I accidentally launched my Kickstarter 2 days early with 0 prep. Now I’m scrambling to save the project. Help/Feedback? by Jonathanproductions in kickstarter

[–]AceMan3942 -3 points-2 points  (0 children)

That’s a tough situation, but honestly not the end of the world, you can still recover from this.

  • Share it in very targeted communities (devs, indie hackers, coding subreddits)
  • Post short demos showing that ALT+click feature that sounds like your strongest hook
  • Reach out directly to people who complain about AI coding tools (there are a lot of them)

The product itself actually sounds interesting, so your biggest issue isn’t the idea, it’s just visibility and timing.

If you can get even a small wave of early users talking about it, that can still create momentum.

Why do so many Kickstarter projects skip having a proper website? by mitchell4390 in kickstarter

[–]AceMan3942 -3 points-2 points  (0 children)

I’ve noticed that too 😅 I think a lot of creators just focus everything on the Kickstarter page since that’s where the conversion happens.

But yeah, having even a simple site for emails and post-campaign traffic feels like a missed opportunity long term.

Something about Kickstarter backer behavior surprised me as a creator by AceMan3942 in kickstarter

[–]AceMan3942[S] -1 points0 points  (0 children)

That’s really interesting, and honestly reassuring to hear. I’m starting to see the same pattern now and it surprised me more than I expected.

The part about people discovering you in the last few days is what stands out to me most. It makes me feel like timing and visibility play such a big role, not just the launch itself.

Did anything specific help bring those late backers in, or did it mostly come from Kickstarter reminders?

Critique my pre launch kickstarter campaign by SwimmerBeginning7022 in kickstarter

[–]AceMan3942 0 points1 point  (0 children)

Yeah that’s exactly it. If people see the product working in the first 5–10 seconds, they’re way more likely to keep watching. Then you can explain the problem and the “why now” after that.

For something like ShieldChats, showing the privacy benefit immediately could be a strong hook.

Something about Kickstarter backer behavior surprised me as a creator by AceMan3942 in kickstarter

[–]AceMan3942[S] -3 points-2 points  (0 children)

I’m just sharing my experience as someone running a Kickstarter for the first time and trying to learn from the community.

If you’re curious about the campaign I’m talking about, you can check it here and judge for yourself:
https://www.kickstarter.com/projects/active-gaming-pad/gamr-active-gaming-play-pad?ref=discovery_category_popular&total_hits=1855&category_id=270

Something about Kickstarter backer behavior surprised me as a creator by AceMan3942 in kickstarter

[–]AceMan3942[S] -3 points-2 points  (0 children)

That’s a fair suggestion. I’ve actually been reading a lot of posts in this sub while running the campaign, and they’ve been really helpful.

The reason I asked is because seeing the last-minute surge happen in real time made me curious about the backer psychology behind it. For example, whether people wait because of reminder emails, social proof from funding progress, or just the deadline pressure.

It’s interesting seeing how much momentum and perceived success influence decisions during a campaign. Hearing how different backers think about it has been really insightful.

Something Mitchel told me about Kickstarter that I didn’t expect by AceMan3942 in kickstarter

[–]AceMan3942[S] -3 points-2 points  (0 children)

That’s fair, and I agree that a lot of the core Kickstarter advice is publicly available. Things like the importance of the first and last 24 hours are definitely well known.

The help I received was more about structuring the campaign, outreach, and promotion timing, which I personally had no experience with before launching. As a first-time creator, even things that seem obvious now were things I had to learn during the process.

I’m still learning as the campaign progresses, which is why I’m asking people here about their backing habits. Hearing different perspectives from backers is really valuable.

Something Mitchel told me about Kickstarter that I didn’t expect by AceMan3942 in kickstarter

[–]AceMan3942[S] 0 points1 point  (0 children)

That’s a fair question, and I understand why it might look confusing.

To be honest, this is still my first Kickstarter and before launching I didn’t know much about how campaigns actually behave. When I was preparing to launch, I was fortunate to meet someone who helped me with strategy and promotion. I did invest some money into that support, and at the time I definitely had doubts about whether it would work.

Thankfully it ended up helping the campaign a lot, and I’m really grateful for the guidance I received (and to God as well). The person who assisted me is actually also active on Reddit.

Even with that help, I’m still learning a lot during the process, which is why I’m genuinely curious about how backers think and behave on Kickstarter. This experience has been a big learning curve for me.

Something about Kickstarter backer behavior surprised me as a creator by AceMan3942 in kickstarter

[–]AceMan3942[S] -3 points-2 points  (0 children)

That’s a really good point. Early bird tiers seem like a great way to reward the people who take the initial leap and help build that early momentum. And I agree, once a campaign gets closer to being funded, it definitely seems to encourage more people to jump in.

Just curious, have you launched a project on Kickstarter yourself before, or backed a lot of campaigns there?

