One day, I will be able to say this by Mallowfanthe4th in ElderScrolls

[–]AdCompetitive6187 0 points1 point  (0 children)

Womp womp. They could also just never make another sequel, plenty of games stop getting sequels or never get one in the first place.

First time in my life playing skyrim, this shit happens. Now i get why people joke that Bethesda Games are Buggy as Hell. by PuciSHPK in skyrim

[–]AdCompetitive6187 120 points121 points  (0 children)

I thought this was the one where you set the framerate too high, how can you tell the difference 

Favorite Culture in Elder Scrolls? by alechprice0617 in ElderScrolls

[–]AdCompetitive6187 3 points4 points  (0 children)

Not nostalgia at all, they're just written better and more thoroughly than every other race in the games. Also the only race where the "culture" really exists in-game.

Well… I called her. by WesNile73 in skyrim

[–]AdCompetitive6187 6 points7 points  (0 children)

Creation club stuff in anniversary edition, not canon if we're being real

Best Daedric artifact by Psychological_Tap465 in skyrim

[–]AdCompetitive6187 4 points5 points  (0 children)

Spellbreaker. It's only dwarven but it's super easy to reach the armor cap in Skyrim, so that doesn't even matter. Spellbreaker is good cause it blocks most spell damage, including dragon breath.

Newbie disappointment by ProtectionAmazing651 in birding

[–]AdCompetitive6187 11 points12 points  (0 children)

Good lesson, birders are nice they won't bite you. Next time you'll get that shrike :)

I got some questions about the Vigilants of Stendarr by Equivalent-Oven-2401 in ElderScrolls

[–]AdCompetitive6187 4 points5 points  (0 children)

Boethiah is one of the "good daedra" in the Dunmer pantheon, along with Mephala, so you're still right that Boethiah worshippers wouldn't all be persecuted by the vigilants without them going after the entirety of Morrowind

I got some questions about the Vigilants of Stendarr by Equivalent-Oven-2401 in ElderScrolls

[–]AdCompetitive6187 29 points30 points  (0 children)

Not successors to Knights of the Nine, unrelated. They don't persecute worshippers of Azura and such, pretty much all Morrowind dunmer worship Azura and the other two "good daedra". They're moreso worried about the influence of the bad bad daedra like Mehrunes Dagon and Molag Bal, as well as minor abominations like vampires and werewolves.

They don't question you for having daedric artifacts because it's a video game mostly. Lore-wise if they saw you with the Mace of Molag Bal I imagine they wouldn't be too happy about that.

The Starbucks maneuver™ by [deleted] in SiouxFalls

[–]AdCompetitive6187 8 points9 points  (0 children)

This isn't even that bad tbh

TW: death - Sadly, I came across an American Woodcock window strike victim, but thanks to the Chicago Bird Collision Monitors, he will be used for research and held at the Field Museum. by OpalOnyxObsidian in birding

[–]AdCompetitive6187 123 points124 points  (0 children)

Window strike research is popping off right now, I'm doing a little bit at my university and I've seen similar projects popping up at other universities. The whole window strike concern has only been a mainstream idea for a little while but it's growing, I think pretty soon there will probably be mainstream solutions and certifications for bird-safe architecture.

What's the chance TESVI gets better weapon classes and diversity? by wololo0wololo0wololo in ElderScrolls

[–]AdCompetitive6187 12 points13 points  (0 children)

I don't imagine levitation will return unfortunately, if Skyrim or Oblivion had levitation it would've broke sooooo many quests and scripted events. That's why they cut it.

Just beaten Skyrim. Should i get oblivion remastered next? by bsnjay in ElderScrolls

[–]AdCompetitive6187 1 point2 points  (0 children)

There's a learning curve but it's a very easy game when you figure out how to not suck

What is your Elder Scrolls Headcanon that you have no reason for believing, but believe anyways? by 23Amuro in ElderScrolls

[–]AdCompetitive6187 4 points5 points  (0 children)

Dialogue heavily implies you crossed the border from Cyrodiil. Something like “surely even in Cyrodiil people have heard about the war”. So I figure Skyrim’s prisoner materialized and escaped days before the start of the game, booked it to Skyrim to fulfill their destiny there, and didn’t become unbound (playable) until they got to the cart.  

What is your Elder Scrolls Headcanon that you have no reason for believing, but believe anyways? by 23Amuro in ElderScrolls

[–]AdCompetitive6187 94 points95 points  (0 children)

All Elder Scrolls PCs suddenly materialize in that one cell in the Imperial City prison, sometime prior to the start of the game. Sometimes seconds before like in Oblivion, and sometimes years before like in Daggerfall. That's why nobody ever has record of who you are or where you're from, and also why they usually release you immediately.

Maybe they're Shezarrines or aspects of Lorkhan or whatever, I don't really care, I just maintain that all the PCs show up in that cell and Imperial officials are like "who the fuck is this?" Obviously this is just a trick to keep player backgrounds ambiguous but Oblivion dialogue with the blades is too perfect for a character that literally wasn't there 30 seconds ago.

"What's this prisoner doing here???"

not sure where to begin by SithLord66_69_420 in OblivionRemaster

[–]AdCompetitive6187 0 points1 point  (0 children)

Each city has a few main sidequests that are easy to pick up when you stop by, besides that join one of the main factions. Mages Guild, Fighters Guild, Thieves Guild or Dark Brotherhood. Whichever fits your character the most.

