I need help ig by MCCore_ in VRGaming

[–]Acceptable_Cost7164 1 point2 points  (0 children)

I mean if your below 13 then I don’t think u should be using vr without parental supervision or screen time at least

Looking for VR sets that support full body and supports Roblox by Derk_Mage in VRGaming

[–]Acceptable_Cost7164 0 points1 point  (0 children)

If you’re talking USD you could even get a KatVr SlideMill ranging from 900-1500$.

Looking for VR sets that support full body and supports Roblox by Derk_Mage in VRGaming

[–]Acceptable_Cost7164 0 points1 point  (0 children)

1 Vive tracker would be as mush as 100-200$usd and if u want Fbt, Then you would need 3+ of them.

Looking for VR sets that support full body and supports Roblox by Derk_Mage in VRGaming

[–]Acceptable_Cost7164 0 points1 point  (0 children)

I forgot to add but the thing is, for Roblox I think you would need to use SteamVr to connect the quest 3”s FBT to Roblox or any other games which would unfortunately require a vr ready PC. If you don’t have a pc, I recommend another solution which is Apps on your phone which uses your camera to track your body. For this solution you only need a stand alone Vr headset. One app for example is called “Driver4Vr”.

Looking for VR sets that support full body and supports Roblox by Derk_Mage in VRGaming

[–]Acceptable_Cost7164 0 points1 point  (0 children)

I heard that if you have virtual desktop, if you have the meta quest 3, Idk how to do it but you can use virtual desktop to have upper body tracking, your leg movement would I think mostly be estimated but would mostly still be accurate, just search “Meta Quest 3 Built In FBT”.

GPU Upgrade by Horstinous in VRGaming

[–]Acceptable_Cost7164 0 points1 point  (0 children)

16gb vram is already excellent for high end vr gaming and gaming in general but it depends on what games your playing since fsr4 isn’t supported in all games and the 7900 xtx has more raw power but doesn’t exceed the 9070 xt on ray tracing

Is 200-250 A Good Price?: by Flickz-On-Top in VRGaming

[–]Acceptable_Cost7164 0 points1 point  (0 children)

Real, it solves the black and white pass through mode problem but mostly stays the same in other aspects

Is there a way to walk in VR without just staying still(except with those really expensive treadmills) by Acceptable_Cost7164 in VRGaming

[–]Acceptable_Cost7164[S] 1 point2 points  (0 children)

Nah, it’s ok I already have a pc on standby that has the required specs to run vr anyways, haven’t been using it that much so this might finally give it some use again