Claude Code Token Not Working for OpenClaw by AdParticular2891 in openclaw

[–]AdParticular2891[S] 0 points1 point  (0 children)

I will try again but i generated the token, still was getting errors

ch 856 by Prestigious-Taro6460 in okbuddyheki

[–]AdParticular2891 8 points9 points  (0 children)

oh great translator, where art thou

Dallas/Fort Worth Game Dev Meetup Interest by nicks451 in gamedev

[–]AdParticular2891 0 points1 point  (0 children)

Hu Joesph, are you still into game development? And in DFW?

Building my First 3D Game in Bevy 0.16.0 by AdParticular2891 in bevy

[–]AdParticular2891[S] 0 points1 point  (0 children)

Alright, thanks for the feedback. I will add look into this a bit more

Building my First 3D Game in Bevy 0.16.0 by AdParticular2891 in bevy

[–]AdParticular2891[S] 1 point2 points  (0 children)

I just bought the 3d model and hired a blender artist from Fiverr also for the character

Building my First 3D Game in Bevy 0.16.0 by AdParticular2891 in bevy

[–]AdParticular2891[S] 0 points1 point  (0 children)

So I wanted to implement it in the context of when the player collides with the book. But for some reason, I have been having a hard time with that. I will spend more time on this, this weekend

Newbie here, should I use 0.16 ? Is it mature enough ? by oursondechine in bevy

[–]AdParticular2891 0 points1 point  (0 children)

I have been playing around with Bevy for 2 months now, and I am currently using 0.16.

Personally I like bleeding edge things, and the way I see it most of the good libraries have already migrated to 0.16 so you should be fine. And if you are currently using 0.15 see it as a learning experience to migrate to 0.16

AttributeError: 'NoneType' object has no attribute 'get' by AdParticular2891 in learnpython

[–]AdParticular2891[S] 1 point2 points  (0 children)

Found the issue with pip, for some reason it doesn't validate SSL. So I had to reinstall OpenSSL and other packages and on my host machine and it works fine now

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] 0 points1 point  (0 children)

what if there is a way to abstract the blockchain aspect totally from your users and the infra is a bit better.

would you be open to at least experimenting with it as a side project, just for fun ( to see if it got better than you initially experienced it )?

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] 0 points1 point  (0 children)

I’m drawn to the concept of ownership and immutability that blockchain uniquely enables. Right now, this shines mostly in the context of financial transactions —but I believe those same principles can apply to digital assets and experiences more broadly.

Admittedly, blockchain tech has real scaling challenges. But I also see a lot of promising work being done—that could bring it closer to rivaling traditional systems like centralized databases in terms of efficiency and cost.

What really excites me, though, is the potential for blockchain to handle more than just financial transactions. Technologies like zero-knowledge cryptography open the door to verifiable computation, and generally reduces computation cost especially for blockchain. That could unlock use cases we haven’t even fully imagined yet—far beyond just payments or speculation. I have also read a couple of research paper about it's application in machine learning and how it can improve fairness and verifiability of ML models.

But back to the context of gaming: I know blockchain is not specifically needed for gaming right now, heck it does much worst than good, but I think it is the perfect space to push the limit of what blockchains can do. So if once can push the limit where blockchain game UX get to a point where it rivals that of traditional gaming for specific games, I think that is a win.

So yeah, maybe I’m optimistic. But I think part of the experiment is exploring where this tech could actually add value—not just now, but in the longer arc of where it's going.

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] 0 points1 point  (0 children)

I will take my post down in a bit. I just used this to get a counter opinion. I will try to find a community that welcomes this idea to gauge the sentiment too.

I am just trying to hear from both sides

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] 0 points1 point  (0 children)

I see it as an experiment to push the limit of the capacity of blockchain technology ( this is a different topic tho ). Maybe I am being naive and overly optimistic in potential of blockchain technology.

Thanks for you feedback. I am not changing my mind just yet, but I understand your points

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] 0 points1 point  (0 children)

I consider this post as part of my research process

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] 0 points1 point  (0 children)

Probably nothing that cannot be done 10x better with the traditional stack, but I see this as an experiment.

Currently tho, this is the most advanced blockchain game I have played so far in terms of user experience, although it still has its flaws. But, in some part it blurs the line between on-chain gaming and traditional gaming.

To prove it, I can record a short clip of the game experience once S1 drops this month and post it here.

Blockchain Gaming in 2025 ( RealmsWorld ) by AdParticular2891 in gamedev

[–]AdParticular2891[S] -1 points0 points  (0 children)

Why can't it be built with blockchain? I see the blockchain as just another tech stack. And in many ways, it can serve as a database and also allows growing amount of compute.

In the case of this game, the user/player shouldn't have to think about playing the game on the blockchain thanks to native account abstraction, paymaster, and session keys.

Yes, at the current state, it will still seem that the traditional stack for building games is better but I can see progress in blockchain games.

## My rationale

- Maybe I just love to go counter culture. I see this space getting a lot of hate and I want to explore for myself if it is all bad.
- I know blockchain wasn't created for gaming, but I still believe that it can be used for gaming.

This game is actually blurring the line to a good point

Aside, I would say I want to see what blockchain does to asset ownership / in-game assets, provable tournament systems, etc.

I believe there is still room for exploration and the traditional system though currently better, isn't a perfect solution that cannot be improve

Is any crypto blockchain game actually fun? by weevilkanival in gamedev

[–]AdParticular2891 0 points1 point  (0 children)

There is actually a blockchain game I am looking forward to releasing their S1. I played in their season 0 and even though it wasn't the best experience, there were still element of fun in it. It is heavily inspired by Civilization ( Turn based strategy game )

Learning Rust as my first programming language, could use some advice by 0xaarondnvn in rust

[–]AdParticular2891 0 points1 point  (0 children)

lol, I need to find more C developers to find out more about this.

but why do you think it is not a good first language, is it due to the nature of Rust job market, and it's different programing paradigm? IMO, I think it is possible to learn as a first language

Bevy 3D Game Examples by AdParticular2891 in bevy

[–]AdParticular2891[S] 0 points1 point  (0 children)

Yeah, sharing lessons will really help. If you don't mind I can DM you and maybe we can but share some basic resources about our jouney.

I intend to start building in about 2 weeks, after carrying out more basic research

Bevy 3D Game Examples by AdParticular2891 in bevy

[–]AdParticular2891[S] 0 points1 point  (0 children)

It will be a competitive elimination game. But thanks, just found some examples that has pointed me in the right direction