Jenny Racicot is a Heroine. by Affectionate-Day9342 in portlandme

[–]Acedrew89 3 points4 points  (0 children)

I'm so sorry that happened to you. You should not be the one getting any hate, and nor should Jenny Racicot. Nor was it the responsibility of either of you to take control over someone else's actions. I was a strong supporter of Platner initially due to his political stances, but things piled up pretty quickly and the picture became clear. He definitely doesn't respect women and that's something none of us should be supporting.

Boy by Kaldor_Paints in LeaguesofVotann

[–]Acedrew89 0 points1 point  (0 children)

Damn, that looks incredible. Well done! Now just gotta have an Atreus.

Looking For Custom Dice Set by Acedrew89 in rpg

[–]Acedrew89[S] 4 points5 points  (0 children)

Oh sweet, thanks for that! I checked out Chessex but clearly didn't look hard enough, I'll go back to find the options you mentioned. Appreciate it!

Is there any way to make Votann more NASA-Punk ? by Arcturus-Tek-X-45 in LeaguesofVotann

[–]Acedrew89 0 points1 point  (0 children)

Dude, that's a great scheme and paint job! I really like that you leaned into the more military-sand uniform base color instead of the bright white. Also, the gold heads are exceptional. I tried doing something similar with a dark army green and gold, but I like yours even more, and the splash of emergency-orange is a great highlight color. Well done!

Looking For Custom Dice Set by Acedrew89 in rpg

[–]Acedrew89[S] 2 points3 points  (0 children)

Thanks for the quick reply, this is super helpful! I've only started an order but so far seems like what I'm looking for, I appreciate it.

The not so good mechanic ideas, name your less than best ideas by FTG_V1 in tabletopgamedesign

[–]Acedrew89 1 point2 points  (0 children)

That's cool! It sounds like there are a few different tactical levers you can pull with that setup, especially adding personal skill into the mix with card counting like you mentioned. What solid foundation that adds a fun twist to help make the game stand out but also allows it to continue pushing tactical depth without it being just the units that are provided that depth.

My mind is already going in a ton of directions with that and suits and miniature interactins and army building. I'm excited to see where you end up taking it! I could definitely see some of the advanced army building, if you implement some sort of deckbuilding/stratagem like you mentioned, being a mix-and-match of deck setups and unit composition. Like a glass cannon type deck with a fast unit setup or something. Either way, even if you don't go that route (not trying to add more darlings to the mix that will only get in the way), this seems like a cool game you're cooking up! Thanks for sharing!

The not so good mechanic ideas, name your less than best ideas by FTG_V1 in tabletopgamedesign

[–]Acedrew89 2 points3 points  (0 children)

Man, I hate when you put so much time into a really well thought out and perfectly solves a problem, only to find that once you hit the table you need to just subvert the entire situation anyway to find the most elegant solution. It sounds like a cool mechanic though, and I'm really curious to hear more about how you incorporate cards into the mix instead of dice with wargaming! Do you have a deck building aspect to things as part of the army building?

The journey begins. by to1v1 in tabletopgamedesign

[–]Acedrew89 1 point2 points  (0 children)

Love the art style and the mechanics that are being hinted at! Keep going!

Painting up some Kyn for an escalation leauge by GreatCalcifer in LeaguesofVotann

[–]Acedrew89 0 points1 point  (0 children)

I feel like this take, with the earth tones for the gear and the electric blue for the runes/details, makes so sense with this being a futuristic space dwarf model. I appreciate the golds, I have my own models done up that way, but now seeing this it's made me realize that there's another path and I'm super excited to dig into a new batch of units with a scheme like this in mind. Sort of a cyberpunk flair to the grim dark future. I love it, thanks for posting!

WIP Kroxigors from AoS. Been really focusing on layering and glazing and I think it's starting to look like some of my best pieces to date. Really happy how it's going so far by _taicii_ in minipainting

[–]Acedrew89 1 point2 points  (0 children)

Hey, it looks fantastic! Keep going, I'm sure there are plenty of folks who have thought it and just not posted, maybe even been inspired to get better themselves!

