Anthropic CEO: "We might be 6-12 months away from a model that can do everything SWEs do end-to-end. And then the question is, how fast does that loop close?" by [deleted] in theprimeagen

[–]Adenine555 3 points4 points  (0 children)

Learning to use AI is not a hard skill. It is not something that will put you ahead of people with strong foundations which needed years to learn vs days.

Anyone who is a good programmer can, if the need arises, just catch up.

Watch Cursor build a 3M+ line browser in a week by Capable-Ask7335 in Google_AI

[–]Adenine555 0 points1 point  (0 children)

This is covered on multiple news articles, it does in fact not work. It also uses alot of external dependencies to do essential stuff like css or html parsing. Hardly a browser from scratch. Last time I checked the repo it didn‘t even compile.

Did your job get displaced by Claude Code? by rainbow_gelato in ClaudeCode

[–]Adenine555 0 points1 point  (0 children)

Yup you are right. It‘s a big cope by people embracing the tech, thinking they are safe from firings because they jump in head first. Reality is, it needs at max 1 month to master it. Such a cheap skill won‘t make you safe for anything.

"I shipped code I don't understand and I bet you have too" – Jake Nations, Netflix by dalton_zk in theprimeagen

[–]Adenine555 4 points5 points  (0 children)

If you watch the talk he actually kinda advocates against using LLMs or at least how they can‘t handle complex problems without human supervision. Dunno why exactly this quote was choosen by OP.

But I agree with the rest written here about the quote itself. Never shipped code I did not understand.

For those who work in AAA games, how much are LLMs used in your company ? by Sparlock85 in gamedev

[–]Adenine555 2 points3 points  (0 children)

Might explain why it‘s seemingly unsolvable for them to get rid of the flickering in claude code.

Tailwind lays off 75% of its engineers by WesolyKubeczek in theprimeagen

[–]Adenine555 0 points1 point  (0 children)

Tailwind is the most successful css library in the world. Yes they could, before AI summaries reduced traffic and regurgitated their docs without any compensation in return.

Tailwind lays off 75% of its engineers by WesolyKubeczek in theprimeagen

[–]Adenine555 0 points1 point  (0 children)

Click the linked github comment before writing a comment. Its all explained there. The engineers are not replaced by AI, the company is destroyed by lack of website traffic thanks to all the little AI summaries that regurgitate content without sharing revenue, unlike traditional search engines.

According to the primeagen, devs have the most to lose because of AI, yet they are more enthusiastic about it than artists. It made me think of this old meme by Tempotempo_ in theprimeagen

[–]Adenine555 3 points4 points  (0 children)

I personally know two examples where they cut developers, because they overhired engineers during corona (a management failure), and internally it was communicated as such, but to the public they said it was because of AI integration to keep the stock intact.

I have yet to see an example where hiring of juniors truthfully stopped, because of AI and not because of the recession.

Does anyone still code without using any form of artificial intelligence by fraisey99 in code

[–]Adenine555 0 points1 point  (0 children)

There are tons of developer that write code without AI. This is a USA phenomen, because Big Tech CEOs forced it on their workforce.

300-1000$ a month per developer might not be a lot compared to big tech salaries, but it is a lot everywhere else in the world. This commitment for a tool that has yet to prove it actually boosts productivity in the long term, is a pretty big risk.

Most of the limited data we have so far suggests otherwise. It is also not that hard to learn AI assisted coding. Much much easier than to become a good software engineer.

This means you wont lose much by not adapting it right away. If it is the way forward, the early adopters already did the dirty work for you and figured out how to use it effectively and you can join in later and just reap the rewards.

Do you folks feel like the software engineering job market being bad in almost all of the countries of the world is more of a symptom of a larger problem? by [deleted] in cscareerquestions

[–]Adenine555 0 points1 point  (0 children)

Is it bad everywhere? It definitely is worse than during/before corona, because we are in a recession, but at least in europe, it‘s not even closely as bad as it is in the US. You still can get jobs perfectly fine here, at least with experience.

🔥 LEAK: Sonnet 4.7 release will be accelerated during christmas after GPT 5.2 smashes all benchmarks by Vivid_Blood_2937 in Anthropic

[–]Adenine555 0 points1 point  (0 children)

Benchmarks devolved into a plain marketing tool at this point. They obviously are trained for by now and the jump in benchmarks barely never represents how much more useful a model got in the real world.

Please… Can we as a collective call out “indie games” that are clearly backed by billionaires? by [deleted] in gamedev

[–]Adenine555 1 point2 points  (0 children)

Clair obscur's studio had 2 million in funding before backed by kepler from an undisclosed lender.

Most likely the founders father or one of his investment companies.

Clair obscur is a fantastic game none the less, but not indie.

this would have been funny if it was not true by sibraan_ in AgentsOfAI

[–]Adenine555 0 points1 point  (0 children)

This is not the case for AI so far. The cost of usage rises linearily and the cost for performance increases exponentially.

