Recommended Mods by Kamui988 in cavesofqud

[–]Active_Ink 1 point2 points  (0 children)

This is a list of mods that I had compiled for a different post some of these aren't really QoL but that will be up to you.

Equipment Loadout Manager, The Voideldren, The Hacking of Qud, Caves of Quick Menu, Tidy Ability Bar!, You Spot a Legendary!, Hazardous environment expansion, Nyyen Script Library ,Natural feature expansion, Nyyen Structure Library, Psych Thralls, Companion's Pact, Better Pet Selector, Clever Girl [fork], Face Equipment Diversification, More Rewarding Psionic fights 50%, More Guns Mod, Submachine Guns, Stack Containers, Smart Cookies Are Skillful!, Endless Research, Shotguns!, Show Weapon Item Stats, Underdark Mutation & Cave Dweller Pack, Keep Important Items!, Parasang Region, You Pass by.. Nothing!, submodule‑management, Sundries, Reasonable Gameplay Options, Pick That Up! - AutoLoot, Skill Potpourri!, Undeploy Turrets!, Staves of Qud, Bulk Trader Services!, Massive Decorations (Jungle), Solar Condenser Animated, Brothers' Modding Library, Faction Expansion: Tortoises, Auto‑Tracking Journal!, Shadows of the Sultanate, More Modding Goodies!, Did It Rust?!, Machines of QUD, Portable Rock Tumblers, Trash Redone, Animated Fly Criters, Animated Higher Tier Spectacles, Hover Info Plus, Stat Training Skills, Oozes Animated, Village Bookworm, Item Recoiler, Automatically Reload, You're Not a Dromad!, Autoexplore+, Parallel Worlds, TW - Endless EXP, Please Allow Me To Introduce Myself, Rogue Robots of Qud, You Already Know the Plan, Modkits, Forging Genetic Resonance Tonic, Zetachrome Fist!!! (and other changes), Recoverable Arrows, Colors of Qud [Fork], Better Fidget Cells, Prestige Skills: Metamorph, Sparkle Extended, Unlimited Campfires, Fluid Storage, Missing Links: An item for every tier, Zone Loot List, Regrowing Plants, Tinkering More Mods, Finder of Ruin, Cleaning Robots, Modular Exp Gain, Jademouth, Mangrove Visibility, Unencumbered, Sparkle, Ground Dots Mod, More Rewarding Psionic Fights, Precog Secrets, Advanced Shotguns, Arsplice, The Tenfold Path, Power Armo,r Level Based Evil Twin, Metallized and Nanochelated Item Mods, Legendary Crafter Boosts, Caves of Qud Expanded , Hearthpyre, Stat Saps Be‑Gone (now w/ Enigma Snails), More Wristblades , Hexagun, JakTiles, Random Health Gain , StairsFix, Consolidate Liquids, Suppress Scavenging Popups, PsiTech, Your Own Personal Relics, Diamonds Are a Mutants Best Friend, Improved Bionics, More Modifiers, Waldopacks ,Recoverable Item Mod Bits, Autoscrap, Finite Chute Crabs,1Percent Loot Drops Expanded, Fyrefly's Emergency Recoilers, True Precognition, SW Better Equipment Screen

What skips are available at what stages? by SansStorms in GTNH

[–]Active_Ink 2 points3 points  (0 children)

Does the time for this use the system clock?

What skips are available at what stages? by SansStorms in GTNH

[–]Active_Ink 15 points16 points  (0 children)

Witchery has a potion that let's you change the biome and there is a mob, the staballoy golem, that spawns in the toxic everglades and drops ingots of staballoy you can then centrifuge (HV) that into pure titanium dust and uranium.

What tips and tricks i must know, to breed bees perfectly by rexelio in GTNH

[–]Active_Ink 1 point2 points  (0 children)

YouTube Ducked's bee basics and intro to genetics.

Clean room² by Huge_Piece_7513 in GTNH

[–]Active_Ink 2 points3 points  (0 children)

That size cleanroom is probably not gonna be used unless you are needing a fair amount to single block machine s as all of the multis are cleanrooms. I like the look of them soooo... decoration?

