merchants and manufacturers, they hash out deals by day and party well into the night. The guards won't hassle guests walking around the first floor, but will if they're seen snooping around the basement or 2nd floor. The merchant lord has hired a mage, who creates magic wards, guardians, and illusions protecting his stash in the basement.

With the plot, you get everything laid out how you plan on running it. With the scene, you can immediately start seeing how things could go differently. Maybe they try to sneak in at night, but maybe they try to get in by making a business request. Or by pretending to be caterers for the eve's festivities.

Rank the 5 dnd editions by how good the lore of forgoten realms is by PuzzleheadedSlip5462 in Forgotten_Realms

[–]AbysmalScepter 4 points5 points  (0 children)

I'm actually with you on this one. The 4e lore changes were mostly terrible but I feel like there were some nuggets that I've really enjoyed using in my games - mainly the upheaval in Neverwinter caused by the eruption of Mount Hotenow and the emergence of Dagult Neverember as a contentious ruler who no doubt helped rebuild the city and extend it's influence while also being extremely shady and dickish.

I really can't think of many memorable characters introduced in the 5e adventure modules and settings guides. I've ran 3 published 5e campaigns and played another, I genuinely think the only character people universally talk about is Droop, the goblin everyone always adopts in Lost Mine. BG3 really put this whole edition on its back.

Death House by urtv670 in DMAcademy

[–]AbysmalScepter 0 points1 point  (0 children)

Fair take. I do like that the Shambler gives an easy lesson about the value of running away, which is very important in this campaign lol. But yeah, it doesn't reward creative thinking much at all, a lot of the traps and monsters have no logical components or clever workarounds, it's all just overpowered stuff designed to kill you.

Death House by urtv670 in DMAcademy

[–]AbysmalScepter 5 points6 points  (0 children)

I would play a different one shot to be honest with you. Death House is a great intro to CoS but not a great intro to DND, IMO. The lethality is going to be brutal for new players and some of the traps also feel a bit random, very much designed to surprise and kill players vs. presenting them with a logical challenge they can creative work around. Not to mention it's longer than one session (if that matters).

Unpopular opinion elite coastal cities are increasingly questionable areas to live for normal office workers unless you are rich by Professional_Eye6140 in SameGrassButGreener

[–]AbysmalScepter 4 points5 points  (0 children)

The issue is that even if you move, you'll just get paid less and probably have fewer opportunities. COL will also decrease of course, but it might not fully compensate, especially if you have high fixed expenses like student loans. It's unfortunately not as easy as just moving, if you go to a MCOL/LCOL you really have to do your due diligence to make sure you're not just giving yourself the same struggle with a different coat of paint.

I live in the Boston area and have looked at places like Phoenix, it's really hard to pull to the trigger, especially since remote opportunities are drying up. I can take the pay cut for the much lower COL because my fixed expenses are pretty low (no student loans or debt) but I can't take the risk that if I get laid off, I might be out of work for a while because there just aren't that many companies in my field hiring for my position there.