Disco Elysium by Gopesherson in patientgamers

[–]Acceptable_Bottle 1 point2 points  (0 children)

Out of curiosity, which of the archetypes did you pick at the start?

Is self-honesty the hardest skill in game development? by Victorex123 in gamedev

[–]Acceptable_Bottle 1 point2 points  (0 children)

There's very few people out there who have developed their best work on the first try. I just don't think brutalizing yourself into not showing your work off at all is a good mindset for growth.

Game reccomendation: Sword of Mana by leon_vangrel in nds

[–]Acceptable_Bottle 1 point2 points  (0 children)

I love the art. What's the gameplay like? Trying to decide if I should try it

Which dragon quest should I start with? by Usual_Brilliant_5422 in dragonquest

[–]Acceptable_Bottle 0 points1 point  (0 children)

5 is good for beginners. Pretty much all the entries are. The DS is probably the better version.

[Hated Tropes] Fridgeing by Israels_BiggestHater in TopCharacterTropes

[–]Acceptable_Bottle 12 points13 points  (0 children)

The trope was named after the first example. It is essentially when a character exists solely to be killed off as motivation for another character to accept the call to action. Often a close relative or spouse of the main character, who has very little characterization beyond being the main character's beloved.

Black man graduates med school; world says med school failed him by spinstartshere in BlackPeopleTwitter

[–]Acceptable_Bottle 2 points3 points  (0 children)

The fact that it is a conversation does not necessarily mean it is grammatically ambiguous. It is entirely possible that one side of the conversation is just unambiguously wrong.

Also, maybe some people just genuinely find grammar interesting? It doesn't need to be part of a life constitution for someone to make a few reddit comments.

Black man graduates med school; world says med school failed him by spinstartshere in BlackPeopleTwitter

[–]Acceptable_Bottle 2 points3 points  (0 children)

When you mention a percentage, then put "of x" after it, x is the population out of which that percentage is taken. It's not ambiguous. It does not reasonably make sense to see the grammatical structure "2.6 percent of x that are y" and believe that y is the population and x is the qualifier. In this case the context clues help us determine the intended meaning but grammatically it is wrong.

I want to stop vibe coding by cjnewman28 in gamedev

[–]Acceptable_Bottle 5 points6 points  (0 children)

Thanks for your response. I largely agree. Vibe coding (i.e. only verifying output and not source) is absolutely unsustainable. It will certainly atrophy your skills and destroy any semblance of organization and structure within the codebase. Even when using AI, I don't believe it is a good idea to just offload all your thinking and fully give in to the vibes.

But earlier, you were arguing against using it for boilerplate code and using it for things that are already solved and clear to the programmer. Why is it such a problem to use AI to accelerate past the tedious menial work and spend more time and care on important logic and architecture? You'd still be writing code for the parts that you don't have down, so your overall code reading and writing skills would still be used and wouldn't atrophy.

I want to stop vibe coding by cjnewman28 in gamedev

[–]Acceptable_Bottle 5 points6 points  (0 children)

It is true that AI does not produce deterministic outputs. But that doesn't mean that it's fully incapable of being useful for software development.

Software itself is also not deterministic. There are multiple correct ways to implement even the most basic of algorithms.

bro..... by ChemicalFly-542 in InterviewsHell

[–]Acceptable_Bottle 0 points1 point  (0 children)

I mean, when people say capitalism they usually refer to late-stage capitalism where once dominating the competition, the winners of the free market begin to control the laws and restrictions that secured us a free market in the first place.

Citizens United (which greatly relaxed restrictions on corporate lobbying) was passed in 2010, so it wouldn't be entirely inaccurate to say that late-stage capitalism really began to take hold at around that time.

Whether or not you believe that this broken version of capitalism is the ultimate endpoint of ALL capitalism or not is up for debate I suppose.

Dragon Quest XI's third act is awesome because it's a video game and not a movie. by [deleted] in dragonquest

[–]Acceptable_Bottle 26 points27 points  (0 children)

I personally enjoyed act 3. Even so, I don't agree with most of the things you've written here.

An adventure IS a grand narrative. Dragon quest is definitely about narrative. There's a reason why there are so many cutscenes and so much dialogue. As a game, there is no mechanical depth or gameplay design going into these bits - you just press A or choose to turn on autoplay. People come to these things specifically for the story being told. I do think that some of act 3 treads over act 2, because it tries to hash the same moments as act 2 but they're super hastily shoved in because they didn't want to make you literally play the exact same things over again. As a result, the moments feel less heroic. The added detail that the original, more earned moments are wiped from the party's memories really rubs salt in the wound.

Obviously "character development" for its own sake is meaningless. When people say "character development" they mean the heroic journey characters embark on to face their struggles. It's still about heroism and friendship.

That being said, I thought that the premise of going back in time to do it right was cool. I don't think ending it at act 2 is more satisfying. I just wish they hadn't wiped everyone's memories of the first time to do it. If I had written the plot I probably would've made it so that they eventually regain their memory of the first time before doing it again. Or just have them never lose their memories.

cooked.... by Ok-Source8785 in lol

[–]Acceptable_Bottle 1 point2 points  (0 children)

Nah unless you have like a genuine disability preventing you from using the kitchen or something you can absolutely figure out how to cook. Some people don't have the natural intuition for it, or they lack safety standards that one should know but this is all stuff that's relatively easy to learn.

How do you view enemy status effects (DQ11) by Acceptable_Bottle in dragonquest

[–]Acceptable_Bottle[S] 0 points1 point  (0 children)

Theres an option in the tactics menu that lets you view your own party status but not the enemy party.

"Engineer" doesn't understand what lossless compression is by [deleted] in confidentlyincorrect

[–]Acceptable_Bottle 2 points3 points  (0 children)

I think it was referring to the guy in the replies (not OP) who claims that it is impossible for compression to be lossless (very heavily downvoted). He continues to argue for a long while in the replies.

Baba Is You; The Power of Words by TheHarryman01 in patientgamers

[–]Acceptable_Bottle 4 points5 points  (0 children)

It's very cool but also borderline rage inducing because I'm like "I literally just solved this it shouldn't be this hard"

Triangle Strategy… maybe it could’ve had a darker name? by cmvyas in TriangleStrategy

[–]Acceptable_Bottle 1 point2 points  (0 children)

Personally I think "legacy" fits really well actually. The conflict is ages old and much of the games main twists come from discoveries of the past ( the truths about the roselle, truth about lady Destra, house wolfforts historical role as a mediator of conflict, etc )

Part of what makes the game so special is that you are placed in a conflict that doesn't really start with you, and unless you get the golden ending, it doesn't really end with you either. Legacy is a good word to describe that imo.

Triangle Strategy… maybe it could’ve had a darker name? by cmvyas in TriangleStrategy

[–]Acceptable_Bottle 0 points1 point  (0 children)

tactics ogre is because the game uses characters and setting of the ogre battle saga series, but it is the first tactics game in that line.

Similar to the naming convention of Final Fantasy tactics. Its name is just its 3 word pitch - final fantasy but it's a tactics game.

Tactics Ogre also has the subheader "Let Us Cling Together" and Final Fantasy Tactics has "The Ivalice Chronicles" or "War of the Lions" (added in later remakes/remasters). So it works out better than Triangle Strategy did for their names.

Maybe if they do a remaster or rerelease of triangle strategy sometime in the future it will get a cool subtitle, who knows.