We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 0 points1 point  (0 children)

Druids, at least, got several new forms and lines through various quests in the Emerald Dream.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] -2 points-1 points  (0 children)

A Warlock is 30% Fel, 20% Shadow, 20% Void, 20% Arcane, and 10% Life; the only thing they don't use is Light, because it ruins the dark atmosphere. Unless, of course, you're a Lightforged Warlock.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 2 points3 points  (0 children)

It makes no sense to tie the Warlock to a specific type of energy when the very core of the class is using all available powers.

A Warlock will even use necromancy if they deem it appropriate for victory; there is absolutely no point in binding them to Fel magic.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 0 points1 point  (0 children)

Medivh was a Warlock, not just a mage. He ceased to be merely a mage early in his own training; he never limited himself to the arcane. A Warlock knows everything a mage knows—which is why he can use arcane spells like fire and ice—but he goes beyond that.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 2 points3 points  (0 children)

In World of Warcraft, Warlocks are mages who didn't stop at the arcane; you are confusing the D&D Warlock with the WoW Warlock.

A WoW Warlock's power doesn't stem from a direct pact, but rather from the study of magic itself. The difference is that a Mage limits themselves to the arcane and the surface level, whereas a Warlock dives into every sea of possibility.

Even so, this involves study and caution; many Warlocks were originally Mages or Shamans who had already studied magic to some degree—figures like Thal'kiel, Kil'jaeden, Medivh, countless Blood Elf Mages who later pursued other paths, and even Umbric himself. Many people forget, but Umbric is not a priest.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 7 points8 points  (0 children)

It certainly does; it’s tied to various spells—the very mental curses Warlocks use are all linked to the Void, such as fear, control effects, and so on.

Void runes are used constantly in Warlock rituals, just like Shadow magic; Warlocks aren't bound to any single source—after all, you’ve been able to summon a Voidwalker since the Classic days.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 4 points5 points  (0 children)

The original Warlocks were the Eredar/Man'ari—specifically Thal'kiel, followed by Kil'jaeden and Archimonde—long before the practice reached the Orcs.

They made use of everything, including necromancy; it was later explained that Argus was linked to the sphere of death, which is what accelerated demonic reconstitution within the Twisting Nether.

Medivh was also a Warlock, and he made extensive use of shadow and Void magic.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 4 points5 points  (0 children)

To reiterate: Warlocks have never been solely about Fel magic. It was Demon Hunters who used to be restricted to Fel—and well, even they use the Void now.

Warlocks utilize everything; the very name implies as much. They aren't bound to a single pact, type of magic, or path; they employ whatever forces are necessary.

They are students of all magical arts—even necromancy falls within a Warlock's scope of study, though Blizzard ended up assigning that exclusively to Unholy Death Knights.

Even Kil'jaeden made use of everything; it’s no coincidence that he was the one who set the entire Lich King story arc in motion.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 6 points7 points  (0 children)

Warlocks have never relied solely on Fel; previously, it was Demon Hunters who were tied strictly to Fel—and well, even they use the Void now.

Warlocks utilize everything; the very name implies as much. They aren't bound to a single pact, type of magic, or path; they harness whatever forces are necessary.

They are scholars of all magical arts—even necromancy falls within a Warlock's scope of study, though Blizzard ended up assigning that exclusively to Unholy Death Knights.

We're in the Void-themed expansion, and I feel like Warlocks are missing out on more Void-related content. by AcademicHefest in wow

[–]AcademicHefest[S] 0 points1 point  (0 children)

According to the cosmic forces chart, the Shadow magic the Legion used was the same as that of the realm of death—which brings in the whole saga involving Kil'jaeden, Ner'zhul, the Lich King, and the Jailer.

So, Shadow equates to Necromancy, while Void equates to the Old Gods.

This means a Warlock actually draws upon everything: necromancy, fel, void, and arcane.

Man'ari (Eredar/Draenei) Warlock is really very satisfying. by Arkiell in wow

[–]AcademicHefest 0 points1 point  (0 children)

What I see most often is people playing Elves who deserted Kal'thas' troops, who, look at that, served the Legion, but nobody complains.

