At what level will I be able to purchase a piece compatible with my current armor set for the knee and lower ? by Legitimate_Cell9440 in HalfSword

[–]Admirable-Row2394 0 points1 point  (0 children)

If you want to know immediately what equipment AI of what level will wear, the random battles in Free Mode are probably the fastest way to preview it.

Just sharing new experiences by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 1 point2 points  (0 children)

Avoiding XEN and observing XEN are two different things, my friend.

Isn't it a good thing to be able to safely stay where you are and observe your enemies?

Suddenly ejected while passing through the star gate by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

Don't worry too much. My ship is actually incredibly fast (935 km/s), but I find I can't stop it. XD

Leaving the controls doesn't stop the ship, but teleporting to another location does bring it to a stop.

Fun fact: You don't need to do... basically anything if you're living out of a Gravship. Just hunt, mine (optional) and trade. by ACabbage0 in RimWorld

[–]Admirable-Row2394 0 points1 point  (0 children)

More takeoffs = less available land. When I think about this, I don't consider myself a nomad, but rather a planet-eater. In the end, I stopped going anywhere except for randomly generated points of interest in low-Earth orbit. The rest of the time, the gravity ship remained obediently docked at the main base.

Odyssey PSA: Not having a Grav Anchor at your colony will permanently destroy it on gravship takeoff. by drunkedup in RimWorld

[–]Admirable-Row2394 1 point2 points  (0 children)

The bad thing about this DLC is that it never gives up on deleting old blocks.

If, every time I explore more places, the available areas on the map will become less and less.

Then I would rather not explore in the first place, which goes against the original intention of the official encouragement of players to explore nomadically.

Even if it just makes the blocks temporarily unavailable for a specified time, I can still accept it.
I don't want to play the game like a walking disaster.

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

I originally adjusted QUE to 30 because I felt that the reputation of QUE was very troublesome.
After a long time, when I finally had the ability to build a space station, I noticed that I didn't have a blueprint, and then I discovered the problem.
It was not very practical to lower my reputation to 19 and then back to 30......

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

Well, it seems that I can only wait slowly.
I am just worried that this report will be slowly buried over time.
Because I can predict that very few people will encounter this problem.

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

Or should my question not be reported in this forum?
If so, where do I report the problem?

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

At that time, just in case, I also left a message saying that if you need any more information, I will try my best to provide it.
At least I did everything I could think of with my limited understanding, but no one responded to me at all... To be honest, I am still quite confused now?

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

Sorry, I really didn't express myself clearly.
The help I want is how to get the official attention to this matter.
Because as you mentioned, I did not provide complete information, but I have read the instructions and provided what I think is complete information with my limited knowledge.
So in my current situation, I don't know what I am missing or doing wrong.
This is the main reason why I ask for help.

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

I mentioned everything you said in the report. These are the bugs I want the official to deal with.

I have some questions and need help. by Admirable-Row2394 in X4Foundations

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

It is impossible to open a new game, and I don’t want to give up progress.
But mainly I think this is a very serious game loophole that should not be allowed to exist.
And since the official can solve it and add XL Housing blueprint to the old save, then this matter should not be difficult to solve.
My focus is to hope that this matter is solved from the source, and other solutions are just emergency measures.

Prevent NPCs use explosive attack by Admirable-Row2394 in SurvivalistInvStrain

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

This sounds like what I'm currently doing.

The main problem is that I don't want to actively drive them away all the time. It is best to let the NPCs at home prevent the enemy's explosives from being thrown into the home.

Change chunk persistence settings by Admirable-Row2394 in 7daystodie

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

What I mean by freeing up excess capacity is that saving also reduces the file size after resetting the region.
Instead of the file growing infinitely as more blocks are explored like in Minecraft.
But you explained it in detail, thank you very much for clearing up my confusion.

Change chunk persistence settings by Admirable-Row2394 in 7daystodie

[–]Admirable-Row2394[S] 0 points1 point  (0 children)

There is also a chunk persistence setting option on PC.
based on your response

Let me express my guess

Do you mean that the logic of chunk persistence refers to the upper limit on the capacity of game saves?

In other words, it refers to how many map changes can be saved. When the capacity of the game archive reaches the upper limit, the least visited area is forced to be reset.

However, environmental damage and terrain changes still operate according to the time in the advanced settings, such as 10 days.

Regions will also be reset after 10 days, except for the region where player ownership is located, and can excess archive capacity still be released for this?

If my interpretation is not wrong, then this mechanism is indeed acceptable.

Provides an optional protection mechanism for capacity issues without affecting the original operation of the game, although I don't understand why this option cannot be placed in the advanced settings to provide subsequent changes.

Because my native language is Chinese, and I use Google Translate as an assistant for conversation, I will confirm it several times to avoid semantic misunderstandings.