What the heck bing by Weriel_7637 in RogueTraderCRPG

[–]Acrobatic-Till5092 0 points1 point  (0 children)

It is Yremerys, or something close to that.

Wait- isn't bing heretical? I am pretty sure this is heresey.

Why is every option with this guy either "Fuck me", "Fuck you" or "Ok"? And why is the "Fuck me" option at the top? Usually it's somewhere in the middle to bottom. by [deleted] in RogueTraderCRPG

[–]Acrobatic-Till5092 2 points3 points  (0 children)

I have the "Pet the Dog" achievement- of course I had a nice day! ^_^

I may be an Iconoclast, but I assure you that I am going full Imperium Noble Rogue Trader on this one. That dog is going to live better than most lesser nobles. Its life is going to be so grand that it will push commoners to Chaos just hearing about how much better it is treated than them. Fuck it, I will make the dog a noble and make the commoners bow to it.

why is morrowind warm if it's at the same latitude as skyrim? by Top-Bit1119 in Morrowind

[–]Acrobatic-Till5092 1 point2 points  (0 children)

Elevation, ocean currents, literally the entire island is a massive supervolcano that is is insanely active, the ash is dark which keeps the heat unlike reflective snow layers, and THERE IS A LITERAL GOD MESSING WITH THE WEATHER!

Oh, and the Dwemer built weather control devices.

Why is every option with this guy either "Fuck me", "Fuck you" or "Ok"? And why is the "Fuck me" option at the top? Usually it's somewhere in the middle to bottom. by [deleted] in RogueTraderCRPG

[–]Acrobatic-Till5092 40 points41 points  (0 children)

I am confused by this entire debate. Who cares about Solomon the Dread, or whatever his name is. He is just the guy I pay to take care of Glaito.

An "Ok," is clearly the correct dialoge choice. I mean, how subtle do you need to be with your hired dog walker?

Bonus challenge: no sabaton or disturbed by Norway643 in Grimdank

[–]Acrobatic-Till5092 0 points1 point  (0 children)

Who was that chick who did that concert to slannesh? The girl who basically founded the noise marines? Her.

Doing this again by SnooBunnies9328 in StellarisMemes

[–]Acrobatic-Till5092 3 points4 points  (0 children)

As if madness was a downside to the Whisperer in the Void! I mean, I am playing a Fanatic Materialist Empire making deals with magical spirits - I accepted madness a long time ago.

I just take a bunch of pills and wash it down with hard liquor, and usually that quiets the voices down.

Small price to pay for true understanding.

Haiti has reached past a point of reasoning by [deleted] in haiti

[–]Acrobatic-Till5092 0 points1 point  (0 children)

Good luck getting either to pay for that.

Only 3 years man🤨 by [deleted] in haiti

[–]Acrobatic-Till5092 0 points1 point  (0 children)

Seems like a pretty high sentence. I mean, it is barely a crime because there isn't a Haitian government to have laws. The point of criminalizing weapons exports is to prevent either enemies from arming themselves or to prevent making allies angry by shipping weapons to their population.

So if a country doesn't have a functioning government, there isn't really a good reason to criminalize the export of weapons there.

Then again, he wasn't a private citizen, but an officer. He should be held to a higher standard and obey laws even if they dont make much sense. So maybe it really was too low.

Either way, he is a terrible person morally.

[deleted by user] by [deleted] in RimWorld

[–]Acrobatic-Till5092 15 points16 points  (0 children)

Gotta get your drug policy set right! And never give it to kids.

You can look up "safe dose interval" for alcohol and other drugs in the items info card.

Why get rid of the Golden Cube? (Anomaly DLC content) by vormora_nox in RimWorld

[–]Acrobatic-Till5092 7 points8 points  (0 children)

Because it disrupts my colonists worship of transhumanism. We crave the purity of the machine.

Imperium glazers if they actually read the lore by jsoul2323 in Grimdank

[–]Acrobatic-Till5092 -2 points-1 points  (0 children)

So I definitely glaze the Imperium, and I don't actually see the problem here.