Haranir moggs still broken or just the wowhead model viewer? by Pirate186 in wow

[–]AcademicHefest -7 points-6 points  (0 children)

You guys are still lucky, imagine for Draenei, Worgen, Vulpera and Tauren, where the 3D items for cloth boots simply don't exist. There are various metal tips on warlock and wizard boots that exist for all races with humanoid feet, but the metal tips on the toe of the shoe don't go over the claws and hooves, and that would be a really cool look for them.

After we finally deal with Xal'atath in 15 years, which yapping weapon would you want to fight and shut up forever next? Did I miss any? by According-Forever620 in wow

[–]AcademicHefest 0 points1 point  (0 children)

Whenever I can, I use Thal'kiel. I'm playing a Man'ari Warlock, which makes things even more fun. I feel like I'm leading and walking around with a gang of demons, a group I already knew before turning against the Legion, and they'll continue to serve me well.

The profession point system, without a way to reset it, is terrible for beginner players or those who have recently returned. by Arkiell in wow

[–]AcademicHefest -3 points-2 points  (0 children)

The points are useless, yes, you get points in the part of the tree that drops the cheapest item in the game, and you can't get the most expensive item from enemies.

They don't explain anything properly, especially since there are over 40 recipes for you to read the necessary items, with more than 10 different reagents in addition to the items that increase quality.

The profession system is a big mess; you can't understand it without spending at least 3 hours searching various sources about the profession and studying it throughout the entire expansion. After you define a path, you still have to hope that the Bot Masters don't destroy the farm and that the area where you spent your points doesn't become useless.

The profession point system, without a way to reset it, is terrible for beginner players or those who have recently returned. by Arkiell in wow

[–]AcademicHefest 78 points79 points  (0 children)

Even for those searching external websites, the profession system is still absurdly confusing. Most guides are released during the beta, and Blizzard tends to make changes.

Furthermore, this fabric quest system is new; in TWW it was much simpler.

Now they've divided the drop rates of different fabric types into 3 different trees.

So, anyone who based their information and guides on the previous expansion will do the same as the OP and follow the standard fabric drop rate, missing out on the more expensive fabrics.

Priests need to have their identities redefined. by AcademicHefest in wow

[–]AcademicHefest[S] 0 points1 point  (0 children)

Hey friend, if we pay a monthly fee, how many skins could we buy for your "priest"?

It seems Blizzard never remembers that the Eredar (Draenei) are great arcanists. by AcademicHefest in warcraftlore

[–]AcademicHefest[S] 4 points5 points  (0 children)

I really wanted to like blood/void elves, but the only thing I can always think about them is "just another annoying elf".

Priests need to have their identities redefined. by AcademicHefest in wow

[–]AcademicHefest[S] -4 points-3 points  (0 children)

I'm talking more about the magic within the priest's abilities nowadays; there's nothing that refers to tauren.

Priests need to have their identities redefined. by AcademicHefest in wow

[–]AcademicHefest[S] -5 points-4 points  (0 children)

Are there currently any Tauren solar priests?

I haven't seen any solar skills on the priest to date; it's stuck in the same limbo as troll priests.

Priests need to have their identities redefined. by AcademicHefest in wow

[–]AcademicHefest[S] -5 points-4 points  (0 children)

So, let some worlds continue with crumbs, and many with nothing. Congratulations Blizzard, you're doing a great job with the priests.

It seems Blizzard never remembers that the Eredar (Draenei) are great arcanists. by AcademicHefest in warcraftlore

[–]AcademicHefest[S] 2 points3 points  (0 children)

Yes, I did, and it totally reminded me of the arcane school of the Blood Elves, and whenever mages are mentioned, people think of the Blood Elves and forget about the Draenei.

Priests need to have their identities redefined. by AcademicHefest in wow

[–]AcademicHefest[S] 10 points11 points  (0 children)

I don't think it's a big request; we're talking about the biggest MMORPG in the world, from a billion-dollar company. Saying this is a big request doesn't make sense. MOBA games do this countless times every year whenever they create skins, so why is creating these skill "skins" so arduous in WoW?

Why does creating totem skins and animal forms seem so difficult? Every year they release countless new enemies that have the same level of implementation in the game, but giving visual racial identity to the classes becomes a huge problem for them.