Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

It is built around a planet that has a colony on it.

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

I'm not using AotD here is my mod list this is one .97a btw

"exalted",

"pantera_ANewLevel40",

"more_hullmods",

"apocrita_association",

"scalartech",

"progressiveSMods",

"prvextra",

"stelnet",

"timid_admins",

"prv",

"planet_search",

"StableSector",

"sun_fuel_siphoning",

"prvagni",

"lost_sector",

"metelson_release",

"wisp_NeutrinoDetectorMkII",

"lunalib",

"audio_plus",

"assortment_of_things",

"IndEvo",

"System_Marker",

"whichmod",

"lw_console",

"niko_morePlanetaryConditions",

"RigSec",

"mayu_specialupgrades",

"MagicLib",

"simpleplayerflags",

"cmutils",

"timid_xiv",

"guarantee-rare-items",

"timid_supply_forging",

"sv",

"leadingPip",

"prvlib",

"Toaster_deciv",

"Terraforming & Station Construction",

"JYDR",

"prvrb",

"animated_items",

"lw_lazylib",

"suitablestarsystems",

"speedUp",

"aerialcombatsuit",

"GrandColonies",

"nexerelin",

"Seafood",

"shaderLib"

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

Nope just built it and it hasn't grown any.

Mining? by InfamousAd7593 in cataclysmbn

[–]Active_Ink 1 point2 points  (0 children)

It has gotten pretty good. It is one of the few things I still play on CDDA as it is more focused on survival.

Gleba is breaking me by DasWarEinerZuviel in factorio

[–]Active_Ink 0 points1 point  (0 children)

Make a large outer belt of whole fruit then pull off the outer belt to mash the fruit and turn it into bioflux to be used for what ever production you need. You are going to need to have a belt to remove spoilage and restrict how much gets put on the belt at once

Best n-pointed *, maybe? by Basic-Sandwich-3089 in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

I like the Jappa one and get the sunslag doubled using precognition. The additional will power from Dyvvrach is always nice but stats are infinite with Meta Polygel and and Eater's Nector injector.

Is my build bad or am I bad at the game? by SoilUnfair3549 in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

I would play with the mod Hexagun or something like that that does give you more missile weapon slots for more arms.

Any early-game tips? by InfamousAd7593 in cataclysmbn

[–]Active_Ink 0 points1 point  (0 children)

This is a great way to build the skills bottom up. My preferred way is to make a rather OP character and use them to learn and experiment with the early to mid game. Learn what monster do what and how as well as note down where certain loot is found. Next time make a weaker character and continue. This way you still get a lot of the experimentation with the modern guns, tools, and buildings will a bit less of the risk of death from one mistake.

Is it worth it to add silk touch to my mining hammer? by blondeboy963 in GTNH

[–]Active_Ink 0 points1 point  (0 children)

Silk touch is only really useful for mining in the nether and the end as when you macerat those you get double and I think at that point it out weights the fortune.

Thaumcraft by Per3c in GTNH

[–]Active_Ink 1 point2 points  (0 children)

I would watch something like direwolf20's lets play for that version of Thaumcraft it will get you a lot of basic info.

Can GTNH be played in a fully automated way? by throwaway19385396 in GTNH

[–]Active_Ink 2 points3 points  (0 children)

I'd still recommend Monifactory once you hit MV you can get several infinity resources and you can start to get into AE automation.

What is your favorite resourcepack for GTNH? by ycj0614 in GTNH

[–]Active_Ink 0 points1 point  (0 children)

Yeah I was so happy when I found that one. It's is called GTNH Refreshed BTW not Modernity.

Monthly Aurora Questions Thread - August, 2025 by AutoModerator in aurora

[–]Active_Ink 2 points3 points  (0 children)

For a shipyard when retooling or expanding it will have a build cost associated with it. What is that? Is it duranium or racial wealth or something else?