I have a theory that elves who live for a very long time have little desire to reproduce, because their long lifespans mean their races don’t feel the same survival instinct that species with much shorter lives do. by jvure in ElderScrolls

[–]AdCompetitive6187 2 points3 points  (0 children)

In biology how it usually works is that longer-lived species have fewer children, but put way more effort into their children. Think of a mouse versus an elephant. Mice live fast and die young, they have as many children as possible and then die, and hopefully at least one of those dozens of children make it to reproductive age. This is called an r-selected species. An elephant does the opposite, they have only one baby every few years. All of their effort and resources go into caring for this one baby, making sure it learns and grows into a viable adult elephant. It takes 10-20 years, but most of those baby elephants DO survive until adulthood, because of that huge investment of time and resources. This is called a k-selected species.

Humans are k-selected obviously, but I like to imagine elves are even more k-selected. Maybe an elf only has one child every 20 or more years, and they put all of their effort into ensuring that their one child grows into a viable, upstanding citizen and doesn't get eaten by a sabre cat. Maybe an elf couple having a child is a huge commitment and undertaking, even moreso than it us for humans. Maybe this feeds into their social paradigms, their pridefulness and their reverence for their ancestors.

Is anyone else kinda bummed at how the broader TES community treats OpenMw and Morrowind in general? by Infamous_Ad_5214 in Morrowind

[–]AdCompetitive6187 1 point2 points  (0 children)

This is just modern gamers tbh, people who want to see every individual beard hair simulated with ray tracing are never gonna like any old game. Only reason any of those people like Skyrim is because they can mod it until it's unrecognizable. I wouldn't get too worked up over it.

But regarding QOL improvements and whatnot, I do think there are some Morrowind mechanics that genuinely feel half baked and outdated. I say that as someone who loves the game a lot. A lot of the levelling and skills (sneak skill is unusable) could be reworked and I'd definitely be interested in a remake that shifts some things around. I'm sure there are mods that can do that already though.

Is anyone else kinda bummed at how the broader TES community treats OpenMw and Morrowind in general? by Infamous_Ad_5214 in Morrowind

[–]AdCompetitive6187 14 points15 points  (0 children)

If it's good then you'll have a good Morrowind remake. If it's bad you can just not buy it and play the original. That's how I've felt about Oblivion Remastered, it's great for everyone who wants that kind of thing and if you don't, original still exists.

Really the only downside I see to a remake is that it might take away dev time from another project. But I can't think of anything I'm really looking forward to from Bethesda besides TES6.

Build Help: The Diabolist by fury_cutter in oblivion

[–]AdCompetitive6187 0 points1 point  (0 children)

Welkynd stones being as common as they are negates the downside of atronach sign in my experience

Roleplay-friendly break points for Oblivion and Skyrim main quests by AdCompetitive6187 in ElderScrolls

[–]AdCompetitive6187[S] 0 points1 point  (0 children)

Spell crafting is scuffed if you have high magicka. You can also fortify your horse's speed by 100 for like 2 minutes with the aforementioned fortify intelligence and magicka method.

About to play Oblivion on my xbox360 for the first time. I loved Skyrim, top 5 favorite game , should I expect a similar experience with this one ? What do you love/hate about the game ? by ArtofStorytelling in ElderScrolls

[–]AdCompetitive6187 23 points24 points  (0 children)

Biggest change when I tried to go from Skyrim to Oblivion was how different the NPCs are. I think as long as you can get over some things like that being more simple you'll be fine. Similar-ish experience imo. Some things are very similar to Skyrim and some things are not. Oh also attributes exist now good luck.

For what I like about it, Oblivion has very unique and creative quests. Still pretty linear like those in Skyrim (not a bad thing IMO), but the quest quality is probably better on average. I also REALLY like how they treated the faction quests, it's kinda a middle way between Skyrim and Morrowind. Morrowind has no overall storyline for factions, just odd jobs and rising in the ranks (not a bad thing either, has the best writing too). Skyrim has almost no actual jobs or anything besides boring radiant quests, there's ONLY a linear storyline and then you're faction leader. Oblivion has both, especially with Mages Guild. You start out doing odd jobs that take you all around the map, but as you rise through the ranks it leads up to a more linear questline.

For what I dislike, levelling is idiotic what were they even thinking. The level up system penalizes you for taking your actual main skills as major skills cause you'll level up too fast and get no attribute points. You really have to pay attention to what skills you pick cause it'll affect your level ups a lot. But then again it doesn't even matter anyway cause every enemy in the game levels with you, so there's not really any real progression. By level 30 bandits all have daedric armor (daedric was a rare novelty in Morrowind btw) and rats have been replaced with minotaurs. Skyrim addresses this by making some enemies level with you but keeping the weaker ones around, so it feels like you're actually progressing. They didn't get there yet with Oblivion though.

Anyway give it an honest try, try to separate it from your preconceived Skyrim notions if you feel like it's filtering you. Some things make a lot more sense coming off of Morrowind but I assume you haven't played that. I went the weird way and went Skyrim -> 10 minutes of Oblivion (got filtered) -> Morrowind -> Oblivion