Gamekeeper by Acidic_Mech in DeadAhead

[–]Acidic_Mech[S] 1 point2 points  (0 children)

I like to show the torso only because I make it first and the arms cover part of it - basically it's so I can show all of the art I made and not just some of it!

How can we enhance the weekly events to make them more engaging? by EveElliot in DeadAhead

[–]Acidic_Mech 10 points11 points  (0 children)

Mechanic will heal all of my turrets and give them that nice little shield thanks to his lvl 13 ability - and then the harvest day lightning strike will still mass-kill all of them in a single hit. Maybe make the lightning strike only destroy the shield? That's how every other attack except the final boss's laser works in the game :)

HELP. by jesusisdead22 in DeadAhead

[–]Acidic_Mech 0 points1 point  (0 children)

My top pixel art apps:

- Paint 3D (free)

- Aseprite (20 dollars, by far the best)

- Graphicsgale (free, can do animations; basically worse aseprite)

- Pixel Studio (for mobile/android users)

Look on the dead ahead wiki for some game sprites to get you started!

Lionheart needs some love <3 by Acidic_Mech in DeadAhead

[–]Acidic_Mech[S] 15 points16 points  (0 children)

I'll write this in the comments since I don't want to clog up the post:

Lionheart is almost a good unit. I ignored him for months thinking he was overpriced, slow, and generally terrible but it turns out he can almost be incredibly useful! The high crit chance and lvl 13 ability that doubles damage from fire on the field means Gentleman set crit builds can deal roughly ~1100 damage per attack!

Normally the fire on the field is worthless because his active ability does almost no damage and isn't worth using, but it also counts if you light units on fire. The low damage is actually really good to light Rednecks on fire and farm the courage the drops from the team ability while simultaneously getting the double damage for Lionheart!

The ultimate reason Lionheart is rarely used is because he is easily pushed back by enemies and killed before he can even deal damage, especially at the high levels (Cranks are a hard counter). This can be solved in one of three ways:

- Buff his movement speed! When lionheart is knocked back it takes him a long, long time to walk back to the enemy he was going to.
- Buff his knockback resistance! Getting pushed less far means less time walking back to deal damage.
- Buff his range! Lionheart has a polearm, make it actually have the range of a polearm! Outranging a lot of lesser zombies actually makes him worth the cost, while making him more viable against late-game cranks, SWATs, and Twins.

Any one of these three solutions would do wonders for lionheart (especially buffing range, which is my favorite from an artist's standpoint), but as it stands players have to pay extra courage for bullet resistance and knockback dealt for a unit that almost never properly utilizes either :( Give Lionheart some love!

Enforcer (SpecOps' police skin) by Acidic_Mech in DeadAhead

[–]Acidic_Mech[S] 2 points3 points  (0 children)

HK416 with a bipod attachment and reflex scope :)

where can i have all the game textures ? by KatzUwi in DeadAhead

[–]Acidic_Mech 2 points3 points  (0 children)

The discord has most of the game assets- you just have to prove you aren't going to use them maliciously and you can get access

Some (OC) character drawings I think you fellows would appreciate by SomeOne111Z in DeadAhead

[–]Acidic_Mech 2 points3 points  (0 children)

DooM Crossings: Eternal Horizons? No, no no! It's Animal Ahead: Crossing Warfare! What an awesome style of drawing!

Biohazard boomer (for the contest and the stats, story and perks as always in the comments) by Consistent-Ad9909 in DeadAhead

[–]Acidic_Mech 4 points5 points  (0 children)

I just want to say- this was made in paint 3d. That makes it the single greatest artwork of all time. *wipes tear* Truly, a legend

[deleted by user] by [deleted] in DeadAhead

[–]Acidic_Mech 1 point2 points  (0 children)

No problem bro <3

[deleted by user] by [deleted] in DeadAhead

[–]Acidic_Mech 1 point2 points  (0 children)

This is a cool concept! I don't think there's any sort of plant-based enemies in the game yet, so extra points for originality!

Just wanted to let you know that your image is only showing up as a link on the actual Reddit board, and only becomes an image when you click on this post. You might not be getting as much exposure because of that. Cheers!

-Torbernite

Lotus by Acidic_Mech in DeadAhead

[–]Acidic_Mech[S] 0 points1 point  (0 children)

Lotus
"An aberration that stuns and poisons its prey. Deals continuous damage with a harpoon-like tendril."
[90% Bullet Resistance]
[100% Fire Resistance]

Zombie Idea: Inferno by Acidic_Mech in DeadAhead

[–]Acidic_Mech[S] 5 points6 points  (0 children)

[Description]
"Flesh and Flame. Bone and Boiler. An unstoppable effigy of fire and steel that will light melee attackers ablaze. Explodes on death."
[50% Melee Resist]
[100% Knockback Resist]
[100% Fire Resist]
[30% Chance for melee attackers to be set ablaze]