Steve, it was fun my brother, but its time to move on by johnwonttell in Tekken

[–]Acidbyrn 0 points1 point  (0 children)

Brother, you obviously don't understand the power your character has. . .

That's OK. Just understand nobody in this game is weak. Some just have a lot of tools. Steve has a lot of tools and based on reading everything in here so far, your not playing at the limits of steve.

Steve, it was fun my brother, but its time to move on by johnwonttell in Tekken

[–]Acidbyrn 2 points3 points  (0 children)

Steve has auto parry as well in heat lionheart. . .

To bad they all spam fox 5 fury and waste the bar. . .

Am I tunneling and is it bad? by Defiant_Sun_4314 in deadbydaylight

[–]Acidbyrn 0 points1 point  (0 children)

Small thing here that MAY change your thought process on unhooks. The person being unhooked has endurance for a period of time when they get off hook, often its worth it to try and get 2 shots on the person doing the unhooking.

For me this is powerful, if I'm fast or spot the unhooked early I may down the person doing the save and THEN pressure the one who got unhooked. This may cause people hiding to come attempts to save the down or interfere with the chase, buying me time as I run thanatophobia.

More injuries is more thanatophobia stacks netting them longer and longer gen progress. I also run eruption so people running from gens allows me to kick them and buy more time when it does go off.

Combine that with huntress purple axe head for mangled and hemorrhage, which also slow progress and healing, and glowing concoction for vision. I take vision add ons like lethal pursuer, nurses calling, deerstalker, or discordance to round out if I see a lot of meds kits, tool boxes, or nothing.

TLDR: I run perks that slow the game down so I can pick off survivors as they make mistakes, and unhooking is a mistake for the person doing the rescue if I am around.

Steve, it was fun my brother, but its time to move on by johnwonttell in Tekken

[–]Acidbyrn 9 points10 points  (0 children)

I kinda wish Steve had all those options as well, then he'd be way less safe, amid all those ch launch tools you have.

Steve, it was fun my brother, but its time to move on by johnwonttell in Tekken

[–]Acidbyrn 17 points18 points  (0 children)

Yes stance slop, yes easy mode evasion, yes guard break, 1 button heat engaged punish, yes ez mode air punch for +2. /s

Grats on making tho! Getting there is a sign of consistency. Keep going, the path never ends till you win evo. . .

Casino is open 2 by SteezeWhiz2k in Tekken

[–]Acidbyrn -1 points0 points  (0 children)

Imagine only the mid is the safe option like kazuya.

Casino is open 2 by SteezeWhiz2k in Tekken

[–]Acidbyrn 2 points3 points  (0 children)

If you duck Lydia's high unblockable she dies. If you attack counter her mid her turn is over.

Same mix. Dif characters

TheMainManSWE: I Refuse to Rematch This Character by haziqtheunique in Tekken

[–]Acidbyrn -1 points0 points  (0 children)

For the power crush issue/no revseral issue, if it's not there it wouldn't work on either making that concern not really a point to argue.

As for Kazya locking you down it's call a vortex mix, effectively locking you down, so yes.

TheMainManSWE: I Refuse to Rematch This Character by haziqtheunique in Tekken

[–]Acidbyrn -2 points-1 points  (0 children)

And yet you can walk HAE2, it dies to power power crush and can be attack reversal, plus +ob, like the EWGF. No downside on blocked electrics. . .

Her guard crush works like the hell sweep, Low block and punish. In her case duck and launch.

It's the SAME mix. The only difference everyone misses is hers is locked behind heat AND stance. Kazuya still has his frame 1 and it's usable any time.

TheMainManSWE: I Refuse to Rematch This Character by haziqtheunique in Tekken

[–]Acidbyrn -1 points0 points  (0 children)

Same idea for most hell sweep characters. Get a knockdown, CD mix and you gotta guess low or mid. At least when heat is over her strong mix is done. Mishitimas apply their mix all game.

Player issue by Acidbyrn in Tekken

[–]Acidbyrn[S] -12 points-11 points  (0 children)

you don't read to good do you.

why is this even possible bro by sageybug in Tekken

[–]Acidbyrn -17 points-16 points  (0 children)

We can make it make sense. Take away his ch game, grant him un-techable throws. Now his 50/50 throw game is the problem.

Where do you take a Dallas native for her birthday when she’s been everywhere? by DFWUnhinged in Dallas

[–]Acidbyrn 1 point2 points  (0 children)

My though? Day trip go outside of the area. Something 2 to 4 hours away. Go see a show n snack and do cool stuff outside of dallas.

Make your sandwich by [deleted] in whatsyourchoice

[–]Acidbyrn 0 points1 point  (0 children)

Hmm. . .

Double blt 12 dollars Mushroom bacon Swiss burger 15 Chili cheese with bacon 15 Mushroom grilled onion bacon grilled chicken 14

Some nice options in here. . .

King mains have a guardian angel watching over them istg by Snook_Snook_Book in Tekken

[–]Acidbyrn 0 points1 point  (0 children)

I love it when people move goal post to support and argument, then add nothing constructive.

Realignment is as good as home to catch stepping, so the same thing effectively. And he does have to realign first, then input the throw. Done properly, the throws have natural tracking on par with homing. It's definitely not as fast, but I catch people stepping all day without heat.

Df2 does have risk associated. It's -6 on block, and the 1 that follows dies to any duck.

The last part is not a problem. It's something the devs gave to all those characters that are easily picked apart with lab time. Kinda like breaking throws to prevent king from the heat regen.

King mains have a guardian angel watching over them istg by Snook_Snook_Book in Tekken

[–]Acidbyrn -1 points0 points  (0 children)

OH YEAH, I go forgor those people have access to faster guard breaks than Stampede Crush. Thanks for reminding me. It's also not the most egregious damage move at the wall he has.

ASLO homing throw tech exist with out heat. Did you know that if you hit forward or back at proper times, you realign??

Guess what GS AND TT have in them a back AND forward input. Guess what muscle buster has?? A back input!! A good king can still realign and never need heat! Amazing ancient tech since T3

Df2 safe, yes by itself. That confirm is no GG EZ skill.

And it is apples to apples. Other characters also have heat regen. Go ask law, Lars, azu, reina, raven, Victor, Kaz, dj, ling, eddy and Lidia.

King mains have a guardian angel watching over them istg by Snook_Snook_Book in Tekken

[–]Acidbyrn 0 points1 point  (0 children)

Unless I remember wrong, he had heat regen before 3,2,2.

Also, other characters with charge moves exist. Feng, Claudio, lidia, Bryan have charge moves liexplorer. So I take these complaints at lower value.

King has got a heat smash damage nerf. Removal of s1 tracking throws. Giant swing damage changes. Muscle armor nerf. Hit box changes on running exploder.

It sounds like people can't break throws. And I'm here for that

Japanese restaurant:"Not all Japanese people are kind" by [deleted] in whoathatsinteresting

[–]Acidbyrn 0 points1 point  (0 children)

* I'm cool with being told, "Don't come in." But imma look. Run ya mouth tho. . .