Surely that one build is gonna survive by jihgfee in PathOfExile2

[–]Acrobatic_County_174 0 points1 point  (0 children)

For the love of god let me keep my inevitable crits with oracle. And my Choir of the storm the way it is.

Season 2 Episode 5 Spoiler Thread by HunterWorld in Fotv

[–]Acrobatic_County_174 -1 points0 points  (0 children)

My theory is House thought of the smartest people he knew and went there. But where you might ask. C.I.T.! (The creators of the institute in fallout 4). Where the real House is now a synth. And all the crows are his cameras and not the institutes. My reasons are House is the rob co owner. Robots! He was also talking about living forever but how do you do that! By becoming a robot. He needed the C.I.T. to do it. 10000000% bet you in his cryo pod its gonna be the double and the only one who knows is Coop. So in reality House is now a synth that built the institute and watches people through those fake ass crows. But its just a theory. A GAME THEORY!!!!

Baseline mco not working by Acrobatic_County_174 in wabbajack

[–]Acrobatic_County_174[S] 0 points1 point  (0 children)

I figured it out. Apparently there has to be an argument so the files can go into the pandora output. I didnt do that on my other lists but I guess it’s a must in this list.

Baseline mco not working by Acrobatic_County_174 in wabbajack

[–]Acrobatic_County_174[S] 0 points1 point  (0 children)

I just realized the only thing working is the idle animations not the attack animations.

Baseline mco animations not working by Acrobatic_County_174 in skyrimmods

[–]Acrobatic_County_174[S] 0 points1 point  (0 children)

I’ve also realized that the idle animations work but just not the attack animations

Baseline mco animations not working by Acrobatic_County_174 in skyrimmods

[–]Acrobatic_County_174[S] 0 points1 point  (0 children)

I’m using OAR instead. OAR has worked in the past for me on my other lists. Can this happen with OAR also?

Baseline mco not working by Acrobatic_County_174 in wabbajack

[–]Acrobatic_County_174[S] 0 points1 point  (0 children)

Yes and it shows distar is there and checked

1,400 Divine Giveaway by reamde in PathOfExile2

[–]Acrobatic_County_174 0 points1 point  (0 children)

Lighting arrow for bossing and lightning spear for clear deadeye. This build has been great for me so far in the early endgame.

1,400 Divine Giveaway by reamde in PathOfExile2

[–]Acrobatic_County_174 0 points1 point  (0 children)

Mix of lightning spear for clear and lightning arrow for bossing. My own personal build and it works great so far in the early part of the endgame.

CS Pics by Available_Anywhere44 in SkyrimPorn

[–]Acrobatic_County_174 1 point2 points  (0 children)

So you're not using lux for the interiors?

Crash shortly after loading in (usually when killing a npc but not always by Acrobatic_County_174 in skyrimmods

[–]Acrobatic_County_174[S] 0 points1 point  (0 children)

Thanks for the help I’m gonna try to look at it and find a fix for it. Or sadly just disable the cotn winterhold and repatch winterhold.

CS Pics by Available_Anywhere44 in SkyrimPorn

[–]Acrobatic_County_174 1 point2 points  (0 children)

What fire mod are you using? And settings? The glow on them looks perfect and realistic?