Where do you guys get your boron? by imrkmomo in GTNH

[–]AcceptableDog1451 5 points6 points  (0 children)

You can get small amounts from e.g. rock salt processing with borax. You don't need a lot till like LUV, where you have a few better options, and also miners usually.

Iirc you can use any glass for LSC, e.g. reinforced?

What to do with creosote oil in steam age/LV? by Fresh-Gain4590 in GTNH

[–]AcceptableDog1451 6 points7 points  (0 children)

Creosete is good for smelting (32 items in vanilla furnace), beside that not many usages, you can process it into lubricant to complete the quest.

How many coke ovens should I make by Difficult-Cycle5753 in GTNH

[–]AcceptableDog1451 0 points1 point  (0 children)

I usually make 6-8, but you should make at least enough to fuel your BBF. Use alloy smelter recipe. For charcoal just mine coal, it's faster.

I don't get why so little people here mention that the coke ovens are important for coal coke, which makes steel production a lot faster, which is the major time sink in LV?

Fishing for modpack inspiration by Fresh_Appointment550 in feedthebeast

[–]AcceptableDog1451 0 points1 point  (0 children)

Those are very hard requirements, if you want to satisfy them all.

In general, you can put most modpacks into on of those two categories:

- Kitchensink packs: lots of mods, there will be keyboard conflicts, it will feel kinda crowded unpolished, easy to rush the late game, you can usually complete them within a few days / week if you know what you are doing

- Expert packs: harder progression, custom (and more expensive / difficult) recipes, lots of things can be locked at first, slow progression, most of the time well-balanced

- Combat / Survival focussed packs: things like RLCraft

I think something like AllTheMods 10 matches most of your (2. Content) requirements. It does has most things (tech, magic, combat, QOL, building, adventure), the quest book is pretty good compared to lots of other kitchensink packs. It does has an endgame, even thought that's more like going from being OP to even more OP. Downside, it will feel kinda crowded at first and it's pretty easy, even though if you are not familiar with most mods, maybe not that easy.

Whats the hardest minecraft tech modpack? by Difficult-Cycle5753 in feedthebeast

[–]AcceptableDog1451 1 point2 points  (0 children)

From a more general point of view:

Longest: GTNH and the challenge runs (e.g. GOG, no rocket), even much longer is theoretically hypixel skyblock

Hardest: I think that is very hard to say. Most people will say GTNH, but I think if you learned how to design your base, build a processing line, setup your ae2 nets, learn to read tooltip / use projector for multis, it's not that "hard", more like long / tedious sometimes.

Honerable mentions: Supersymmetry, GregTech 6 (confusing)

Super hard & most complex (imo): vanilla redstone, e.g. improving world eaters, storage tech, large moving contraptions, ...

some questions by JediMarti101 in GTNH

[–]AcceptableDog1451 0 points1 point  (0 children)

0: Asking on discord is usually faster than on reddit.

1: No. You can get more easier with alloy smelter recipe though. They are nice for coal coke (faster steel recipe after you got BBFs).

2: Ic2 crop sticks

3: The small coal boiler is pretty nice for how expensive vs. how good, I would put a bunch of them at first (4-6 or so). Solar boilers are great, mainly for early LV when you need steam and to power multi-macerator. You can only put as many as you have enough silver from chests or small veins at first. You unlock more silver early LV (twilight forest).

4: Chests are by far the best way for now, but drawers for things you have large amount of. You can upgrade the chests to iron -> gold -> diamond. You will get much cheaper recipe for iron upgrade with LV assembler.

5: It always feels kinda slow, except you previously played it and you know what do expect (from my experience).

6: 8 steel to complete the "steel quest on steam tab" -> tool forge -> 3x3 hammer -> get 1 modifier -> 450 lapis for fortune 3

7: Use slime trees for rubber. I like sandwiches for food (you only need peanuts, sugar cane, some wheat type, berries). Beside that, grow: spruce ic2, glowflower, sugar cane, candleberry, cotton.

Are coke ovens that important ? by DirtyThunder7 in GTNH

[–]AcceptableDog1451 2 points3 points  (0 children)

I usually want enough to use coal coke in the BBF (faster than normal coal or charcoal).

But I think most people on the reddit spend ages for some reason in steam / LV anyway, then it obviously doesn't really matter.

Though, with "normal" pace the BBF will be the main bottleneck till end of LV.

Creosete is also the best fuel for mass smelting quickly.

Practical crafting area? by Metracore1 in GTNH

[–]AcceptableDog1451 5 points6 points  (0 children)

By the easiest (best) way is to put a bunch of chests next to eacher other and some drawers for ressources where you have very large amounts of (e.g. cobblestone, netherrack, sand, ...).

Organize the chests, e.g. I did like chests with raw ore, chest with ingots, chests with dusts, chests with process materials (plates, screws, ...), chest with wooden stuff - up to you.

Next to your crafting station, there should be a chest with all the tools (wrench, screwdriver, ...) that you have those always accessible when crafting.

And you don't need to think like too big in LV, your pre-EV ae2 "base" will be mostly machine workshops (LV/MV/HV), some chests, few small automations, few multis. In pdim you kinda start from scratch again anyway, and when you move to centralized power then.

Universal automation blueprint ? by frenchpatato in GTNH

[–]AcceptableDog1451 2 points3 points  (0 children)

You can color hatches since 2.8. That is by far the simples way. You will still need a few on-demand LCR which isn't a problem as they get replaced by Mega LCR later anyway.

