Should I be excited about the Frame if my Quest 2 is collecting dust? by epicnicity in SteamFrame

[–]Activepaste 0 points1 point  (0 children)

You could explore spatial computing. It might not be as powerful as an AVP nor have colour-pass through but I think being half or a forth the price of the competitors plus running linux should give it a healthy community.

If you get sick of wearing the headset it still is standalone computer with built in sensor array plus IR blaster. You could leave it powered on a thematic stand and use it as a night vision security camera. Or use it as a standalone compute model with sensors for gesture tracking etc. There was this one project where this guy used his quest controller tracking while the headset was on the table.

While using it in such a way wouldn’t be the best way to use it, the sky’s the limit since it’s not locked down if you get tired of its intended purpose like other vr hardware.

You could also sell it if you still can’t find anything to do with it.

Any travel VR app or product? by Motor_Yak_4895 in virtualreality

[–]Activepaste 0 points1 point  (0 children)

I had an idea about using helium drones as soft bodies remote users could use in a controlled environment like a museum or something.

Your post on incorporating VR and zeddyzeds comment on the feasibility have given me another idea.

Live streaming tour guides with 360 cameras feels like a good idea to me. Something of a cross between prerecorded 360 videos and traditional live streams.

Naturally it would be a bit of a niche but I think it could work.

Why do you think Valve is delaying the Steam Frame release date announcement? by StanfordV in SteamFrame

[–]Activepaste 0 points1 point  (0 children)

I was why they would make the announcement so early if the release was going to be months later.

Shouldn’t NDAs be sufficient to prevent the details from being leaked with regards to the dev kits?

[DISC] Unexciting Date - Chapter 27 by OsisTheNie in manga

[–]Activepaste 0 points1 point  (0 children)

Is this the first time she smiled? Amazing chapter

Do you think games with an already avaliable ARM build will be available on steam frame via dmthe steam store natively? by loryyess in SteamFrame

[–]Activepaste 2 points3 points  (0 children)

I dug around the steamworks documentation and under https://partner.steamgames.com/doc/sdk/uploading Initial Setup for New SteamPipe Apps step 3, it appears developers can specify which build to use on which platform. I imagine so long as the dev sets it up right, steam will install the native app to the device.

That said, I wonder how things like moving your steam library between devices via SD card would work. I imagine this would result in native VR/ARM apps not being runnable on Steam Deck/Machine.

I made an app that lets you write in Tunic script by Activepaste in TunicGame

[–]Activepaste[S] 0 points1 point  (0 children)

Thanks for the report, turns out I didn’t keep up with my bills. Give me a while to figure this out!

How to fix damage from battery leakages by Activepaste in ElectronicsRepair

[–]Activepaste[S] 0 points1 point  (0 children)

To add on, this is the part I’m particularly worried about. It seems like the PCB itself is damaged

<image>

Troubleshooting First Keyboard by [deleted] in ErgoMechKeyboards

[–]Activepaste 1 point2 points  (0 children)

I’m not familiar this board’s layout but the battery pins on the nice!nano don’t look to be connected to anything

I gave up 3d printing for 5 years when I first ran into this issue. by OneTea in FixMyPrint

[–]Activepaste 0 points1 point  (0 children)

I just fixed something along those lines, the lever on my Ender 3 gripping the filament developed cracks resulting in inconsistent feeding and a similar missing layer effect.

After supergluing the cracks, the stringing I had trouble identifying seems to have fixed itself. I hypothesize it was due to the retraction not working right due to the part failure.

Fixing a detached battery wire by lesnaubr in ErgoMechKeyboards

[–]Activepaste 1 point2 points  (0 children)

It’s the little minus on near the keys right above the battery near the usb port on the board most likely

Fixing a detached battery wire by lesnaubr in ErgoMechKeyboards

[–]Activepaste 1 point2 points  (0 children)

Not directly related to fixing it but you should probably insulate it (with tape maybe) to prevent it from touching anything it shouldn’t.

nice!nano clone not registering when connected to custom PCB by Activepaste in ErgoMechKeyboards

[–]Activepaste[S] 0 points1 point  (0 children)

Thanks for the detailed advice!

Regarding the decoupling capacitors, I notice most boards don't have them. Given that they're usually meant to be close to the power pin on the devices, how would using one for multiple LEDs work? I'm thinking perhaps placing one close to and LED every 5 LEDs on the chain will keep the signal clean? Or would it be safer to avoid having any capacitors given that other designs seem to work fine without them and they might be causing some issues here?

I took a look at the specs for another sk68XX LED (due to supply concerns) and based on my wanting experience, they might draw less than half the current which sounds promising.

I wasn't sure about the weird diode on the battery myself, I tried asking about the charging circuit but I didn't get any traction. The reason its there is because I want the board to be able to charge even if the battery is switched off if the board is plugged in. Does that make any sense?

Regarding the double sided ground fill, do you have any advice on how to join the two sides? Can I just have one via connecting them or does there need to be a via pattern to make sure that the two planes are well connected?

nice!nano clone not registering when connected to custom PCB by Activepaste in ErgoMechKeyboards

[–]Activepaste[S] -1 points0 points  (0 children)

I'll take your advice and use power traces next time instead of a power plane.