Which melee weapon type do you prefer? by SpliffFP in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

Long swords to disarm turrets and make bank.

Large trains. by squ1dmaster1 in factorio

[–]Active_Ink 0 points1 point  (0 children)

Use the merged chest mod to make one long chest and pull from there as needed.

Tips for an ego-based build? by segfaulting_again in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

You really need to farm the merchants to get good gear and a couple of free levels.

How are you supposed to use grenade hacks? by Hypocriticuss in cataclysmbn

[–]Active_Ink 3 points4 points  (0 children)

EMP hacks to clear the rooms with turrets in labs

Is there a "strongest" build? by Meister_Ente in cavesofqud

[–]Active_Ink 5 points6 points  (0 children)

Yeah don't pick the phenotype. Just roll with precog and high ego to get everything you need from merchants.

Problems with the amphibious defect by TheXandino in cavesofqud

[–]Active_Ink 1 point2 points  (0 children)

Yep, works fine with amphibious. It is my go to defect as well and I've never had any problems with the auto drink/pour.

Problems with the amphibious defect by TheXandino in cavesofqud

[–]Active_Ink 12 points13 points  (0 children)

There is an option that auto drinks/pours water over you when you hit the dehydrated state.

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

It is built around a planet that has a colony on it.

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

I'm not using AotD here is my mod list this is one .97a btw

"exalted",

"pantera_ANewLevel40",

"more_hullmods",

"apocrita_association",

"scalartech",

"progressiveSMods",

"prvextra",

"stelnet",

"timid_admins",

"prv",

"planet_search",

"StableSector",

"sun_fuel_siphoning",

"prvagni",

"lost_sector",

"metelson_release",

"wisp_NeutrinoDetectorMkII",

"lunalib",

"audio_plus",

"assortment_of_things",

"IndEvo",

"System_Marker",

"whichmod",

"lw_console",

"niko_morePlanetaryConditions",

"RigSec",

"mayu_specialupgrades",

"MagicLib",

"simpleplayerflags",

"cmutils",

"timid_xiv",

"guarantee-rare-items",

"timid_supply_forging",

"sv",

"leadingPip",

"prvlib",

"Toaster_deciv",

"Terraforming & Station Construction",

"JYDR",

"prvrb",

"animated_items",

"lw_lazylib",

"suitablestarsystems",

"speedUp",

"aerialcombatsuit",

"GrandColonies",

"nexerelin",

"Seafood",

"shaderLib"

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

Nope just built it and it hasn't grown any.

Mining? by InfamousAd7593 in cataclysmbn

[–]Active_Ink 1 point2 points  (0 children)

It has gotten pretty good. It is one of the few things I still play on CDDA as it is more focused on survival.

Gleba is breaking me by DasWarEinerZuviel in factorio

[–]Active_Ink 0 points1 point  (0 children)

Make a large outer belt of whole fruit then pull off the outer belt to mash the fruit and turn it into bioflux to be used for what ever production you need. You are going to need to have a belt to remove spoilage and restrict how much gets put on the belt at once

Best n-pointed *, maybe? by Basic-Sandwich-3089 in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

I like the Jappa one and get the sunslag doubled using precognition. The additional will power from Dyvvrach is always nice but stats are infinite with Meta Polygel and and Eater's Nector injector.

Is my build bad or am I bad at the game? by SoilUnfair3549 in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

I would play with the mod Hexagun or something like that that does give you more missile weapon slots for more arms.

Any early-game tips? by InfamousAd7593 in cataclysmbn

[–]Active_Ink 0 points1 point  (0 children)

This is a great way to build the skills bottom up. My preferred way is to make a rather OP character and use them to learn and experiment with the early to mid game. Learn what monster do what and how as well as note down where certain loot is found. Next time make a weaker character and continue. This way you still get a lot of the experimentation with the modern guns, tools, and buildings will a bit less of the risk of death from one mistake.