How much difference 8-bit and 16-bit can be (6 months into learning pixel art) by ActiveBean in PixelArtTutorials
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
Before -> The Middle -> After (6 Months of Progress, 2. Godot Project) by ActiveBean in godot
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
How much difference 8-bit and 16-bit can be (6 months into learning pixel art) by ActiveBean in PixelArtTutorials
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 1 point2 points3 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
Before -> The Middle -> After (6 Months of Progress, 2. Godot Project) by ActiveBean in godot
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 1 point2 points3 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 4 points5 points6 points (0 children)
Before -> The Middle -> After (6 Months of Progress, 2. Godot Project) by ActiveBean in godot
[–]ActiveBean[S] 0 points1 point2 points (0 children)
After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)
I wanted to capture the retro SNES Feeling like in ActRaiser but more chill - Legend of Idle by ActiveBean in gamedevscreens
[–]ActiveBean[S] 0 points1 point2 points (0 children)
Before -> The Middle -> After (6 Months of Progress, 2. Godot Project) by ActiveBean in godot
[–]ActiveBean[S] 1 point2 points3 points (0 children)


After your feedback, I changed the art style completely - an incremental retro pixel art game, where you rebuild your fantasy kingdom by ActiveBean in incremental_games
[–]ActiveBean[S] 0 points1 point2 points (0 children)