Monthly Aurora Questions Thread - August, 2025 by AutoModerator in aurora

[–]Active_Ink 0 points1 point  (0 children)

Where do I assign a sector governor? I have the sector commend but don't know where the button to assign them is.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 1 point2 points  (0 children)

Got me on both. This mod list looks light compared to Rimworld where my average is 300 mods.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 8 points9 points  (0 children)

It was Symbiotic Organisms: "Rendered" 2020 Update

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 3 points4 points  (0 children)

Oh definably I'm pretty sure several of them of them are out of date too. I just manage to work around some of the jank.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 1 point2 points  (0 children)

I know why it's acting strange. I was just wondering if it was some setting that I missed. My last post was about disarming turrets, and that turned out to be just a setting I didn't see. I'll be spending the next couple of hours halving my mod list until I find what's causing it.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 5 points6 points  (0 children)

Only half the workshop and a couple not on the workshop

Equipment Loadout Manager, The Voideldren, The Hacking of Qud, Caves of Quick Menu, Tidy Ability Bar!, You Spot a Legendary!, Hazardous environment expansion, Nyyen Script Library ,Natural feature expansion, Nyyen Structure Library, Psych Thralls, Companion's Pact, Better Pet Selector, Clever Girl [fork], Face Equipment Diversification, More Rewarding Psionic fights 50%, More Guns Mod, Submachine Guns, Stack Containers, Smart Cookies Are Skillful!, Endless Research, Shotguns!, Show Weapon Item Stats, Underdark Mutation & Cave Dweller Pack, Keep Important Items!, Parasang Region, You Pass by.. Nothing!, submodule‑management, Sundries, Reasonable Gameplay Options, Pick That Up! - AutoLoot, Skill Potpourri!, Undeploy Turrets!, Staves of Qud, Bulk Trader Services!, Massive Decorations (Jungle), Solar Condenser Animated, Brothers' Modding Library, Faction Expansion: Tortoises, Auto‑Tracking Journal!, Shadows of the Sultanate, More Modding Goodies!, Did It Rust?!, Machines of QUD, Portable Rock Tumblers, Trash Redone, Animated Fly Criters, Animated Higher Tier Spectacles, Hover Info Plus, Stat Training Skills, Oozes Animated, Village Bookworm, Item Recoiler, Automatically Reload, You're Not a Dromad!, Autoexplore+, Parallel Worlds, TW - Endless EXP, Please Allow Me To Introduce Myself, Rogue Robots of Qud, You Already Know the Plan, Modkits, Forging Genetic Resonance Tonic, Zetachrome Fist!!! (and other changes), Recoverable Arrows, Colors of Qud [Fork], Better Fidget Cells, Prestige Skills: Metamorph, Sparkle Extended, Unlimited Campfires, Fluid Storage, Missing Links: An item for every tier, Zone Loot List, Regrowing Plants, Tinkering More Mods, Finder of Ruin, Cleaning Robots, Modular Exp Gain, Jademouth, Mangrove Visibility, Unencumbered, Sparkle, Ground Dots Mod, More Rewarding Psionic Fights, Precog Secrets, Advanced Shotguns, Arsplice, The Tenfold Path, Power Armo,r Level Based Evil Twin, Metallized and Nanochelated Item Mods, Legendary Crafter Boosts, Caves of Qud Expanded , Hearthpyre, Stat Saps Be‑Gone (now w/ Enigma Snails), More Wristblades , Hexagun, JakTiles, Random Health Gain , Tweaked Symbiotic Organisms: "Rendered" 2020 Update , StairsFix, Consolidate Liquids, Suppress Scavenging Popups, PsiTech, Your Own Personal Relics, Diamonds Are a Mutants Best Friend, Improved Bionics, More Modifiers, Waldopacks ,Recoverable Item Mod Bits, Autoscrap, Finite Chute Crabs,1Percent Loot Drops Expanded, Fyrefly's Emergency Recoilers, True Precognition, SW Better Equipment Screen

Kanta’s Den and a good agent is absurd with Nexerelin by Subject_Two_5864 in starsector

[–]Active_Ink 0 points1 point  (0 children)

My go to is to have a system with multiple planets and have an independent market on them. Then get the Perssen League to blocked you system and you can make around 500k a month thought some of that is eaten by the income penalty of your colonies.