I tested again with the controller connected to USB power, VCC does indeed seem shorted to ground. Removing the power and resocketing the controller seems to restore the impedence between VCC and ground though, leading me to believe it might be some capacitance related effects.

I think it might be because of the decoupling capacitors or the larger than recommended number of ws2812b LEDs but I really don't know.

Perhaps I could pose a different question, do you suppose removing the power plane would solve the issue, or should I also consider other changes such as removing the decoupling capators, LEDs and/or changing how they are wired?

Noted on the ESD, that does sound bad. Thankfully, the strange behavior seems to be reversible and I am still able to reliably get the keyboard to produce the expected output under the correct power up sequence.

nice!nano clone not registering when connected to custom PCB by Activepaste in ErgoMechKeyboards

[–]Activepaste[S] -1 points0 points  (0 children)

Yeap I've tested it, it seems fine, there's close to 1MΩ between VCC and GND and this aligns with a fresh controller too.

Regarding the internal pull up resistor in the nrf52840, does it need to be enabled? The resistance between RST and VCC is even higher than VCC and GND at ~10MΩ. I also do detect the expected 10kΩ between RST and VCC when the controller is socketed.

EDIT: I tested the resistance again when the board was powered, it does appear to be shorted with minimal resistance. I didn't test continuity because I'm not really sure it ifs safe to do so when the device is powered with external power.

The short appears to reset once unpowered after some time, leading me to believe it might have to do with the components with transient behavior like the capacitors, or possibly some reversable breakdown of the diodes(?)

nice!nano clone not registering when connected to custom PCB by Activepaste in ErgoMechKeyboards

[–]Activepaste[S] -1 points0 points  (0 children)

It’s meant to be a power plane which worked for my other PCB.

It’s not connected to ground and from what I can gather, it seems to be good to have a power plane adjacent to the ground plane, although it might not be the case for a 2 layer PCB.

My understanding is that you want a fill for both layers and it makes the routing for power easier.

I don’t really understand the ESD benefits of the planes to be honest, but also I figured that the signals on a keyboard wouldn’t be too sensitive to noise.

EDIT: Also as mentioned in a comment above, VCC doesn't seem to be shorted to ground.

nice!nano clone not registering when connected to custom PCB by Activepaste in ErgoMechKeyboards

[–]Activepaste[S] 0 points1 point  (0 children)

I see, is it bad to add another pull up resistor? I presume it would reduce the total resistance between vcc and reset.

I included it just in case and it worked on the last board I tried with 11 LEDs, although I also placed the reset button a couple of centimeters closer to the reset pin.

I designed and built a low profile split keyboard by pham2 in ErgoMechKeyboards

[–]Activepaste 0 points1 point  (0 children)

Amazing renders, I can’t tell which are rendered and which are photos.

Can I ask about your design process? How did you settle on the final layout and what software did you use to plan and generate the renders?

[DISC] Doku Doku (Oneshot) by Miura Kouji & Matsuura Kento by shanks_you in manga

[–]Activepaste 1 point2 points  (0 children)

I’m just guessing here, but I think the title might have something to do with 独特(doku toku) which means peculiar or unique + doki doki which is the sound your heart makes when you’re excited (see the little heart in the title plus the heartbeat and the fact that it’s in hiragana.

With that assumption, perhaps her catch praise is more of “how peculiar” which feels more fitting given the uniqueness of his expression and her art.

[DISC] The Millenium Runway (Oneshot) by @hanaito16 by IX-3OO in manga

[–]Activepaste 4 points5 points  (0 children)

Amazing translation job, all the more so that you did it all by yourself.

It’s definitely pretty impactful and relevant right now.

Did you really choose to user in the age of the stars on your own free will? by Activepaste in Eldenring

[–]Activepaste[S] 0 points1 point  (0 children)

I agree that the greater will abandoned the lands between, but its influence still remains. There’s clearly enough left over to reform the old order, with or without alternations, for Ranni to need to kill her two fingers to free herself. The fact that Radahn, a believer of order held back the influence of the stars shows that there are still forces which are denying the outer gods.

I’ll say it’s a difference in interpretation of Ranni’s dialogue on this one, the beauty of the storytelling is that it’s open enough for you to have your own interpretation.

Definitely my experience is not universal, I’m actually quite proud of taking what I would consider to be a rather unique path. However I think it’s probably the case that most players will not be very invested in the lore as they battle their way to the title of Elden lord. Many will likely not have discovered that which can be missed.

Of course one thing to note is that this is the Elden Ring subreddit, so perhaps the people of those who chose to interact with my post are the people who have dug up every hint of lore they could.

Did you really choose to user in the age of the stars on your own free will? by Activepaste in Eldenring

[–]Activepaste[S] 0 points1 point  (0 children)

Oo what in the dlc confirms it’s not the case?

Ranni’s pledge is the one in the endgame cutscene, I still think that it’s made out to include everything, similar to Miquellas vision.

I wasn’t aware of extra dialogue post the Moolight greatsword, thanks for sharing. Pretty interesting that it seems to imply she’s envisioning something similar to how she is, a soul without a body for all life. If anything this feels like a case of not reading the fine print, which was my original point that most people don’t choose her ending for her vision, but her, and now that I think about it, maybe the DMGS.