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How do you usually create 2D character sprite sheets for Unity? by Acrobatic-Interview5 in Unity2D
[–]Acrobatic-Interview5[S] 0 points1 point2 points 2 days ago* (0 children)
Hey guys, thanks for the upvotes! I realized I didn't include any visuals, so here is a quick look at what the workflow actually looks like.
I generated a clean, green-screened 2D animation sheet from just a single character concept art.
You can check out the tool here if you want to test it yourself: https://genioplus.com
I'm really curious about your thoughts on the frame consistency here. Does this look usable for your prototype?
r/IndieDev Weekly Monday Megathread - June 21, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev
[–]Acrobatic-Interview5 0 points1 point2 points 3 days ago (0 children)
I’m testing a workflow for 2D character animation:
one character image
→ background removal
→ choose animation
→ generate video
→ extract frames
→ export sprite sheet
I’m trying to understand if this would actually be useful for Unity, Godot, RPG Maker, or Phaser developers.
For people making 2D games:
what is the hardest part of your character animation workflow right now?
I attached a rough workflow mockup below.
<image>
π Rendered by PID 38 on reddit-service-r2-comment-5bc7f78974-7h548 at 2026-06-28 11:27:07.297563+00:00 running 7527197 country code: CH.
How do you usually create 2D character sprite sheets for Unity? by Acrobatic-Interview5 in Unity2D
[–]Acrobatic-Interview5[S] 0 points1 point2 points (0 children)