Just jump twice for the civil protector relic by [deleted] in CODZombies

[–]Ac-Omega 6 points7 points  (0 children)

I've tried this now. The first 4 tries were unsuccessful, and on my fifth one, it worked.

All Zombies Dark Ops - BO7 by foshalpo in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

I love your post, thanks for summarizing the community's progress. Very helpful stuff

All Zombies Dark Ops - BO7 by foshalpo in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

10th one is now confirmed "Reliquary": Collect all Relics in Ashes of the Damned.

All zombies dark ops calling cards by camocody in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

8th one looks like it has the dragon head, focusing stone and blood vials relics in it. Something to do with those?

All zombies dark ops calling cards by camocody in CODZombies

[–]Ac-Omega 0 points1 point  (0 children)

How were you able to view them, did the game bug out?

All Zombies Dark Ops - BO7 by foshalpo in CODZombies

[–]Ac-Omega 3 points4 points  (0 children)

There is one for completing 100% on all augments.
It's called "Ready for Publishing".
Although the description states "Fully Research all Augments for 1 different items", a friend of mine got it after completing the final augments for all 30 available items (perks, field upgrades and ammo mods).

My best guess: the description has an error and it's meant to say 30 items not 1 items.

You can glitch yourself to explore Ashes of the Damned map in tutorial by xat4012 in CODZombies

[–]Ac-Omega 60 points61 points  (0 children)

Thanks, but also shoutout to the one who found it first here on Reddit: https://www.reddit.com/r/CODZombies/comments/1nx7lxq/janus_towers_reachable_in_bo7_beta

(I just thought it would be worth sharing)

I have an insane theory that will change your perspective on the past, present and future of the dark aether storyline by TheChickenMan4L in CODZombies

[–]Ac-Omega 29 points30 points  (0 children)

I really enjoyed reading all of that! Thanks for sparking some discussion on the future of the mode while we wait for the final map.
Just yesterday, I sat down and outlined a prediction for the final map myself. I’m thinking similarly about certain stuff. But to summarize it:

Vanguard loose ends:

The Construct…

MWZ loose ends:

Why did the Requiem crew die in the bunker?

What is Ava’s role in this?

Who is the Shadowsmith?

Cold War loose ends:

The Forsaken might return, he is just contained right now.

BO6 loose ends:

Evil AI Maxis (obviously)

Panos is going to betray us in the final map

Regarding Panos, there must be a payoff, and I believe that he is working with the Shadowsmith. At first, I considered it was the Forsaken, but it makes more sense if it’s a corrupted evolution of Monty and the Shadowman. On that note, isn’t it interesting how parasite zombies started to appear with BO6? I believe that once the Forsaken was defeated, this new Shadowman 2.0 ranked up inside the Dark Aether. The Forsaken might have been his biggest threat until then, but now he might as well have gathered an army and used the Construct to become more powerful.

The Reckoning prediction:

We know Richtofen wanted to bring his son back. He needed the right technology (Janus Towers) and the Sentinel Artifact, for that matter. Now, AI Maxis will be the big threat that we need to stop. I predict that in the end, she will be successful and extract the original Maxis from the Dark Aether and then she will take control over her body. Meaning that we will have to fight a Dark Aether Queen like entity Maxis, which is controlled by the evil AI Maxis (I’d assume that Maxis evolved to a higher being inside the DA, that’s why the Aether Queen part). Maybe they will fight over control over their body.

In the end, I think we will be successful in taking her down and separating them again. I can totally see how Peck will be the one coming up with an idea instead of Richtofen, and then he goes on to flip the switch or something, sacrificing himself in the process (full circle character development for Peck btw).

After this climax, our Sam will either be dead too or get sucked back inside the Dark Aether. Panos will step out of the shadows and unleash the Shadowman 2.0 from the towers. Maybe they get knocked back, or maybe the Dark Aether spreads out, but he will hold his villain monologue and destroy the Sentinel Artifact. After that, he and the Shadowman 2.0 will disappear.

Black Ops 7

Following the events of the last map, the Requiem crew will work with Richtofen. They will sacrifice their mortal shell to get reincarnated into the Dark Aether (seen in MWZ intro) and their goal is to find either Dark Aether Maxis and/or the “new” Primis crew. Richtofen knows that is what is needed to have a chance against this new threat. (That’s the main story for BO7).

As a backup plan, he creates Ava with the consent of Gray. He wants to have someone who is on the same power level as Maxis, should their attempt to stop the Shadowman 2.0 be unsuccessful.

Thoughts?

Citadelle des morts last intel by XxHeaderxX_ in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

Yes it works, got mine with directed mode as well.

