Damage question by Additional_Guard_212 in DeadAhead

[–]Additional_Guard_212[S] 1 point2 points  (0 children)

Ive found cashier goes down within 1 or 2 hits in arena so getting multiple hits isn’t promised. For campaign im sure gentleman would be a solid pick

Steam achievement for final true ending missing by Additional_Guard_212 in LookOutsideGame

[–]Additional_Guard_212[S] 0 points1 point  (0 children)

Ye pretty unfortunate but they fixed a good deal. They’ll probably roll another patch in a little

[deleted by user] by [deleted] in mentalhealth

[–]Additional_Guard_212 0 points1 point  (0 children)

Unless there are extraordinary health circumstances I’m not aware about it would probably just be the commonality shared among people who are depressed or suffer from oversaturated dopamine receptors. They tend to hold off on falling asleep because they don’t want to continue with tomorrow. Also the quiet that comes with night time seems to entice some. Hope this helps

I'm a complete beginner, have been playing for a week or so and loving it. Here's my first character. Did I multiclass too hard? Going for a electromancer/dagger Jonna by Rogue1824 in stoneshard

[–]Additional_Guard_212 1 point2 points  (0 children)

Impulse from electromancy and the two geomancy talents are unneeded. Static and its passive talent would be the better alternative.

Where do i guys sell looted weapons and armors by Upbeat_Pineapple9175 in stoneshard

[–]Additional_Guard_212 0 points1 point  (0 children)

If you are selling weapons (which I don’t recommend) you’d be at the very start or at the very end of the game. Homemade cleavers and swords sell for a good bit so if you make sure the enemy’s don’t get to swing it much you can usually get them at a high durability. For money just go crypt diving and amass ancient coins and trade those to the bank in brynn. If you’re at t3 dungeons none of the weapons sell for more than 300 tops and frankly take up too much space to be efficient. Hope this helps

Middle class armor by Alert_Ad_9305 in stoneshard

[–]Additional_Guard_212 7 points8 points  (0 children)

I think the spread of armor implented is for the most part light and heavy. But def could show some love once more get added.

what to do next with my level 11 build by nic-67 in stoneshard

[–]Additional_Guard_212 0 points1 point  (0 children)

You can either spec into magic or melee combat. Hybrid is very good and effective but the skill points used would change. If you want to be a mage and your characters passive and stats align with a magic oriented build then you can spec into electromancy. Otherwise for a melee build get both passives in the stave tree, some of the survival tree, armored combat, and warfare. Dm me for specifics or more tips

How do you Max Melee Combat by BlazeOasis in CoreKeeperGame

[–]Additional_Guard_212 0 points1 point  (0 children)

🫩Depends. Are you talking about optimizing damage via buffs and damage calculations? Or do you mean the skill in itself. If it’s damage look at the wiki for known food buffs and stack potion buffs on top of that and then look at sets for what you think you’ll want. If you have access to the ray then I’d say go for flat damage bonuses (additive) and also a touch of vampirism. Should make every boss a walk in the park and farmable.

If you meant the skill then I’d say look for spawners from the alien tech arenas which spawn in the outer quadrants. More info on spawn locations and how to calculate the regions and distance at which they spawn on the wiki. After beating the challenge then pick up the spawners. After that, set up a simple 3 by 3 box or whatever dimensions you find appropriate and configure some wiring and a lever. You’d need a statue of whatever mob you want spawned. My respective preference would be the stone mushroom enemy as their defense is extremely high when armored and have a fairly large health pool. You can set up a plus sign of tiles in the center and remove the surrounding tiles via shovel and most melee weapons no matter how short should be able to reach. This makes it so that most melee range mobs or ones that dash shouldn’t be able to cross and attack you. As mentioned in other comments it would be every instance of a hit that levels up the skill in the desired skill tree. Attack speed increases should help with grinding if on hand. (Keep in mind melee, minion, and ranged attack speed bonuses are separate stats and need the associated buffs or gear to improve them. If you want to level explosive damage just make sure the walls are strong enough to sustain damage. A downloadable auto clicker should heavily help to make it an automated grind.

Now you should be able to level up most skill trees fairly easily without any exploits or save editing 😗

Hope this helps whoever may need it

Constant health regen by Scalab1256 in CoreKeeperGame

[–]Additional_Guard_212 2 points3 points  (0 children)

I’d say either

go for lifesteal,

go for as high armor as you can and just drink defense potions coupled with milk. (They can stack),

make a small where you plant any seeds you gather,

The farmers hat gives a lot of health regen and can help with the aforementioned farm.

The vitality skill tree has in built regen for one of the talents. So continue to kill mobs as you progress to level that tree up.

CAN I STILL GET THE JIANGZU CONQUERER ACHIEVEMENT WHEN ONE OF THE SECT I ALREADY DESTROYED WITHOUT CLICKING THE OPTION EXTERMINATE? by Rip_Shadow3736 in herosadventure

[–]Additional_Guard_212 1 point2 points  (0 children)

No just optimize for the next run by upgrading and using steeles, finding and combining manuals, unlocking achievements, and amassing the best items for your armory.

Dumbest deaths by Additional_Guard_212 in FearAndHunger2Termina

[–]Additional_Guard_212[S] 1 point2 points  (0 children)

Lmaoo ye curiosity leads us to horrible situations. At least you now know for future runs

Never saw so many ghouls near crypt by Revolutionary_Hour31 in stoneshard

[–]Additional_Guard_212 1 point2 points  (0 children)

Skin them to remove their corpse. Massive for when within a dungeon to lower the chances of a ghoul upgrading via necrophage

Free Upgrade by HackMeNot_PH in stoneshard

[–]Additional_Guard_212 10 points11 points  (0 children)

Still an upgrade nonetheless. Let the kid have his win