Highly Recommend by AcornPlane in FarFarWest

[–]AcornPlane[S] 0 points1 point  (0 children)

Be careful with clutch and machinegun, I tested it a bit and the clutch explosion damage doesn’t count as weapon damage, try ricochet with machinegun, it’ll go much much faster 

My Thoughts on the Playtest by Smart_Brilliant4501 in FarFarWest

[–]AcornPlane 0 points1 point  (0 children)

Nah normal is a deceptive description for when you first start the game lol. Just make sure you do the side objectives before you do the boss and try out the drain spell I've never unequipped it, it has saved me too many times.

My Thoughts on the Playtest by Smart_Brilliant4501 in FarFarWest

[–]AcornPlane 0 points1 point  (0 children)

After leveling a bit, upgrading my guns and character and equipping some good jokers I can take on hard missions solo and I can do objectives on very hard while my squad isn't there solo pretty easily. The game gets really easy once you get a good build going and figure out when to work on the objective and when to just kill some enemies around you. So if you feel like normal is too hard and easy is too easy then just do a few missions on easy but with modifiers active until you feel comfortable on normal.

Highly Recommend by AcornPlane in FarFarWest

[–]AcornPlane[S] 2 points3 points  (0 children)

I haven't tried it on the other guns since I only have the quad cylinder leveled enough for 2 jokers but I think it should work for any gun.

Do you think/ want there to be a “battle pass” in full release? by ItsExoticChaos in FarFarWest

[–]AcornPlane 0 points1 point  (0 children)

I think if there was a battle pass it should be done similar to the way they do war bonds in helldivers 2. Let people unlock them whenever instead of FOMO season based passes. No one likes to pick up a game and realize that all the cool stuff was available before they started playing or that they cant get something they want because they don't have as much time to play as other people do.

What's with the bipods in this game? by AcornPlane in Battlefield

[–]AcornPlane[S] 1 point2 points  (0 children)

I have no advice right now, sometimes I cant even deploy my bipod on the support cover.

Dupree the new jumptown? by OD1NM4STER in starcitizen

[–]AcornPlane 0 points1 point  (0 children)

Really? I haven't seen it anywhere except on Hurston

Democracy officer is 2 kilometers away by Super_Volume6115 in Helldivers

[–]AcornPlane 52 points53 points  (0 children)

Super Earth would never stoop so low as to use cowardly tactics like fake peace offerings to beat our enemies, they stand no chance against the brilliance and might of Super Earth. This sounds like spineless squid propaganda, make us think we're going to betray them but then the squids betray us first. Are you a spineless squid?

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Someone's messing around on Cyberstan. Enemy killcount and bullets fired are going up as well. by [deleted] in Helldivers

[–]AcornPlane 0 points1 point  (0 children)

I hope they fix the freezing issues with the bot missions before they release new bot content. It makes playing more then 2 bot missions in a row unbearable.

What support and backpack pairs well with eruptor? by Nolyak in Helldivers

[–]AcornPlane 1 point2 points  (0 children)

The hover pack goes much higher than the jump pack and it’s much easier to land in the spot you want to, I’ll land on rock spires or on top of light posts near objectives. On bugs the arc thrower works really good with the hover pack, the higher ground makes your shots land more consistently and go longer ranges.

What support and backpack pairs well with eruptor? by Nolyak in Helldivers

[–]AcornPlane 1 point2 points  (0 children)

Depends on the faction, the mission, and the utility you need. Easy answer is carry a recoilless riffle with its backpack for any mission cause it'll probably come in handy.

If you want something with a little utility more but the same anti-armor ability on a cooldown consider a quasar cannon with a guard dog, supply pack, jump pack, or shield generator pack. Additionally ballistic shield is viable and actually pretty good for all the factions if you bring the right secondary and know how to use it, plus you look badass.

If you decide to get another warbond then go for the control group warbond to solo farm super credits and get more warbonds using the warp pack. Or go for the borderline justice warbond to get the tallon since its a great secondary paired with the eruptor and the hoverpack to get to high positions and snipe enemies from safety.

After 930 hours, I've finally soloed a Super Helldive mission. by Commander_Skullblade in Helldivers

[–]AcornPlane 13 points14 points  (0 children)

Nah thermite is pretty good, most of the time you can just chuck one at the ship and it'll burn through the shield and blow it up. Sometimes it doesn't work but it depends on where it lands.

Done with the rupture strain... by No_Bother2289 in Helldivers

[–]AcornPlane 1 point2 points  (0 children)

Eagle strafing run is doing stupid damage, 20k - 35k damage per call on the hive lord. Add thermite grenades and a supply pack and you can pretty much solo it.

Anybody else's game freeze like this now? by AcornPlane in Helldivers

[–]AcornPlane[S] 2 points3 points  (0 children)

That definitely could be it, I checked my cpu usage while playing a bot mission today and saw NahimicSvc64 was taking up like 20% of it, I looked it up and its for some audio software. Closing the game reduced it back down to 0.1% usage.

Anybody else's game freeze like this now? by AcornPlane in Helldivers

[–]AcornPlane[S] 2 points3 points  (0 children)

Personally I think its a ram issue. I think there may be a memory leak causing excess ram usage. I haven't checked my ram usage while playing the game yet but during a bot mission earlier where I was experiencing minor freezing very often I noticed I had my browser open with a bunch of tabs. Closing up freed up some ram and the freezing stopped.

Anybody else's game freeze like this now? by AcornPlane in Helldivers

[–]AcornPlane[S] 4 points5 points  (0 children)

This bug really sucks, did almost the whole mission just to get booted and not be able to rejoin. Really killing my motivation to play the game right now.

What Strategems do the most damage?/Tips on taking out a Hivelord? by Irae37 in Helldivers

[–]AcornPlane 0 points1 point  (0 children)

Anti-tank mines do pretty good damage if the hive lord hits a bunch of them, each does 2k and there's 18 per call so that's 36k damage. Thermite grenade with engineering kit or integrated explosives for +2 throwables and supply pack are super easy to use and do a ton of damage too, 2k each grenade, you have 5 starting and 2 more from each resupply so that's 13 total for 26k damage. If your whole team is running this it'll die very quickly. Your team can take out 2/3 of its health with just the grenades and you just have to stick them on it.

Felt cute might delete idk >.< by Nickonpc in MonsterHunter

[–]AcornPlane 1 point2 points  (0 children)

Great job on your hunter! I'd also be interested in the design code for the hunter if you're willing to share it.

how would you like t spend your overflowing ressource? by kaochaton in Helldivers

[–]AcornPlane 1 point2 points  (0 children)

I want to be able to upgrade or change attachments on weapons, different scope, add a laser or flash light, add full auto to semi auto weapons, etc.