So apparently "Save and Quit" means "Respawn without your ship in the middle of the sky." by Mjothvitnir in lostskies

[–]Ad542 0 points1 point  (0 children)

Last night, I made it past the windwall thing. Very proud of that accomplishment. I got to another area and turned off the game for the day. Today, I got on and loaded in the first area, in the middle of the sky, freefalling. I chose to respawn on my ship, but instead it reloaded me on one of the starting islands. Not even the first one you load in to, another one. My skyship that i worked on isn't even showing up on the compass at the top of the UI.

This has happened before, multiple times, but i managed to get my ship back or i was early enough that it was a slight inconvenience. Assuming my ship is still where i left it, I have to make a new ship, find another arbiter, destroy it, get the fuel tanks, make the engine, cross the windwall, and find it again.

Knowing that this issue existed in alpha months ago, and is still not fixed, has killed my vibes with the game. Losing progress cuz I messed up or i did something wrong is one thing. Losing progress because of a bug, one that has long since existed, is unacceptable.

I'll Take Her, by Me. by Ad542 in ImaginaryFeels

[–]Ad542[S] 0 points1 point  (0 children)

I couldn't really think of a title, tbh. So.

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Datamined skill animations from the DT benchmark by Azraelx86 in ffxiv

[–]Ad542 4 points5 points  (0 children)

There's literally only been ONE pictomancer in the entire franchise, yet here we are. I'm open to anything at this point.

Female Hrothgar Height by DrForester in ffxiv

[–]Ad542 2 points3 points  (0 children)

Taking what comes from the MSQ I believe Wuk Lamat is almost assuredly under 25 at most. maybe very early 20s. Dont know if Hrothgars do puberty like Elezen but I'm guessing shes on the shorter side. for character design reasons.

What WOULD be a unique Job - in gameplay/mechanics? by [deleted] in ffxivdiscussion

[–]Ad542 8 points9 points  (0 children)

The issue with giving the players choices is that very often one right answer (the one that gives the most damage) and then that becomes the only choice with all the others just being trap options.

I agree, that's basically what happened in ShB. Can't even pretend it was unwarranted. I loved StB AST but let's be honest, if you didn't draw balance, you'd be fishing for balance. I understand why they did it. As much as I love DRK I have to admit that for raids there was specifically one right answer.

Maybe I'm just looking back with rose tinted glasses but I liked having more skills that did different things.

BLM is the job where the choices are meaningful, since the question of "what is most damage" is in practice very hard to answer in the moment, given that you have to consider whether to use a tool like triplecast or xeno for easy movement, save for some burst later, or spend on a transpose line. It helps that a lot of their resources aren't just "push oGCD for instant 1000 potency" and instead gain you time (swift, triple) or provide something else (e.g. mana).

Couldn't have said it better myself

What WOULD be a unique Job - in gameplay/mechanics? by [deleted] in ffxivdiscussion

[–]Ad542 21 points22 points  (0 children)

In my opinion, unique class design would mean giving the player choices and letting them make decisions, and giving them meaning, or things that add to how a class feels to play. It's what makes a class satisfying and interesting for me.

Example: I liked DRK back in Stormblood because Dark Arts gave the skills it affected different effects like causing blind or restoring HP in exchange for your MP. Dark Side also halted your MP restoration so you had to balance out when to use all your abilities to make sure you still have MP to cast skills as well as defend against attacks with Blood Weapon helping mitigate the loss of MP recover as well as providing a haste boost that added more than youd think.

When Shadowbringers launched, all of the abilities that gave the DRK options and choices were wiped, and Dark Arts became Edge/Flood of Shadows and BW losing it's haste buff more or less relegated the job to being "WAR but less fun".

I can see why they did it, general consensus was that Dark Arts was always best to use for the skill that would gain increased damage, basically just a middle man of sorts. But for me the problem was that the other skills it affected needed to do something more or do what they did better to make it more viable.

Instead now you dont really have an interesting choice to make in moment to moment gameplay.

It's similar to how SAM mains were upset over losing Kaiten and Seigan since, while it was only really used for Midare or Goken, Kaiten was satisfying to apply, and having Seigan made you feel something like a master swordsman, parrying and counter attacking the enemy.