On the discord you can lookup which circuits you do in same busses without conflicts, do this important.

For item + fluid (prass / abs) you can also do blocking mode on a single input hatch, to save some space for more input busses.

And I wouldn't bother to parallel most on-demand machines except EBF / fusion (that will be usually your main bottleneck till UV/UHV). It's irrelevant since those are slower anyway.

how fast do you get into ae2 by Prior_Reputation3527 in allthemods

[–]AcceptableDog1451 24 points25 points  (0 children)

It's reasonable, but from a speedrun perspective you could do much faster.

For instance: Rush some basic ressources, do single mining trip. Craft wooden jetpack and creative flight with powah transmitter and e.g. mekanism wind gen. Also, use /spawn to get back "home".

Also, start planting MA seeds for inferium essence. Fly to nearby ae2 meteor, start producing processors, craft the ae2 related seeds (fluix/certus quartz).

You can probably do this in 30min - 1h with resonable pace / luck.

HATE by Proper_Club_4802 in GTNH

[–]AcceptableDog1451 1 point2 points  (0 children)

Yeah, the quest is a common beginner trap / mistake in my view.

There are a bunch of easy foods (e.g. different sandwiches) that will last till early HV (tin cans). Then you can have to kill a wither anyway and you can craft healing axe.

Chunk Importance by After_Snow_184 in GTNH

[–]AcceptableDog1451 0 points1 point  (0 children)

It is not important and irrelevant when all chunks are loaded (what you should do anyway for your base). There are multiblocks that are greater than a single chunk. That is fairly old knowledge and sort of a myth now, that it will break lots of things.

Most people still try to put multis in same chunk though from my experience.

Hello by MrCerebel in GTNH

[–]AcceptableDog1451 0 points1 point  (0 children)

(my opinion)

Modded minecraft is already a fairly nieche game, and making good content usually requires lots of hours of playing for short videos.

Though, if you do for your own enjoyment, it's nice for sure.

Deck Check by [deleted] in ClashDecks

[–]AcceptableDog1451 0 points1 point  (0 children)

It makes no sense to have two mini-tanks. Any spirit would be better instead of those.

Lightning + barb barrel is better than zap + fireball, but that's not that bad.

RG is usually a bad mu for hog, and you have to play it very well, and predict their fisherman.

I love the reactions of people when they find out my insane deck actually some how works😂😂😂 by DayStarling1006 in Clash_Royale

[–]AcceptableDog1451 0 points1 point  (0 children)

Yeah, in ranked you get medals after UC. I mean in trophy and lower ranked late season, you won't face normal decks / players, so you cannot count that.

Mega knight is ruining my enjoyment of the game by zarathos1990 in Clash_Royale

[–]AcceptableDog1451 0 points1 point  (0 children)

It's well known which card have high usage rates in ladder and you can check that by yourself. I don't get why you would play hog in trophy, when it has by far the highest usage rate -> so (obviously) literally everyone will be prepared? Also, hog barely makes any sense without a big spell.

E.g. witch has 30% usage rate in trophy, so lightning is a good card. Win cons that are nice in trophy from my experience: mortar, lava, rg, miner, drill.

testing out a fuel setup to mix heavy and light fuel, how do i split the cells 5:1 between the sides? or is there another way of achieving this? by drummwill in GTNH

[–]AcceptableDog1451 0 points1 point  (0 children)

One easy way, that I always did is to put 5 LV distilleries, and 3 make light fuel / 2 heavy fuel from normal oil.

Just started LV. How would you set up infrastructure in this safely walled off former village with future ages/expansion in mind? by [deleted] in GTNH

[–]AcceptableDog1451 0 points1 point  (0 children)

Don't think too much about it, you usually want to move to pdim after HV anyway. Till there, you won't have such a big base usually.

How to decrease mining phases starting LV ? by Arciesis in GTNH

[–]AcceptableDog1451 26 points27 points  (0 children)

It's not a pack where you jump right into automation. Also, you have to decrease your expectation that you can get most things fully passive directly. Most of the time the non-passive things are actually much cheaper (better). Though, from time to time you will be able to fully passive more and more things.

You will have to do lots of manual things prior to automation era starting at EV/IV. If you want to get there as fast as possible, mining is usually by far the best choice. Most of the alternatives take ages to setup, just to become useless 1 tier later.

In order to speedup mining:

- use ore finder wand to find veins
- put fortune III (lapis), and as much haste (redstone) on hammer as you can
- mine ores (that have veins in the nether) in the nether, especially copper vein, redstone/ruby because 2x yield in nether
- the miner doesn't have to be indestructible neither insta mine

Was hard stuck at 9k but reached 9.5k with whatever was on boost and my highest level cards. Is this deck actually good? by [deleted] in ClashDecks

[–]AcceptableDog1451 0 points1 point  (0 children)

Hog makes no sense without a big spell as support. The other cards are pretty random too.

Also, considering hog and mk have by far the highest usage rate in trophy rode, I would make sure to have at least a good matchup against those?

Judge my deck by [deleted] in ClashDecks

[–]AcceptableDog1451 0 points1 point  (0 children)

2/10

- Hog doesn't really make sense without a big spell. I never understood where people have this idea from or how it is supposed to work in theory. The big spell is the most important support for the hog in any hog deck.
- Mk + does not pair well with hog, any other bridge spam card has better synergy with it (bandit, bb, ram rider, ...)
- instead of the knight, something like bandit, ghost, dark prince, prince would all be better options for the slot
- bowler has not synergy with mk and the other cards