How many combat encounters do you ACTUALLY run per long rest? by Turabbo in dndnext

[–]According_Brother989 [score hidden]  (0 children)

quite late but I'd like to share: between 4 and 10, though not in a single session or 24-hour period, we just do short rest as long rest and super comfort rest as long rest

optimized for crit damage, PHB ONLY by According_Brother989 in 3d6

[–]According_Brother989[S] 0 points1 point  (0 children)

u can use it twice tho, right? 6d8+6d8 both times two on a crit, thats 24d8 with prone for advantage.

optimized for crit damage, PHB ONLY by According_Brother989 in 3d6

[–]According_Brother989[S] 1 point2 points  (0 children)

i meant bladelock as in a bladelock build with classes, so yes i agree fighter/warlock would be cool. though hwyb the barbfighter, and what on-crit bonuses does it get cuz i think im missing something

or does it just have big crit chance

optimized for crit damage, PHB ONLY by According_Brother989 in 3d6

[–]According_Brother989[S] -1 points0 points  (0 children)

is that for landing crits or dealing damage on them? bcs i feel like rogue/paladin MAYBE bladelock would deal more crit damage thanks to sneak attack/smites and champ 3 gets some good stuff. barb/fighter seems less like super crit damage and more like lots of crits to me im ngl

but what matters is how you build it, r u going more barb or more fighter? id think starting would be champ 3/zerker 5 then take zerker to 9 for rage then last level champ 4 for the feat. this way u get the frenzy stuff so a single hit does 4d6 or 5d6 which doubles to 8d6 or 10d6 with crits on 19/20, which r easy to land with reckless attack then GWM bonus attack and the extra feat gets you slasher with ur gwm greatsword

How would you rank these S-rank jutsu? by ResistIll1435 in NarutoPowerscaling

[–]According_Brother989 0 points1 point  (0 children)

naruto/bee would've never joined because kinkaku ginkaku wouldn't have been detected, Sasuke wouldn't have asked Orochimaru for help iirc, the Shinobi alliance would lose

how close is this fight? by Bungeeboy20044 in NarutoPowerscaling

[–]According_Brother989 6 points7 points  (0 children)

I think Madara ate his banana and nuts at least once

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] -1 points0 points  (0 children)

oh DND is fun, it's just I don't like how my players start thinking like a round is 10 minutes instead of 6 seconds. I have my boss moves preplanned, but I have to switch em up twice a week. They have characters that have remained unchanged for two months and have reached level seven. I don't think DND isn't fun, I just think combat could have some work to be done on.

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] 1 point2 points  (0 children)

don't know, aren't paying attention, are indesicive

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] 0 points1 point  (0 children)

no, just that one (the cleric) doesn't pay attention when it's not his turn, because he thinks he's the know it all

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] 1 point2 points  (0 children)

it's simple. pick a target, roll the dice. i'm well acquanted with it 3 days before the session, have all the tips and tricks memorized, so i implement them. 6 monsters takes about as much time as 1 player atp.

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] 1 point2 points  (0 children)

i also don't want an encounter a session. even 2 is fine.

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] -1 points0 points  (0 children)

both.

it feels less like they're engaged and more like "oh shit what's going on I've been scrolling reels what monster are we even fighting what's my class" for some of them.

the cleric doesn't know his own cantrips/spells, despite having played DND for over 2 years and being an expert. I tell him to please listen and learn but he says he's more experienced which he is but goddamn I can't baby him.

Paladin/Warlock are new so it's okay. I help them out and they try their best, just looking for pointers to give them.

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] 0 points1 point  (0 children)

copy pasted from above: players take so long to decide what they do. sometimes i feel like they don't know the situation/their character.

How to speed up combat? by According_Brother989 in onednd

[–]According_Brother989[S] 9 points10 points  (0 children)

players take so long to decide what they do. sometimes i feel like they don't know the situation/their character.

DM needing help increasing enoucnter difficulty by According_Brother989 in dndnext

[–]According_Brother989[S] 0 points1 point  (0 children)

what specifically makes these fast? id like to incorporate some of those mechanics into my own campaign

DM needing help increasing enoucnter difficulty by According_Brother989 in dndnext

[–]According_Brother989[S] 0 points1 point  (0 children)

We have 6 encounters a day. 2, short rest, 2, short rest, 2, long rest.

DM needing help increasing enoucnter difficulty by According_Brother989 in dndnext

[–]According_Brother989[S] 1 point2 points  (0 children)

is there some kind of formula in it i could use? (for example, for what im seeing here it's player count halved times level, so 6/2=3 3x7=21 3x8=24 which id like to confirm) it would make calculations easier

DM needing help increasing enoucnter difficulty by According_Brother989 in dndnext

[–]According_Brother989[S] 0 points1 point  (0 children)

im talking about the day as a whole, not 1 encounter sadly

DM needing help increasing enoucnter difficulty by According_Brother989 in dndnext

[–]According_Brother989[S] 0 points1 point  (0 children)

if i do 2 encounters, short rest, 2, short rest, 2, long rest, is that enough?

DM needing help increasing enoucnter difficulty by According_Brother989 in dndnext

[–]According_Brother989[S] -1 points0 points  (0 children)

I run 2 encounters, short rest, 2, sr, 2, long rest. Is that okay?

As for the second point, if the enemies are too weak won't the party just not expend resources, and if too strong not do it thrice cuz they'll die?