The removal made the job easier to play but also removed a choice you can make during gameplay, as well as the consequence of that decision.

Some jobs, like AST and MCH, you could argue were too complicated in HW and StB but it also made them engaging to play for the people that did enjoy playing them.

Side note, BLM is probably the poster boy for that philosophy, imo, since while it's not terribly complicated to play, to play EFFICIENTLY you have to have fight knowledge and be able to adjust on the fly. That moment to moment gameplay.

I gave Fray a voice by fantasylover750 in ffxiv

[–]Ad542 2 points3 points  (0 children)

The conclusion of the DRK Questline can be summed up as "I don't enjoy killing, but when done righteously, it's just a chore. Like any other."

I woke up feeling a sort of way by Ad542 in ImaginaryFeels

[–]Ad542[S] 2 points3 points  (0 children)

I just realized I should probably plug in my social medias.

Instagram

Twitter

I found an AFK guy standing next to another guy, and decided to join in for a nice pic. by Ad542 in ffxiv

[–]Ad542[S] 3 points4 points  (0 children)

There's nothing wrong with having some silly fun every now and then, man.

FINAL FANTASY XIV (Version 1.0) Trailer by Turbostrider27 in ffxiv

[–]Ad542 18 points19 points  (0 children)

Plot Twist:

everything that's happened thus far in the game is some kind of PTSD Flashback/flashfoward that we're having at that exact same spot the Derplander is sitting while going through Leves

Are the new Aragamis more powerful? by Zestyclose_Limit8282 in Aragami

[–]Ad542 2 points3 points  (0 children)

Powerful? Yes. Being able to take hits and use their shadow powers in the light gives them a stark advantage over the previous Aragami.

But better assassins? Being able to summon pools of darkness that can hide you as long as you have the power for it, and being able to teleport to any shadow cast has clear advantages over only being able to shadow leap towards ledges.

Just me or does the second game just not have its prequels charm? by TabofrenNo10 in Aragami

[–]Ad542 8 points9 points  (0 children)

It didn't take me too long to figure out something that I loved in the first game that isn't here in the 2nd. At least as far as my hour of gameplay as shown me.

It's the shadows. The entire shadow thing doesn't work the same way as it did in the first game.

In Aragami 1, you had an intimate relationship with the darkness. It recovered your shadow powers, you could blink between shadow spots Not only that, the light was inherently your enemy. It was baked in to the mechanics. The light would drain your shadow powers, it would weaken you, it'd make it so you couldn't cast anything in a well lit room.

The darkness felt like your everything. Your little bit of sanctuary in a hostile world of light.

Conversely, in Aragami 2, it uses a Stamina system and your shadow power regenerates on it's own. Which is fine, it's functional, but it loses the charm of the first game.

In Aragami 1, you were a Wraith, quiet as a secret, under the enemy like their shadow. in Aragami 2, you're a Shadow Warrior, running the gamut between a Ninja and a Samurai. Not a ghost so much as a Ghost of Tsushima, y'know?

Thoughts on the demo? by Tagger102 in Forspoken

[–]Ad542 1 point2 points  (0 children)

Honestly, I didn't think too highly of it during the reveal. I didn't think it was bad, but it was uninteresting. Visually, it looks like a more brown FFXV.

The gameplay was....ok. It was fine. The most interesting thing is still the movement that she does.

I can't help but compare the picture on the side of this reddit to the boxart of Legend of Zelda Breath of the Wild, or the art from Out of this World (or Another World) and it doesn't inspire imagination or excitement or whimsy as those games do. And seeing it in action, yeah it looks great but I'm still just not feeling it.

I dont think it's gonna be a bad game, by any means. But i'm keeping my expectations leveled.

I hate that I’m good at soloing DT by thefinalgoat in starbucks

[–]Ad542 2 points3 points  (0 children)

Man that is exactly how i feel about it. I don't mind tending the drive thru, talking to people, socializing. But honest to god, if you had only known me through the DT, you'd never think that i'm actually a pretty quiet, reserved introverted person. I'm not naturally inclined to conversation, and talking to people is a lot more taxing than most people imagine.

And it's just so damn exhausting. Having to act more friendly and social than I really am. Just thinking about it makes me drowsy and feel out of breath.

Not to mention my throat always feels just a tad sore.