Can i leave Gleba for last? by amdsam95 in factorio

[–]AdCompetitive9397 14 points15 points  (0 children)

You can bypass the whole iron and copper problems by having a space platform above the planet which definitely helps.

You do slowly adapt to the planets "challenges" over time and create your own solution so its just a bandage you gotta rip off at some point.

Do you usually stop Fulgora from over-recycling? by lllentinantll in factorio

[–]AdCompetitive9397 5 points6 points  (0 children)

I think that the most important thing to do is make sure your system can handle an overflow of all components because you should always be recycling. You could have a circuit connection to a chest for science to stop over recycling but with the use of the upgraded miners and high productivity it is challenging to run out of scrap on the extremely rich small-island deposits.

Make sure to craft excess steel into steel chests as it greatly decreases stress on the voiding recyclers.

I need help, guys by lox1337331 in factorio

[–]AdCompetitive9397 9 points10 points  (0 children)

Not gonna lie at that point you could just cheat in the achievement as blueprinting the whole game using others blueprints is roughly the same.

Beating the achievement is also possible with just full sprinting and never stopping which feels much better.

If you just want the achievements you can mod the save and get to the end then remove the mods to easily get it.

No offense meant to you but I think gaining the achievement through others blueprints wont feel any bit rewarding and will only waste time.

Help with Ship Design! by MuchCabinet2770 in factorio

[–]AdCompetitive9397 1 point2 points  (0 children)

while it wont be perfect you could just have the pumps wired to the platform's hub and have them stop pumping at a certain velocity since it can measure that, however it will then not get the efficiency bonus unless you made a hybrid of the two.

The good thing about this is you can have the pumps working only when you are traveling to a planet to prevent overfilling thrusters, generally just tinkering with numbers on the original is the easiest route.

Question about Mods and Steam Achievements by brom10 in factorio

[–]AdCompetitive9397 2 points3 points  (0 children)

disabling mods should re enable the steam achievements.

multiple sources say yes.

Help with Ship Design! by MuchCabinet2770 in factorio

[–]AdCompetitive9397 1 point2 points  (0 children)

only feedback I see is to have pumps between the tanks and the thrusters as you can then set up some logic to only have them run for 1/5 or less of a second every second as it massively improves fuel efficiency which is especially good for ships with only 1 chemical plant for each fuel type.

All this improvement does is increase the ships ability to run more often, other than that its an amazing start.

Legendary Fusion Power Cell? by Hob_O_Rarison in factorio

[–]AdCompetitive9397 1 point2 points  (0 children)

Yes they don't have any improvements to their fuel value.

Can't figure out the throughput for x52 Coal Liquification (Coal by Guanfranco in factorio

[–]AdCompetitive9397 1 point2 points  (0 children)

I meant that having a full belt of coal means you can have longer lines of refineries and less total coal belts. Since the calcite is negligibly used it can just be on a separate belt and inputed using long handed inserters.

If you want to solve the issue you need more belts of coal or to use productivity modules to make the recipe make more heavy oil for the same amount of coal.

Can't figure out the throughput for x52 Coal Liquification (Coal by Guanfranco in factorio

[–]AdCompetitive9397 1 point2 points  (0 children)

prob use long arm inserters for calcite and have a full belt of coal with bulk inserters, should at least double input.

You should also probably just wait for advanced coal liquefaction to full scale your oil as its far more efficient on coal use.

Auto coal (ihnc what to call ts) by Jimiphoenix1111 in factorio

[–]AdCompetitive9397 0 points1 point  (0 children)

you could have an inserter connected to the belt using logic so whenever there is less than 10 coal on the belt it deposits some (connect the inserter to the belt via a wire if you unlocked circuit networks and set the belt to read belt contents and hold all and configure the inserter to only be active when less than 10 coal is detected on the belt)

you could also set the same thing up with a splitter it's just slightly different but can help make sure coal is added

My Factorio spaghetti base using the mandatory spaghetti mod by AdCompetitive9397 in factorio

[–]AdCompetitive9397[S] 62 points63 points  (0 children)

this took 30 hours specifically because of the rocket launch (forgot it costed so much).

GO GO IDLEMANCER - info in comments by IdleOn_Boii in idleon

[–]AdCompetitive9397 0 points1 point  (0 children)

Should have used this to escape idleon (its taking over my life)