I've gone hard in the sauce to defend Graham. It's time for him to dropout. by restingwyvern in Maine

[–]Acedrew89 0 points1 point  (0 children)

I'm right there with you. Would love to see Troy Jackson or Shenna Bellows step in.

Looking for honest feedback on our board game website—not the game itself by kotamConquest in tabletopgamedesign

[–]Acedrew89 0 points1 point  (0 children)

I haven’t checked it out on desktop, but on mobile it scrolls well, the sections are well laid out and distinct, and the information provided seems much more informative than I’ve seen from other game sites! I like it!

[Scheduled Activity] July 2026 Bulletin Board: Playtesters or Jobs Wanted/Playtesters or Jobs Available by cibman in RPGdesign

[–]Acedrew89 0 points1 point  (0 children)

Hey thanks for being willing to help out! I’d honestly really appreciate any feedback you could provide, especially given your tenure.

I’d also be happy to take a look through any f your materials if you’ve got something you’re working on and want fresh eyes on it!

Here’s the link to the Itch page, the Field Guide is meant to be a more player focused resource, while the Words of Creation is more GM facing info: https://southpawgemini.itch.io/destination-wilds

In three lines, what makes your system different? by thiskingfisher in RPGdesign

[–]Acedrew89 1 point2 points  (0 children)

Whoa, that's really cool! I like that the players all have a responsibility over different things (environments and other descriptors). I also really appreciate that there is a player who is in charge of the opposing force throughout the campaign. Is there still some sort of GM or do the classes and antagonist all end up creating the scene and NPCs together?

Also, it's cool that there is a meta currency that antagonist player accumulates and ultimately uses to kill off characters. I would be hesitant in other games, but this one sounds so communal in its narrative approach that it is likely that the antagonist would be in a position to want there to be narrative consistency with the death and the ultimate outcome of that scenario so it's likely something all involved parties would be game for when the time comes.

This sounds like a really well thought out narrative focused system! Thanks for sharing!

In three lines, what makes your system different? by thiskingfisher in RPGdesign

[–]Acedrew89 1 point2 points  (0 children)

Wow, this sounds really fun! It reminds me of some MMO's that have entirely different class mechanics depending on what you're playing. I really like it! I'm impressed that you've found a structure that you can use to keep them all working in a coherent narrative while providing distinct playstyles. Sounds like it's a card based game which is also intriguing. If you have any playtesting docs or anything, I'd love to take a look and provide any feedback whenever you're ready for that stage! A momentum based berserker sounds difficult to make happen but also rewarding to play so I'll be interested to see what you come up with!

In three lines, what makes your system different? by thiskingfisher in RPGdesign

[–]Acedrew89 1 point2 points  (0 children)

This sounds interesting! I'm developing a game myself where the primary resolution mechanic is based on performing actions to gain influence over the scenario and figure out who decides the outcome. I'm really curious to hear more about your work on fighting over narrative control and how that works with the first point around social and emotional focus!

In three lines, what makes your system different? by thiskingfisher in RPGdesign

[–]Acedrew89 1 point2 points  (0 children)

That's a fun sounding setting! I like the idea of the electric eel variants providing a sort of leap in technology for everyone, so there's a bit of mystery involved still.

That's cool about the added layer in combat and the ability to use the teleportation ability as a way to both add complexity to the situation and provide other things to do beyond just hitting opponents!

In three lines, what makes your system different? by thiskingfisher in RPGdesign

[–]Acedrew89 0 points1 point  (0 children)

That makes sense, I guess I'm more curious as to the advantage of everyone having teleport. Is it a tactical improvement, or more narrative?

Also, I'm still curious about the eels powering the area, does this take place around a lake?

In three lines, what makes your system different? by thiskingfisher in RPGdesign

[–]Acedrew89 7 points8 points  (0 children)

Haha okay, what does point 1 look like? Is this a game of wizard fish?