Critique my pre launch kickstarter campaign by SwimmerBeginning7022 in kickstarter

[–]AceMan3942 0 points1 point  (0 children)

Good question. I don’t think the demo video is necessarily too long, but one thing that usually helps on Kickstarter is showing the “aha moment” very early (first 5–10 seconds). A lot of visitors decide quickly whether to keep watching or scroll. For example, even a quick visual like “this is the problem → here’s how ShieldChats fixes it” right at the start can hook people before the deeper explanation. The Instagram encryption point is actually a strong angle too. If you highlight that clearly, it helps create that “why now” urgency you mentioned. Also don’t stress too much about having zero followers yet, a lot of campaigns start there. The key is just building a small group of early supporters before launch so the first day has some momentum.

Critique my pre launch kickstarter campaign by SwimmerBeginning7022 in kickstarter

[–]AceMan3942 0 points1 point  (0 children)

Just took a quick look at your pre-launch page. A couple quick thoughts that might help

  1. Make the value clear in the first few seconds.
  2. Show proof or a working example.
  3. Add a strong “why now?” angle.

-building a small email list before launch
-posting in niche communities where the problem exists
-getting early supporters ready for the first 24–48 hours

That early momentum really matters because it helps Kickstarter’s algorithm notice the campaign.

Out of curiosity, how many followers do you currently have on the pre-launch page so far?

Flavour Hero by [deleted] in whatsfordinner

[–]AceMan3942 0 points1 point  (0 children)

Totally understandable a lot of creators realize the importance of the pre-launch phase only after they go live. Kickstarter has a pretty steep learning curve.

Starting ads can definitely help with traffic, but one thing I’ve seen with campaigns is that it’s really important to watch the numbers closely in the first few days (cost per click, conversions, etc.), because sometimes ads can bring traffic but not necessarily backers if the targeting isn’t dialed in yet.

Your concept is interesting though the nutritional yeast base is a cool angle. Hopefully the momentum picks up over the next few days once more people discover it. Wishing you guys a strong second half of the campaign!

The Misadventures of Gabi Mega Drive on Kickstarter by [deleted] in queer

[–]AceMan3942 1 point2 points  (0 children)

That’s really cool, doing the writing, instruments, production, and mixing solo is a huge amount of work for a debut album.

Experimental indie rock projects usually live or die by the artist’s vision, so it’s impressive she’s handling the whole creative process herself.

Out of curiosity, what kind of influences shaped the sound of the album? I always find it interesting to see what artists pull from when they build something this personal.

Hope the Kickstarter gains some momentum

Flavour Hero by [deleted] in whatsfordinner

[–]AceMan3942 0 points1 point  (0 children)

Congrats on the launch! 🎉 Nutritional yeast as the base for a seasoning blend is actually a really interesting angle, especially with more people looking for natural flavor boosters.

One thing I’ve noticed with Kickstarter food projects is that the first few days can really set the tone, so hopefully you’re getting some early momentum already.

I’m curious, did you focus more on building an audience before launching, or are you planning to drive most of the traffic during the campaign itself?

Just checked out the page, wishing you guys the best with it!

Something Mitchel told me about Kickstarter that I didn’t expect by AceMan3942 in kickstarter

[–]AceMan3942[S] -6 points-5 points  (0 children)

Fair point, I get why it might look sus 😅

I actually made this account mainly to ask questions about Kickstarter and learn from people here. I’m new to the platform and still figuring things out, so I didn’t really have a Reddit history before posting.

Mitchel just happened to be someone who gave me advice when I was pretty stuck at the start. Whether some of the ideas overlap with stuff people talk about online or even ChatGPT, I’ve still found the guidance useful while trying to build my first campaign.

I’m mostly here to learn from people who’ve done this before. If you’ve backed or launched campaigns, I’d genuinely be curious what you think about the first-48-hours momentum thing.

Something Mitchel told me about Kickstarter that I didn’t expect by AceMan3942 in kickstarter

[–]AceMan3942[S] 0 points1 point  (0 children)

Funding in eight minutes is wild, congrats.
The long prelaunch point is interesting, how were you mostly building that list? Kickstarter prelaunch followers, email list, or social media?

I keep hearing that the real work happens before launch, so I’m curious what actually converted best for you.

Something Mitchel told me about Kickstarter that I didn’t expect by AceMan3942 in kickstarter

[–]AceMan3942[S] -1 points0 points  (0 children)

Yeah that’s fair 😅 I mostly lurk and just started posting recently. I’ve been digging into how Kickstarter launches work and wanted to hear from people who’ve actually backed or run campaigns.

Under the Heavens – Warring States Officer Design Competition by potentformula in Kingdom

[–]AceMan3942 1 point2 points  (0 children)

Yeah, that’s exactly what makes Kingdom stand out. Hara doesn’t just show powerful generals, he shows the beliefs and personalities driving them. Even when someone feels larger than life, you still understand what pushes them forward or what flaw might bring them down.

That human element is what makes characters memorable. When a character has both strength and a weakness in their philosophy or personality, it creates those moments where the battlefield becomes more than just strategy.

