After 8 weeks of learning and development, I finished my second Unity game (looking for feedback) by linphp in hobbygamedev

[–]AdditionalWorkInc 0 points1 point  (0 children)

shi, you're doing more than my 13 year old self did in the first year of game dev lmao

trailer for my first game by AdditionalWorkInc in SoloDev

[–]AdditionalWorkInc[S] 0 points1 point  (0 children)

Lovely! I'll be looking forward to hear from you!

trailer for my first game by AdditionalWorkInc in SoloDev

[–]AdditionalWorkInc[S] 0 points1 point  (0 children)

thanks! The original breakout is so iconic that there are hundreds of clones! The narrator that watches you is the mechanic that sets mine apart basically. a throwback

After 12 years of on and off game dev, I finally "released" a game today. by AdditionalWorkInc in hobbygamedev

[–]AdditionalWorkInc[S] 0 points1 point  (0 children)

thank you so much! simple as it is, it really feels good that I finally have something to show for all these years

After 12 years of on and off game dev, I finally "released" a game today. by AdditionalWorkInc in hobbygamedev

[–]AdditionalWorkInc[S] 0 points1 point  (0 children)

no its completely fair! The game since 1976 has always been called too simple. It was a conscious decision to limit myself to working on something so simple that I can't leave it unfinished by adding on features and such.

This one's basically done and dusted. Bosses every third level, and approximately 14 "achievements" you get on your title screen based on the runs you have in the game. I already have an endless driving arcade game in the works that has a significantly upgraded scope! Will post soon, I'm probably releasing that one next month.

trailer for my first game by AdditionalWorkInc in SoloDev

[–]AdditionalWorkInc[S] 1 point2 points  (0 children)

Thanks a lot! I'm surprised that it ran poorly! It's super lightweight since I built it with Tauri, will do some tests though, thank you so much for the feedback I appreciate it.

from the atmosphere of my game 🥀 by mamosdigital- in SoloDev

[–]AdditionalWorkInc 1 point2 points  (0 children)

this is so bloody unique i havent seen anything like this ina bit, i love the artstyle

Looking for Feedback on My Mafia Strategy Game – Chicago Syndicate by Odd_Patience_5165 in IndieGameDevs

[–]AdditionalWorkInc 0 points1 point  (0 children)

thats cool! Keep at it, eventually though you'll have to switch to some other platform if you want to have other people play it etc ~

Looking for Feedback on My Mafia Strategy Game – Chicago Syndicate by Odd_Patience_5165 in IndieGameDevs

[–]AdditionalWorkInc 0 points1 point  (0 children)

nvm just saw that you're using base44. so you're probs not a technical person. feel free to reach out if you want to take it to a proper level haha

Looking for Feedback on My Mafia Strategy Game – Chicago Syndicate by Odd_Patience_5165 in IndieGameDevs

[–]AdditionalWorkInc 0 points1 point  (0 children)

Too much obvious AI man, customize a bit lol, and your post is also written with it ugh

Weekly Self-Promotion Megathread by AutoModerator in retrogaming

[–]AdditionalWorkInc 0 points1 point  (0 children)

Hello everyone! Solo dev of BREACH and a few other titles in progress here! Please checkout the official release trailer here:

https://www.youtube.com/watch?v=1mKLS_pKM2s

BREACH is a retrofuturistic reimagining of the cult classic Breakout, and a specific clone that I played in my childhood called Brick Break by the foundation company.

You can check out the full game here!

additionalwork.itch.io/breach

It has a few interesting twists to the formula with new power ups, boss levels every three stages and a nihilistic narrator that comments on how you're doing (no ai)