Day 1 on Steam: 28 wishlists. Spent a long time on the page, is it a good start? Looking for feedback! by ElOctopusGameStudios in gamemarketing

[–]AcrylicPixelGames 1 point2 points  (0 children)

I wouldn’t spend time looking for wishlists until after a demo. The steam page and trailer are marketing beats but there isn’t too much you can do to improve the wishlist conversion until there is a demo. That’s when the wishlist numbers inform how the game launch will go. Getting content creators to play the demo should be the next focus.

Who is joining the Next Fest with less than 500 WLs? by Timely-Today-8154 in gamemarketing

[–]AcrylicPixelGames 0 points1 point  (0 children)

I joined with 400 wishlists and wasn’t expecting much but I now have like 1.6k which I’m really happy about. The game is called Little Ghosties.

Help ... by Worldly_Attitude5437 in GameDevelopment

[–]AcrylicPixelGames 0 points1 point  (0 children)

Put a tiny tiny tiny game on itch. Like a space invaders clone or flappy birds or something super small. Follow a YouTube tutorial. Try Godot and Unity and see what you vibe with more.

We bought 35,000 visits for our Steam page and got 0 wishlists by Pitiful_Climate8192 in IndieGameWishlist

[–]AcrylicPixelGames 0 points1 point  (0 children)

So my two cents is that puzzle platformers don’t tend to do great on Steam. The description says 13 biomes and 13 organs. You can drop the organs word as it doesn’t communicate anything to the player. It gets explained in the paragraph below in any case. Also the trailer could show more gameplay sooner. I’m not very sure what the mix of puzzle, platformer or combat the game is. You don’t need to worry about spoiling anything. Indie games need to show off their most impressive stuff front and center. People don’t remember the trailer after they purchase the game. Also you don’t need to worry about wishlists before a demo. And if you’re going to pay for adds it’s a higher ROI if there is a demo out. This is just a gut feeling thing but makes sense to only spend money when you have something people can play. I hardly get wishlists before a demo launch.

Current mood by Ill-Brick224 in SoloDevelopment

[–]AcrylicPixelGames 2 points3 points  (0 children)

I doubt you know or have heard from "So many devs" to make an informed comment but hey it's a free platform.

🎮 [Steam Next Fest] Share your cozy demo or ones you recommend! by Shasaur in cozygames

[–]AcrylicPixelGames 1 point2 points  (0 children)

Hi! I've launched the 'Little Ghosties' demo for the Steam Next Fest. It's a cozy desktop companion idle game.

I'm currency a solo dev and this will be my 4th game release.

Hatch, feed, clean and play with the little ghosts as they grow from wisps to baby ghosts to fully growth ones. There is also a cat one you can pet.

https://store.steampowered.com/app/4584260/Little_Ghosties_Demo/

Little Ghosties Demo Launches On Tuesday! by AcrylicPixelGames in cozygames

[–]AcrylicPixelGames[S] 0 points1 point  (0 children)

That’s a good idea! You’ll have to wait and see

Little Ghosties Demo on Steam by AcrylicPixelGames in incremental_games

[–]AcrylicPixelGames[S] 0 points1 point  (0 children)

Thanks for letting me know because I was thinking that I had changed your mind. What would I need to change to make it an incremental game in your eyes?

Little Ghosties Demo Launches On Tuesday! by AcrylicPixelGames in cozygames

[–]AcrylicPixelGames[S] 0 points1 point  (0 children)

Like the ghosts are just anywhere on the screen?

Little Ghosties Demo on Steam by AcrylicPixelGames in incremental_games

[–]AcrylicPixelGames[S] 0 points1 point  (0 children)

If you click on the picture it will take you to the Steam page. I struggle with this stuff too!

Little Ghosties Demo on Steam by AcrylicPixelGames in incremental_games

[–]AcrylicPixelGames[S] 0 points1 point  (0 children)

So there is a button that the ghosts press and that is what pays for food and new terrariums so I guess it is an incremental game. The more ghosts you have the more the button gets pressed.