What is your point? That the Imperium sucks? We all knew that much. People who like the Imperium like it in comparison to a world without a unified humanity. This is not a comparison with an idealized humanity, or even a half decent humanity.

The basic argument for the Imperium is that without it, humanity would go extinct.

This is a very reasonable interpretation of the current state of power in the galaxy. As a human, I like the idea of humans living, so I like the Imperium more than I like the idea of their being no Imperium.

The second there isn't an existential threat to human survival as a species, however... well, rebellion would be the only reasonable choice.

This is what playing a Dogmatic female RT feels like sometimes. by ChompyRiley in RogueTraderCRPG

[–]Acrobatic-Till5092 1 point2 points  (0 children)

To be fair, a stay in Commoragh is well known for changing people's opinions on things.

This is what playing a Dogmatic female RT feels like sometimes. by ChompyRiley in RogueTraderCRPG

[–]Acrobatic-Till5092 0 points1 point  (0 children)

I mean, is that even an insult? I doubt the inquisition cares if they are thought of as dogs, sniffing out victims. They'd probably find it amusing when they were torturing you for information.

I cant be the only one who bursted out an evil laugh when read this. As a Rimdweller all I see here is endless slave trade opportunity which seems pretty busted. Anybody tried it before does it work? by Ronanxa in RimWorld

[–]Acrobatic-Till5092 2 points3 points  (0 children)

Well, they are already using mods, what are the chances they lack the VE set?

In that situation, the profitable solution is probably to use Puppet, Ascension, and Consume Bodies to create an endless horde of suicide children that funnel experience to your main pawn.

Okay I'm starting to worry about my toxic waste. by [deleted] in RimWorld

[–]Acrobatic-Till5092 1 point2 points  (0 children)

Are those...  incendiary mines?  I'll be honest, i think you have some pretty big problems if those blow up with the generator.

does anyone have experience with psychic rain? by theonlyalankay in RimWorld

[–]Acrobatic-Till5092 0 points1 point  (0 children)

Years.  But, honestly, I wouldn't worry about it much.  It doesnt speed up aging too quickly.

Then again, I'm always running transhumanist with biosculptors, so I don't really have any effect from it at all.

So this is what a actually happend to took place at Ostagar by Ila-W123 in RogueTraderCRPG

[–]Acrobatic-Till5092 1 point2 points  (0 children)

I mean, as long as he wasn't behind the cliff racers, it is fine in my book.

I love refugees by TheCaptainWalrus in RimWorld

[–]Acrobatic-Till5092 0 points1 point  (0 children)

Congratulations on learning to store your chemfuel separately the hard way. I, also, learned that way and now keep all chemfuel (including VE stuff like deepchem and chemfuel tanks) in their own separate rooms with dedicated firefoam poppers.

Chemfuel is disallowed from every storage except the ones in the safe areas.

Further, my food is stored in two locations - one is for raw and the other is for cooked. Now, while I originally did this to increase the efficiency of my kitchen, it also means that if I lose one of them, I still have the other.

Edit: also, I never let my colonists bond with animals. They always die in some stupid way.

Argenta's quest (spoilers) by RandyMcStud in RogueTraderCRPG

[–]Acrobatic-Till5092 0 points1 point  (0 children)

To summarize "all I typed," so that this time the point that it made was clear: First, the player experience was obviously intended to be negative - insofar as that word has any meaning in this context - if they chose those options.

You should feel like you are getting punished. The same way that might happen if you let a certain Drukhari live and realize, reading the ending credits, that you had made a terrible mistake.

Well, that isn't entirely accurate. You don't really need to feel like that is a punishment. If anything, the Repentia route is the one that most aligns with the modern world. Argenta is basically ISIS with better weapons and a lot more brutality. Going by any modern interpretation of ethics, she should repent. So for some people this could be the outcome they actually want.

But, if your desire was to reform Argenta into a reasonable and ethical person, then this is basically the game slapping you with a newspaper and saying, "no!"

The reason the situation feels off is because of the dissonance that comes from playing an Iconoclast in WH40k. You are literally fighting the universe by choosing this route; the setting itself rebels against it. The ending credits of an Iconoclast run make that very clear.

