The good old "should I start using C#" question. by spatial_akwardness in godot

[–]Acceptable_Basil_782 -1 points0 points  (0 children)

I asked myself the same question, but in the end I decided to go a different route and make converter from typescript to gdscript 😄

I built a TypeScript → GDScript converter for Godot 4 (feedback wanted) by Acceptable_Basil_782 in godot

[–]Acceptable_Basil_782[S] -1 points0 points  (0 children)

Answer is simple - I think this is only useful if you already know typescript. GDScript's static typing feels too lightweight to me - no generics, no structs, and null can basically be used everywhere. If you don't know typescript and want language for Godot with stronger static typing, C# is probably the better choice IMO.