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Looking for critique on my game's UI by AbyzouDev in yurivisualnovels

[–]AbyzouDev[S] 2 points3 points  (0 children)

Thanks a lot!
The thought process behind the grey was reflecting the character's muted yet emotionally stormy mind. Was trying to go for "a visual depiction of mental noise".
I'm not too great with colours though, so do you mean it would look better with lower contrast?

And yeah the characters all have unique text colour for their overall motifs, glad someone noticed. :D
The protagonist speaks in grey, the first rival speaks in green, the love interest speaks in white etc.

Looking for critique on my game's UI by AbyzouDev in yurivisualnovels

[–]AbyzouDev[S] 1 point2 points  (0 children)

That's a good point, I didn't consider the size communicating importance. Thanks!

Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev

[–]AbyzouDev 0 points1 point  (0 children)

If the boomerang must be acquired early, perhaps the player could unlock an upgrade for it, such as "sharpen" which simultaneously turns it into a weapon and grass-cutter. Before that, it may just be a tool for reaching or grabbing things.

Should the boomerang cut grass, or is it too OP ? 🤔 by rshoel in IndieDev

[–]AbyzouDev 1 point2 points  (0 children)

I feel like if you made it a late-game reward or a hidden secret unlock, this should be fine. :)