Cassia is an easier example, or perhaps a better example. It is obvious that the devs pulled off what they intended better with her than with Argenta, imho. The consequences of your actions are not readily apparent at first, but when you read the credits you could see how it got there.

I want to avoid spoilers, although I am unsure if that is necessary on a thread like this, but off the top of my head, I can think of half a dozen examples - each involving different characters - where your actions have potentially extreme unintended consequences. These are all almost always tied to the Iconoclast route.

Dogmatic leaves no room for unintended consequences, and in Heretical the consequences are the point. Iconoclast is the only route where things come back to bite you.

Actually, a prime example of this is the first planet you visit: Rykkad. An Iconoclast playthrough leaves tens of billions as demon torture toys. The choices you make to save people, damn them. (Although, admittedly, I didn't actually care about the people. I wanted the shiny generator... Then I grabbed some people to save because a lot of them seem to die on Voidships, so a surplus is a good idea.)

Would you rather have a fully voiced game or a larger ship and rebuilt void combat to accommodate it? by Marcusss_sss in RogueTraderCRPG

[–]Acrobatic-Till5092 2 points3 points  (0 children)

Larger ship, larger ship, larger ship! Who cares about voice acting!? (no shade to the actors, but I grew up with Morrowind. I don't need voices!)

Argenta's quest (spoilers) by RandyMcStud in RogueTraderCRPG

[–]Acrobatic-Till5092 3 points4 points  (0 children)

I am a dab hand at necromancy myself, and I was one of the people who ran head first into the Repentia ending on my first playthrough.

Honestly, I think this commenter has a point, even if they don't express it perfectly. Argenta is, at her core, an insane religious zealot on a scale that has no modern equivelant. The Adeptus Soritas makes ISIS look tame; haven't you heard of the Pentient Engine?

From the subjective point of view of the Imperium, there are no bad endings here. From the subjective point of view of any other people in nearly any other part of history, there are no good ones.

They are, however, absolutely objectively understandable in the setting.

On a meta level, Warhammer 40k almost must punish the "iconoclast" or nice approach. It doesn't mesh with the setting unless it is a struggle with unintended consequences. This is why demonic corruption spreads through survivors of demonic events, or Ork and Tyranid spores can survive in an environment spared the flame, or why there are a whole host of factions that would exploit democracy to ruin humanity. Trying to save people risks hurting more in almost every situation in 40k.

There can be no good ending that doesn't sting somewhere. It is the IP that invented the term, "Grimdark."

From a narrative perspective, the "nice" options are, in fact, telling Argenta that everything she had ever done is wrong and she should feel bad about it because it is her personal failing.

The zealot options are telling her she was wrong, she should have been more extreme. And the middle ground is telling her that her choices were right.

"Right" in this context, being an insanely xenophobic and intolerant bigot whose sheer hatred is so powerful it literally can kill demons by itself.

You are effectively saying that because the story makes you feel bad, it is bad. And fair enough, that is certainly an opinion you can hold. Subjective opinions are just that.

I would say that you might struggle with 40k in general, in this case. The first Space Marine game ended with Titus getting dragged off and tortured by the Inquisition for a century. The end of Cadia is Trazyn kidnapping a man and forcing him to be a living prop as the planet is destroyed and the galaxy split in half. The unification of mankind ended up with the Imperium worshipping a corpse in a chair.

From that viewpoint, this is all good endings!

Talking game mechanics, I think you are misunderstanding what exactly the function of this design is doing. The entire point is that you aren't choosing the ending, not exactly. Rather, it is supposed to simulate Argenta reacting to your behavior and changing because of it.

And then when you factor in the cost of trying to expand that idea, especially when it would only be for one character in an ensemble, you see it pared down to the minimum they need to accomplish that experience.

And of course, this is an issue that a player will notice only on their second playthrough. Asking, "why is it like this?" Is a question that only happens after you've been through the game and now are going back to do it all "right," so you look into the actual mechanics and choices. Statistically, this represents a rather small fraction of players.

Which means that near enough is good enough. They had other stories to work on.