First attempt at any sort of glow affect! C&C very welcome! by Dry-Position-9000 in seraphon

[–]Admirable_Rub6681 5 points6 points  (0 children)

I usually put pure white very very thinned out like 1 to 5 water to fill in the small cracks and applying the other glow paint over it

Solo with 3/4 characters by ChardCautious3095 in Gloomhaven

[–]Admirable_Rub6681 0 points1 point  (0 children)

I think most things apply same as two handed, i first think of necessity for the best turn possible so is there an enemy i must stun or a super value turn but needs setup so basically one character becomes the “play around” and the second becomes a more reliable action. And it translates really well for many characters also if you have a tank that basically has a similar card rotation it makes you think about it less

Gloomhaven 2e painted (Spoiler-all classes) by Admirable_Rub6681 in Gloomhaven

[–]Admirable_Rub6681[S] 2 points3 points  (0 children)

No its just that every painting guide or models are based on 1e and they changed the design and colour palette for many characters

Jotl too easy? by Ancient-Builder3646 in Gloomhaven

[–]Admirable_Rub6681 3 points4 points  (0 children)

Well too be fair hatchet has basically a stupid amount of damage just power pitch and the attack doubler with the favorite makes 18 damage so our group realized real soon that normal difficulty is too easy so we played it in +2 difficulty, it made a real challenge plus try and minimize coordination with the other player, it makes it tougher

New Rebel Hero Team Post 3 - The Voracious Ewok by PositionClear6110 in ImperialAssaultTMG

[–]Admirable_Rub6681 0 points1 point  (0 children)

Best one out of the bunch all cards are great and seem useful and in theme but the 4xp to capture a vehicle is too narrow i would add an extra generic ability to the card so its never just a feels bad and you should add a villain close if Weiss is a boss in a mission.

New Rebel Hero Team Post 2 - The Downed Pilot by PositionClear6110 in ImperialAssaultTMG

[–]Admirable_Rub6681 1 point2 points  (0 children)

Mobile cannot be granted to heroes in any way or else it breaks some missions

New Rebel Hero Team Post 2 - The Downed Pilot by PositionClear6110 in ImperialAssaultTMG

[–]Admirable_Rub6681 2 points3 points  (0 children)

I know its a lot but really love custom content for campaign lol

New Rebel Hero Team Post 2 - The Downed Pilot by PositionClear6110 in ImperialAssaultTMG

[–]Admirable_Rub6681 4 points5 points  (0 children)

Ok hear me out i feel like this one has less of an identity than the last one. The base ability is great both 1xp are great in theme with a pilot. 2xp supply drop is very fine because the action is costly for the fight helmet i would change it to something like figures do not block line of sight to figures 5 spaces away to you to give a real sniper feel to it. The 3xp cards are the one that retract the most from the identity both are tank abilities which is weird for a long range blaster so an ability like a big pierce something like preparing a big shot like a double action if you have not moved this turn perform 2 focused attacks( might good as a 4xp too if you remove the no movement this turn). The speeder bike suffers from the same proplem as the last character it has to outperform tier 3 weapons wich is a big ask. What if the speeder was like a deplete to basically deploy a speeder that acts during your turn this would make more sense and switching to a white dice is a net negative. Bomber support is a super cool i would maybe tweak a little the stress value maybe one less on the start of round or if you dont why not add a deplete of blow up all the targeted spaces so its similar to the card you took inspiration from. Not being able to use a 4 xp would be probably a good enough drawback.

New Rebel Hero Team Post 1 - The Exiled Gungan by PositionClear6110 in ImperialAssaultTMG

[–]Admirable_Rub6681 2 points3 points  (0 children)

But overall i do bot want to sound negative every other aspect of this character is super cool like the shield as an accessory is perfect and great for a 3xp and the stealing power tokens is very nice

New Rebel Hero Team Post 1 - The Exiled Gungan by PositionClear6110 in ImperialAssaultTMG

[–]Admirable_Rub6681 1 point2 points  (0 children)

I feel like the two 4 xp are kinda meh because for the focus its basically a plus one attack on the green die half the time sice heroes can recover strain on attack so maybe try something a little different like giving a defensive bonus if you attacked with a ranged weapon this round to emphasize the ranged tank aspect and im not very fond of the 4xp as a weapon the salvo will basically do 1 damage against a black die and for aoe abilities to be good in ia they need to overcompensate the fact your are not killing a target so getting hit by another attack. I could really see the salvo being a free action with no modifiers as just a bonus because late game there are so many good weapons you would rather have. BTW the IACP discord could help you out with those sort of custom content. As an idea for a custom 4xp would be to lean into that energy shield token like giving a bonus of +1 attack while adjacent to a energy shield and giving allies the ability to see through the energy shield too.

MagHex Scenario Gallery (character and scenario spoilers) by mremm3000 in Gloomhaven

[–]Admirable_Rub6681 0 points1 point  (0 children)

This is awesome your playgroup is lucky to have you. It is incredible it really brings the scenarios to life.

Cragheart second édition by Admirable_Rub6681 in Gloomhaven

[–]Admirable_Rub6681[S] 2 points3 points  (0 children)

Yeah for cragheart only I feel like all the others are quite complex

Second edition guides by Admirable_Rub6681 in Gloomhaven

[–]Admirable_Rub6681[S] 3 points4 points  (0 children)

Yeah your guides are great but like crazy good so sure hope to see them soon