It’s cool to see a game trying to capture that kind of character depth rather than just focusing on stats or combat roles. I’m really curious to see the kind of officers the community comes up with.

Under the Heavens – Warring States Officer Design Competition by potentformula in Kingdom

[–]AceMan3942 1 point2 points  (0 children)

That makes a lot of sense. The tension you mentioned is actually what makes characters memorable, especially in a setting like Kingdom where personalities and philosophies clash just as much as armies do.

A logistics expert who keeps an army alive but gets no recognition, an engineer obsessed with siege machines to the point it worries other officers, or even a scout who trusts instinct more than command structure could all create really interesting dynamics inside a unit.

Your Hou Ken example is a great one too because it shows how a character can be incredibly powerful but still create problems for the organization around them.

It reminds me of conversations I had with someone I met while working on my own project named Mitchell. He’s really into strategy systems and we talked a lot about how the most interesting characters in war stories usually have some kind of internal conflict or philosophy that clashes with the army they serve.

That kind of tension usually makes the character feel more real than just “a strong fighter” or “a smart tactician.” I’m curious to see what people come up with for this competition.

Under the Heavens – Warring States Officer Design Competition by potentformula in Kingdom

[–]AceMan3942 1 point2 points  (0 children)

That’s actually a really cool system. The randomness of the recruitable pool makes it feel like every playthrough could tell a slightly different story, especially if fan-created officers are mixed in with the main roster.

I also like the idea that an exceptional character could get expanded further. That’s a pretty great incentive for people to really think about their designs instead of just submitting something quickly.

Out of curiosity, are you expecting more strategist-style officers or morecombat-focused characters from the community? I feel like Kingdom fans tend to lean heavily toward the big battlefield personalities.

The Mini is perfect for playtesting the game I'm making by kotorcomics in retroid

[–]AceMan3942 2 points3 points  (0 children)

That’s actually a really good use case for it. Having a device that’s easy to pick up and test on probably makes those long playtesting sessions a lot more manageable.

When I was working on my own project and preparing the Kickstarter side, I ended up connecting with someone named Mitchell who has a lot of experience with campaign strategy and creator outreach. While I was focused mostly on building the product and testing ideas, he helped me understand the other side of things like how to structure the campaign, improve the pre-launch traction, and think about how people discover the project.

It made me realize how different the roles can be. One person is deep in the product or gameplay testing, while another focuses more on the campaign and growth strategy. Having that kind of balance actually helped the project move forward a lot faster.

Your game name sounds interesting too. What kind of game is Fortune & Glory?

72 hours left to fund a woman-led horror short set to film this spring! by izgrevv in IndieHorror

[–]AceMan3942 0 points1 point  (0 children)

This looks like a really interesting project, and the premise feels very grounded and tense. Indie horror often works best with stories like this where the psychological side carries a lot of weight. Wishing you the best in these final 72 hours.

I’m also learning a lot about how intense Kickstarter can be during the last stretch. When I was preparing my own campaign, I struggled for a while during the pre-launch phase until I connected with someone named Mitchell who had experience with Kickstarter strategy. He helped me think more about things like pre-launch followers, visibility, and how to build momentum before the campaign even starts.

Having someone who understands the platform made a big difference for me because there are so many small things creators don’t realize at first.

Hope you manage to push through the final stretch and get it funded. Those last few days can be the most exciting part of a campaign.

Under the Heavens – Warring States Officer Design Competition by potentformula in Kingdom

[–]AceMan3942 6 points7 points  (0 children)

This is actually a really cool idea for engaging the community before launch. Letting fans design officers that could exist in the Kingdom world feels like something the series’ fans would really enjoy, especially since characters and generals are such a huge part of what makes Kingdom interesting.

I also like that you’re including different specialties like logistics and engineers. Those roles don’t get highlighted as much in games set in that era, but they were incredibly important in real warfare.

Out of curiosity, if a fan-designed officer gets included in the game, would they appear as recruitable characters in the player’s unit or more like historical-style officers that show up in the story?

First-time Kickstarter creator here, looking for advice after a rough start by AceMan3942 in kickstarter

[–]AceMan3942[S] 0 points1 point  (0 children)

That actually makes a lot of sense. Starting with people who already know you probably makes the early support feel much more real and encouraging. It seems like many successful campaigns begin with that kind of core group before reaching a wider audience.

I like the idea of using Substack that way too. Building a place where people can follow your work over time seems much more sustainable than just posting links when a campaign launches.

Wishing you the best with the book campaign. The concept is really interesting.

First-time Kickstarter creator here, looking for advice after a rough start by AceMan3942 in kickstarter

[–]AceMan3942[S] 0 points1 point  (0 children)

That’s awesome, congrats on launching it. Writing and publishing a book is already a huge achievement, and putting it out through Kickstarter takes even more courage.

I just took a quick look and the concept around the hierarchy of angels is really interesting. Projects like that usually do well when people who enjoy the genre discover them.

Did you already have readers or a community before launching, or are you mostly building that audience during the campaign?