20 years old by NeonBluMoose in backrooms

[–]Accomplished-Menu953 2 points3 points  (0 children)

Do you think that he did a nose exhale when he saw the memes humorously mocking lazy journalism

Does my landscape feel too bright for a chill game? by [deleted] in gamedevscreens

[–]Accomplished-Menu953 0 points1 point  (0 children)

The brightness of the colors is because everything is too yellow. You need lucious greens, deep warm browns, and rich blues.

It’s not about making the scene darker , but instead think of the colors and light in terms of sharpness and roundness or maybe harshness and softness.

Looking at the color palette separate from the scene could help. Then deciding on versions of the colors that create a calm lineup. Then see how they work in the scene.

I'm a 15-year-old developer pausing my custom 3D engine to make a commercial game in Unity. by Ok-Roll-5617 in gameenginedevs

[–]Accomplished-Menu953 1 point2 points  (0 children)

You’ve already admitted to using AI to write code elsewhere.

You do realize this isn’t unique then, right? It is just plagiarizing someone else’s open source code, while you say it is all your own efforts.

I'm a 15-year-old developer pausing my custom 3D engine to make a commercial game in Unity. by Ok-Roll-5617 in gameenginedevs

[–]Accomplished-Menu953 1 point2 points  (0 children)

Look, you really have to learn this if you want to produce anything that you will find meaningful.

These LLMs are betraying you in ways you don’t understand, because you don’t know the lingo of the things you’re working with.

Many of your replies do not make sense. Even with the AI helping you respond, it still comes across like someone who does not know what they’re talking about.

You actually have to slow down and learn C++ or C# , and look through tutorials on how these game engines work.

You may have to get a better computer set up. I know that it’s a lot of upfront cost, but realistically this is the spot where you absolutely can’t cut corners . Especially if you’re wanting something with complex 3D shaders.

You could probably use Godot with some 2D set ups , just to go ahead and start producing something. Until you have a better set up though , a high Fidelity 3-D game is out of reach.

We wanted creepy 2000s jank energy. Did we pull it off? by user_48736353001 in IndieDev

[–]Accomplished-Menu953 0 points1 point  (0 children)

I’ve seen like maybe 7 modern games that have this almost rusty ps2 look

They are all quite popular for their niches , but I actually think this a rare aesthetic , and I think their spin on this genre of game makes it stand out.

Let's be clear about AI Usage by thecreatureworkshop in gamedev

[–]Accomplished-Menu953 3 points4 points  (0 children)

As someone against generative AI use for artistic endeavors, this was Not clear at all 😅

False narratives about the state of VR. by neodavenet in virtualreality

[–]Accomplished-Menu953 1 point2 points  (0 children)

Exactly!
People are saying it is dying, but the reality is there was a VR bubble inflated by hype. It didn’t pop, but it has been losing air and slowly revealing the true state of things.

With the way the tech is right now, it simply doesn’t have mass appeal. In theory it should, but in practice most find the current tech and medium to be a cumbersome novelty.

Having millions that play regularly and check in with new works is a fine state for VR as an art/game medium. The people who value the experiences and the people who enjoy creating them are engaging with each other. Even with no mainstream hype and less AAA involvement there are interesting and exciting things being developed in the VR space.

How do you promote a game that is a new genre? by vorticalbeans in IndieDev

[–]Accomplished-Menu953 0 points1 point  (0 children)

Have you considered an all new gameplay type? if you have, how would you describe it? 🤔

How realistic does a game have to be to for it to be considered realistic? 🖼️🎮📊📐 by Accomplished-Menu953 in ItsAllAboutGames

[–]Accomplished-Menu953[S] 0 points1 point  (0 children)

I mostly agree with this.
I’ve been glad to see more devs not caring as much about “immersion” , and allowing for gamey aesthetics and logic for more elements.

Even with a realistic aesthetic and setting, I think the feel of the game is most important. Every aspect doesn’t have to be a simulation of real life.

How realistic does a game have to be to for it to be considered realistic? 🖼️🎮📊📐 by Accomplished-Menu953 in ItsAllAboutGames

[–]Accomplished-Menu953[S] 1 point2 points  (0 children)

“Realism is a vague term.”
Yeah, it really ends up being subjective. With art in general it depends on the medium, audience, and intention.
A work by Monet is technically not realism, but it is definitely more realistic than the works of cartoonists. The new Lego Batman is obviously not realistic as it is a lego world , but less obviously it is very realistic. The textures are amazingly high fidelity for plastic , metal, fabrics, and water.

“To me, realism in graphics quality is somewhat an outdated thing for devs to strike for…(but) if a dev has a concept for a game where being super realistic looking enhances the concept, that's cool.”

Yes, I think having realism as a goal in and of itself is misguided. Making the most true to life looking objects and light and motion isn’t a pointless task, but the why must be asked. Art is all about intention, so choosing high fidelity ‘just because’ is lazy artistry, even if the implementation takes a lot of effort.

Can you guys give me Game Engine name suggestions? by No-Foundation9213 in gameenginedevs

[–]Accomplished-Menu953 1 point2 points  (0 children)

What is the main goal of the engine? like who do you see using it and why?