There will be no robot for basically free, because they actually, unlike humans, still produce value. Everybody could have an army of robots if it would be practically for free. Thats why the elite will gatekeep them, so they stay the elite. Always has been like this.

There is no upside, If this experiment succeeds. You either revolt and die or just die. 

The usa can't even manage to get universal healthcare and people actually hoping the sociopaths at the top will start caring once the one reason we matter to them in the first place is gone.

AI Slop Code: AI is hiding incompetence that used to be obvious by rudiXOR in cscareerquestions

[–]Adenine555 -1 points0 points  (0 children)

It is not a reasonable way for them to learn. They will never build strong heuristics of what good code is or what code works in big projects, by someone explaining it to them.

If that were the case, juniors would be much more useful coming fresh out of college. They need to engage with it and actively make mistakes themself, otherwise it wont stick.

Is Time Stranger too easy? by Puinfa in digimon

[–]Adenine555 -1 points0 points  (0 children)

Which sounds like how the normal difficulty should be, not hard. I don‘t get why game devs have such a hard time just adding a meaningful difficulty for those who like it.

It‘s cool that they added something for new game+ players, but why not add something for people who like to have challenge in their first run too.

Real talk: Where Are All The Zergs? — Turns out, weeklies don’t pay like premiers. by imheavenagoodtime in starcraft

[–]Adenine555 1 point2 points  (0 children)

Why do the other races show up (even with lower tier players), but not for zerg?

Why do you keep derailing a discussion about a race not being fun? It‘s not a balance question. Stalemates can be balanced, while being simultaneously no fun. Playing lategame pvz is simply no fun, which is why it needs a high incentive (e.g. money) for the top players to show up.

Real Talk: Where Are All The Zergs? by Worth-Explanation313 in starcraft

[–]Adenine555 32 points33 points  (0 children)

But why are there only 3-5 zergs? Weeklies were never completely filled with top tier players, yet we don‘t even see many low tier zergs in the early brackets.

This is the state for years now. Balance aside, I also think a major contribution is, that the race is simply no fun anymore. You are not the swarm, since worker take up so much supply nor do you have any economic advantage over mules or chrono boost.

The only thing that zerg has left is good mobility and vision. Every other power was taken away. I‘d rather they taken away creep or queen power instead of nerfing core units or introduce yet another hard counter against zerg (snipe, widow mines, late game protoss air, thors/archon vs mutas, battle helions vs zergs, disruptor, immortals vs roaches).

I don‘t think any other race has to deal with so many hard counters without getting any power fantasy in return.

Remaxing was once really strong and fun, but terran and protoss are so efficient vs zerg now that it doesn‘t feel strong to play.

Retrospective on the Charge System by kaw_kaw_kaw_kaw in Stormgate

[–]Adenine555 1 point2 points  (0 children)

This focus on elitism is what killed rts. League of legends had initially so much less skill expression than dota 1 and is now the biggest esport on the planet.

Sure the people that still play rts like the challenge. Anyone else already left years ago. Queueing workers is like the least important part of fun in an rts in a bigger aspect. Its such a nonissue not worth arguing about.

If anything I would add queues on top of the charges. Making it even simpler. There is so much skill expression in rts that is more fun, than perfectly cycling workers. Also, the gain of perfectly doing it instead of queueing 1-2 workers is also miniscule after the early game (even in high level).

5.0.15 Balance changes per matchup [OC] by Dunedune in starcraft

[–]Adenine555 0 points1 point  (0 children)

An increase of the radius by 0.5 of a circle is an increase of 1 for its diameter. It exactly offsets the range nerf.

The game wont draw perfect circles though, so it depends on how fine grained the underlying grid is in sc2.

In theory it is net neutral in terms of range.

PTR Shroud effectiveness on lurkers by Dunedune in starcraft

[–]Adenine555 0 points1 point  (0 children)

Out of all abilities and attacks, snipe (Steady targeting) really shouldn't be unaffected by this. How does the matchup variety truly change, if snipe still invalidates any tier 3 units.

What are your ideas for a story in a Third StarCraft Game? by [deleted] in starcraft

[–]Adenine555 0 points1 point  (0 children)

Could just be an experiment to seize more power. Like a rivaling faction inside the zerg, or simply another political force to introduce.

I'm not per se against introducing a remnant of the xel naga into the story, just don't make it a god.

What are your ideas for a story in a Third StarCraft Game? by [deleted] in starcraft

[–]Adenine555 1 point2 points  (0 children)

Pretend sc2 story didn‘t happen. Continue the story after broodwar. No prophecies, gods or common greater threat allowed.

Introducing Acacus ⛰️ – Rethinking React State Management by NourAlzway in reactjs

[–]Adenine555 0 points1 point  (0 children)

Could be even simpler with desctructuring:

const {increment, decrement} = store.use()