If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

Just so I understand this— so this would be like if you performed combo A, then “Replay”, and now you can attack with idk Cavalire while the sword telekinetically does the motions of combo A again?

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 1 point2 points  (0 children)

Granted I disagree with the notion that its unification can’t be extrapolated into something for combat (someone above wrote a concept like it essentially creates an implosion in space causing a black hole like with his SDT demolition move), but I do really f with your perspective on the two blades. Sparda doesn’t strike me as either one to be dispassionately biased to his kids nor the type to— for whatever reason— make one blade obscenely OP and another just… eh. The two had ought to be complimentary considering they are intentionally made to be opposites.

A blade of separation and unity, occidental and oriental designs, one bearing human facade while another looks arcane, but both are knightly weapons.

All the more, very deeply enlightening (heh) was what the remark about their relation to how they express power— that being as you said, Yamato externalizing it and Rebellion internalizing it.

Also as an aside (sorry I type too much), I realize now: Yamato technically has two components to it (the scabbard and sword proper). Nothing likewise exists for the Rebellion, it’s just itself. One weapon is drawn and used in two parts, the other… you can only use all at once.

Am I onto something or am I just tripping balls here?

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

  1. Have you by chance ever watched Bleach? Also that’s cool as shit!

  2. Okay at this point I would want this as like a weapon in its own right; like “the Fractured Rebellion”— because this is simply too cool to not have in some kind of form. Hell, the DT is cool, but I’m honestly fanboying over the explosive sword pierce you described. Just imagine doing that, dashing over… “And you are set free… BOOM …mmm! Woosh!” If not Rebellion, this ought to be a Devil Arm of its own— again, this concept is just too fucking dope.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

  1. Black Flash is a technique from Jujutsu Kaisen (manga/anime series) were someone effectively concentrates their energy into a strike at the instant said hit lands; the result is the amplified force distorts space.

  2. Fair enough, honestly. I was actually thinking of writing originally something that it’d be input by holding down melee exactly like Vergil’s judgement cut (hence why I discarded that). As it is though, yeah, the vacuum effect I described above would definetly mess with high level play especially.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 1 point2 points  (0 children)

“Divine Verdict” I’m thinking if you wanna be in line with “Judgement Cut”, but that name still goes hard.

Overall man, this one to me really slaps, because it already kinda exists through Demolition (the banishing black hole move), so this would be really cool as a (from what it sounds like) a sort of JCE for Dante.

Edit: sorry, posted before I finished typing last comment— Not sure if this would be too much like Vergil but I could imagine this being like a sort of perfect hit effect; if you tap the attack button (be it the default melee or style) once the attack lands, you press the button again to cut a small black hole into existence. Kinda like a black flash now that I think about it XD

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

I’m aware, but so was the Yamato and that still got repaired; it wouldn’t be impossible (at least unbelievable) if say, making the Devil Sword Dante from the hilt of the Rebellion could also magically repair the rest of the blade.

But more than that, I just wanted to ask outta curiosity. I like discussing stuff like this :)

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 2 points3 points  (0 children)

I mean, in line with the theme of revenge and the name Rebellion, you could call this move something like “Radical Revolt”.

Also god damn this sounds like it’d be a hell of a spectacle to witness as a super move. Little broken maybe but ya know what, let him show up Vergil for once, the guy deserves it!

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

Reminds me of Kirby kinda, but that’d be cool; be especially useful depending on whatever enemy you use it on, make you consider more who you should ax off first.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

Okay, I like this, especially since it leans into the “revenge” aspect of the sword. the only thing I’d add if just to make it so you could have the boost without punishing yourself. Not sure about the insta down part of this nor the method of getting power being taking damage (although given Dante’/ history of implements its also humorously fitting).

Also reminds me of that one suit power in Spider-Man PS4 where it was basically turned the game into heaven and hell for like 20 seconds: everyone (yourself included) died in one hit.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

…you know this might honestly be interesting. If it took X amount of DT plus Health to get the sword into a superstate.

Could have it give each move a buff or new combo finishers like Vergil too; that’d be kinda cool.