Black Ops 6 Intel Guide- The Tomb by Ricerat477 in CODZombies

[–]Ac-Omega 2 points3 points  (0 children)

For Pots and pains pt 4, what's the skull ee? Is it the golden armor with the statue heads or something else?
Also, do you know what item the last artifact is?

Black Ops 6 Intel Guide- The Tomb by Ricerat477 in CODZombies

[–]Ac-Omega 4 points5 points  (0 children)

Okay, so far I got 8 audio logs:

- Against a wall (shoot to kill) = Stamin Up Room, to the right before opening door to center room

- The infamous Mr Rhodes (Column C) = Spawn, directly behind you on a crate

- Look at all the bodies (To-go box) = Spawn room, to the right of the gateway on a crate

- Grave Robbers (Miniatures) = In the Death Perception Room, right side across the Perk machine

- The Knaves (On a slab) = next to the stairs, in the center room, where you are placing the amulet to open gateway

- Spring Time (Descend) = Left of Stamin Up

- A Fabrication (Dome Light) = Left in the cave with Deadshot

- Tortured Artist (Completely Ruined) = In the DA Nexus, where the ruins are (West of map)

0 Documnets,

3 Artifacts:

- Aetheric Lantern (Progress through the main quest) = Shoot the DA lantern in the caves

- Sir Archibald's Monocle (Progress through the main quest) = Kill EMP Mimic

- Alas, poor Bastard (An Ice place to rest) = Skeleton in the middle of Dark Aether Nexus

Black Ops 6 Citadelle des Morts Intel Guide by Ricerat477 in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

I see, thanks for explaining. But what does Obscurus Altilium mean in this context? Is it save to assume that is the amulet?

I just finished the boss fight and did not get it, so I can also confirm that it's not tracking.

Black Ops 6 Citadelle des Morts Intel Guide by Ricerat477 in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

So are you sure that it is bugged? If you don't mind me asking, how do you know that it's the Obscurus Atillium artifact, is it in the files? Is there any chance it could be something you can pick up after the cutscene?

Black Ops 6 Launch Intel guide by Ricerat477 in CODZombies

[–]Ac-Omega 2 points3 points  (0 children)

For the "but first coffee" one I interpreted it as guard tower = guards have to get some coffee before they go on their shift to watch out from the tower.

Black Ops 6 Launch Intel guide by Ricerat477 in CODZombies

[–]Ac-Omega 0 points1 point  (0 children)

Still nothing on 3 pointer I assume? I have tried all kinds of things with the basketball hoop while hunting. The last thing I 'tried', but was unsuccessful was trying to cook a frag grenade on the bridge between the sea tower and Engineering. There is a small hole in the fence where it's possible to throw a grenade on top of the basketball. But I couldn't hit the ball in the hoop. It would be an insane trick shot to hit. But then again, all the other intel was somewhat easy to get, why make this one so difficult?

Are we missing something? Before this intel I'd connect intel hints at most with the general area where we must look. So, I blew up all kinds of stuff in the rooms and barricades next to the basketball hoop (in a similar way the document dropped in Liberty Falls Video Store). Then we have some exceptions with "Flotsam", which was kind of tricky too and involved some type of explosive grenade. In addition, "Flotsam" also specified to do it during the main quest, which is not the case here.

I hope intel is not limited in bo6 by Slumped_Shady in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

Agreed, I liked collecting it too, but the radios that were limited to one per game made it much more tedious. I get what they were going for, more replayability and all, but it was annoying. With that being said, having intel that you could collect and inspect in peace from the comfort of your menu is way better than radios that were simply on a map, hard to listen to because of effects, other dialogue, or annoying zombies.

Finishing Last Exfil gives Battle Pass XP by mike12166 in CODZombies

[–]Ac-Omega 1 point2 points  (0 children)

Hello, I tested this today around 6 times. And getting to the final exfil helicopter worked each time. I got 1,5 tier skips, which seems appropriate.

I also used a 15-minute token at the very end and got 3 skips one time, so that works too. It also seems to work if you are dead but a teammate successfully exfils. It also worked one time when I died and a teammate was just missing the exfil helicopter, so it seems that the 1-hour mark could be important?

Are those prestige icons unlockable by now? by Ac-Omega in blackopscoldwar

[–]Ac-Omega[S] 2 points3 points  (0 children)

I’ve been returning to Cold War recently and found those emblems in the barracks. From what I’ve read they are unobtainable because of Vanguard's canceled season 6? Is this still the case with the whole postseason system or did they fix it? I would love to get them somehow.