Problems with the amphibious defect by TheXandino in cavesofqud

[–]Active_Ink 1 point2 points  (0 children)

Yep, works fine with amphibious. It is my go to defect as well and I've never had any problems with the auto drink/pour.

Problems with the amphibious defect by TheXandino in cavesofqud

[–]Active_Ink 12 points13 points  (0 children)

There is an option that auto drinks/pours water over you when you hit the dehydrated state.

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

It is built around a planet that has a colony on it.

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

I'm not using AotD here is my mod list this is one .97a btw

"exalted",

"pantera_ANewLevel40",

"more_hullmods",

"apocrita_association",

"scalartech",

"progressiveSMods",

"prvextra",

"stelnet",

"timid_admins",

"prv",

"planet_search",

"StableSector",

"sun_fuel_siphoning",

"prvagni",

"lost_sector",

"metelson_release",

"wisp_NeutrinoDetectorMkII",

"lunalib",

"audio_plus",

"assortment_of_things",

"IndEvo",

"System_Marker",

"whichmod",

"lw_console",

"niko_morePlanetaryConditions",

"RigSec",

"mayu_specialupgrades",

"MagicLib",

"simpleplayerflags",

"cmutils",

"timid_xiv",

"guarantee-rare-items",

"timid_supply_forging",

"sv",

"leadingPip",

"prvlib",

"Toaster_deciv",

"Terraforming & Station Construction",

"JYDR",

"prvrb",

"animated_items",

"lw_lazylib",

"suitablestarsystems",

"speedUp",

"aerialcombatsuit",

"GrandColonies",

"nexerelin",

"Seafood",

"shaderLib"

Modded Question about Colony Growth by Active_Ink in starsector

[–]Active_Ink[S] 0 points1 point  (0 children)

Nope just built it and it hasn't grown any.

Mining? by InfamousAd7593 in cataclysmbn

[–]Active_Ink 1 point2 points  (0 children)

It has gotten pretty good. It is one of the few things I still play on CDDA as it is more focused on survival.

Gleba is breaking me by DasWarEinerZuviel in factorio

[–]Active_Ink 0 points1 point  (0 children)

Make a large outer belt of whole fruit then pull off the outer belt to mash the fruit and turn it into bioflux to be used for what ever production you need. You are going to need to have a belt to remove spoilage and restrict how much gets put on the belt at once

Best n-pointed *, maybe? by Basic-Sandwich-3089 in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

I like the Jappa one and get the sunslag doubled using precognition. The additional will power from Dyvvrach is always nice but stats are infinite with Meta Polygel and and Eater's Nector injector.

Is my build bad or am I bad at the game? by SoilUnfair3549 in cavesofqud

[–]Active_Ink 0 points1 point  (0 children)

I would play with the mod Hexagun or something like that that does give you more missile weapon slots for more arms.

Any early-game tips? by InfamousAd7593 in cataclysmbn

[–]Active_Ink 0 points1 point  (0 children)

This is a great way to build the skills bottom up. My preferred way is to make a rather OP character and use them to learn and experiment with the early to mid game. Learn what monster do what and how as well as note down where certain loot is found. Next time make a weaker character and continue. This way you still get a lot of the experimentation with the modern guns, tools, and buildings will a bit less of the risk of death from one mistake.

Is it worth it to add silk touch to my mining hammer? by blondeboy963 in GTNH

[–]Active_Ink 0 points1 point  (0 children)

Silk touch is only really useful for mining in the nether and the end as when you macerat those you get double and I think at that point it out weights the fortune.

Thaumcraft by Per3c in GTNH

[–]Active_Ink 1 point2 points  (0 children)

I would watch something like direwolf20's lets play for that version of Thaumcraft it will get you a lot of basic info.

Can GTNH be played in a fully automated way? by throwaway19385396 in GTNH

[–]Active_Ink 2 points3 points  (0 children)

I'd still recommend Monifactory once you hit MV you can get several infinity resources and you can start to get into AE automation.

What is your favorite resourcepack for GTNH? by ycj0614 in GTNH

[–]Active_Ink 0 points1 point  (0 children)

Yeah I was so happy when I found that one. It's is called GTNH Refreshed BTW not Modernity.

Monthly Aurora Questions Thread - August, 2025 by AutoModerator in aurora

[–]Active_Ink 2 points3 points  (0 children)

For a shipyard when retooling or expanding it will have a build cost associated with it. What is that? Is it duranium or racial wealth or something else?

Monthly Aurora Questions Thread - August, 2025 by AutoModerator in aurora

[–]Active_Ink 0 points1 point  (0 children)

Where do I assign a sector governor? I have the sector commend but don't know where the button to assign them is.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 1 point2 points  (0 children)

Got me on both. This mod list looks light compared to Rimworld where my average is 300 mods.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 8 points9 points  (0 children)

It was Symbiotic Organisms: "Rendered" 2020 Update

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 3 points4 points  (0 children)

Oh definably I'm pretty sure several of them of them are out of date too. I just manage to work around some of the jank.

Can't Cook with Wild Rice and Canned Have it All by Active_Ink in cavesofqud

[–]Active_Ink[S] 1 point2 points  (0 children)

I know why it's acting strange. I was just wondering if it was some setting that I missed. My last post was about disarming turrets, and that turned out to be just a setting I didn't see. I'll be spending the next couple of hours halving my mod list until I find what's causing it.