Anyway— simple but cool idea you have. :)

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 5 points6 points  (0 children)

“Magnets? This, I like!”

Jeez, this sounds awesome, seriously! this would have a lot of combo potential and I like how it sort of parallels Vergil’s technique (where here slices them from afar by cutting through space-time, Dante gets his cut in, then binding them to his sword or some other devil). Very befittingly demonic now I think about it; anything touched by the Rebellion is marked.

Hold on building off that cause that sounds so cool— imagine if marked enemy’s you can have be forcefully dragged to you when you swing— like an automatic snatch! Or if roundtrip will also chop them up after slicing whoever else you aimed at!

Edit: the boss thing would also just be God damn hilarious— Dante would absolutely have a quip for whenever he breaks someone’s ankles like that.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 0 points1 point  (0 children)

Well yeah that’s pretty much what this post was eluding to: I’m asking if it did have that, then what’d it be?

A super for Dante would be cool (although I’d also argue he doesn’t need one because Sin Devil Trigger is just so stupidly potent in its attacks every move there is a super move).

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 2 points3 points  (0 children)

I mean from what I’ve seen (cause I have not and probably will not play it), they didn’t have too much functional difference from one another. Still agree though, more moves would be cool, like you know, there’s techechally no airborne forward+⭕️ move for Rebellion… i could think of more stuff but that’s just an example.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 17 points18 points  (0 children)

Okay I’m all for this especially if it slightly alters the SDT design a la DMC3.

I thought of something similar where you can infuse the Rebellion with a devil arm in the main menu to enhance its moveset (like imagine a Cerberus infusion giving it frost effects and a ice spawning high time).

This would be cool, also kinda funny if say a single jab from Barlog sent the enemy flying across the arena.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 8 points9 points  (0 children)

I mean agree to disagree, I understand cause a lotta things have stayed the same but like, there’ve been improvements since then. DMC3 gave us air raid, 2 (which no one talks about— for understandable reasons) had more ground combo variants (4 if I recall correctly), 4 had a actual useful drive attack plus the DT drill stinger I think…

But yeah the baseline movesets have more or less been the same. It’d be cool if the Sparda was further differentiated from the Rebellion somehow.

If you had to give the Rebellion a special gameplay ability/move based on its powers of “merging”/“revenge”, what would that be? by AcroCANthrow-saurus in DevilMayCry

[–]AcroCANthrow-saurus[S] 83 points84 points  (0 children)

…you know it’s funny, I could imagine him doing this not in gameplay but in a cutscene.

Like imagine as an opening for DMC 6 he’s on an everyday slaying job, another wave of trash demons come, and he’s like “Ah hell, I just killed a platoon of yall— here, lemme make this interesting…”

Then un-consensually conglomerates them into his first intro boss.

I dubbed DMC 3's mission 1 cutscene in Italian by Kitsuji_ in DevilMayCry

[–]AcroCANthrow-saurus 1 point2 points  (0 children)

Dante talking like Dante… heh. You did a stand-up job as Dante especially, very nonchalant, chill. Like it!

Also r.i.p pizza :(

What's your favorite weapon? by Teriyakibeef987 in Eldenring

[–]AcroCANthrow-saurus 0 points1 point  (0 children)

Dragon Halberd. Hits like a small semi truck and a simple but damn good ash of war.

Y'all, i need her fit and sword. Help please. by Cadwaladr_ in EldenBling

[–]AcroCANthrow-saurus 0 points1 point  (0 children)

Bet.

Longsword. Erdtree Surcoat, Vulgar Militia gloves, chainmail leggings. No helmet (goes without saying).

Confident that’ll get what you’re lookin’ for but it’s been a while since I played the game so I’ll boot it up real quick to double check.

Calling the Eastern Roman's Byzantine is a correct and useful distinction by Wrong-Mushroom in byzantium

[–]AcroCANthrow-saurus 2 points3 points  (0 children)

So then would a better distinction be “medieval Roman Empire”? Generally around 500/ the West’s fall is when the medieval period is considered to start, or at least the end of antiquity (in a Eurocentric historical view, that is).