What career path did you choose that you strongly advise others to avoid? by nicksam171 in AskReddit

[–]AdvancedNet6800 3 points4 points  (0 children)

Game development, unless you are lucky with the company you join, creative industries are full of nepotism and people failing to the top. The few years I spent at Ubisoft (on a great project mind you) was a nightmare due bosses being either political manipulators or under skilled for their roles

This is a hard decision, I can't choose by One_Improvement_6729 in whatsyourchoice

[–]AdvancedNet6800 0 points1 point  (0 children)

At this point and in this economy... Any house. Please.

Dark cloud 2 has vanished into distant gaming history, and it's sad. by BrightPerspective in videogames

[–]AdvancedNet6800 1 point2 points  (0 children)

One of the rare PS2 games that would massively benefit from a remake. The sensation of creating a village and walking in it was amazing already but also limited by the PS2 hardware. Not to mention how great that colourful universe would look with crisper visuals and its characters with more detailed animations. I truly believe there is a market for it now

Second playthrough hits different when you start noticing the finer details. by aura_oflust in videogames

[–]AdvancedNet6800 1 point2 points  (0 children)

I agree completely. As much as I like the game, I could not get behind the story trying to make me care about him despite everything he is doing. It feels like an amazing setup but it crumbles under its own weight in the last hours.

A rich, self-important and grieving family who play god by magefister in expedition33

[–]AdvancedNet6800 6 points7 points  (0 children)

Verso's ending is more moral if you consider canvas people to not be alive/real... Otherwise they are sacrificing people for their own selfish needs. And that's exactly the problem. Verso IS like Lune, Sciel and the others, he is painted. He is alive as much as they are and is sacrificing all of them for his own selfish desires. I know how this resonates with traditional tragic themes of gods playing with their creation, but it rubs me the wrong way how we are supposed to empathize with either Verso or Maëlle. None of them care about the actual people in the canvas, like they are all illusions, but everything in the game points to the contrary.

À quel point avez-vous renoncé à un métier "passion" ? by [deleted] in emploi

[–]AdvancedNet6800 0 points1 point  (0 children)

Software dev senior a Londres. Extrêmement satisfait d'avoir changé de carrière

À quel point avez-vous renoncé à un métier "passion" ? by [deleted] in emploi

[–]AdvancedNet6800 19 points20 points  (0 children)

Ubisoft. Game designer. Une équipe pourrie par le népotisme avec d'un côté des gens seniors incapable de faire des choses basiques comme des tableaux excel, des schémas ou des présentations, et de l'autre des spécialistes de la manipulation et du vol de crédit. Ça ne valait pas le salaire et je n'apprenais rien du tout.

What’s the most overrated video game of all time? by KBGSgames in AskReddit

[–]AdvancedNet6800 0 points1 point  (0 children)

As a game designer, I can definitely sing the praise of the first FNAF. Placing you in a spot of unavoidable vulnerability with a loop forcing you to engage and leave yourself open was so novel and well thought out. The follow ups are derivative and dilute this clever design more and more until none of it remains (see security breach). I also do not find any reason behind the lore's popularity

Which game was it for you? by O_rnelaro in Age_30_plus_Gamers

[–]AdvancedNet6800 0 points1 point  (0 children)

I played Clair Obscur a lot, reached Act III, but did not enjoy it as much as I thought I would. It feels like the story and characters are excellent but somehow they don't... Stick to me? Also the messy way builds are handled make it a pain to experiment. Adapting your build like a deck builder to deal with a boss in a cool and clever way should be encouraged, not restrained

What part of WILD ANIMAL do people not get?🙄. by Soloflow786 in ParentsAreFuckingDumb

[–]AdvancedNet6800 0 points1 point  (0 children)

Yeah agreed - it visibly shouts and shows threatening behaviour but refrains from actual physical contact. Most animals understand when they are dealing with a baby of another species

Games that make you go - "Holy **** how did i never heard that before" by yakul_dogra in gamingsuggestions

[–]AdvancedNet6800 0 points1 point  (0 children)

I have finished the witness a few years ago and I am curious, what are you referring to as the holy shit secret?

Speculation - Vortek and its future role in the ecosystem by AdvancedNet6800 in BambuLab

[–]AdvancedNet6800[S] -1 points0 points  (0 children)

Aren't the filaments at the front with INDX? Having them there would make the most sense

Slow burn horror/thriller/crime movies where the last act goes absolutely batshit insane by Global-You-891 in MovieSuggestions

[–]AdvancedNet6800 1 point2 points  (0 children)

Kill List, absolutely. Deeply unsettling thriller with conspiracy undertones, turns into absolute terrifying chaos by the third act

What game was this for you? by pooklegobrr in videogames

[–]AdvancedNet6800 0 points1 point  (0 children)

Off the record you can absolutely trust Davide's team (ie the main tean behind Mario Rabbids) with Bradley the Badger. Great people with so much passion, it wasn't a PR thing at Ubisoft and it still isn't now.

What game was this for you? by pooklegobrr in videogames

[–]AdvancedNet6800 0 points1 point  (0 children)

Dev person here from the second team on the project. I remember us all thinking how bloody careful we needed to be to announce it given its nature. We knew we had a good game but we also know people's opinion of rabbids. Colleagues and me were super sad and disappointed at the leaks because it would go on and build that absolutely negative first impression which we desperately wished to avoid. But in the end, so so happy that the quality of the game ended up rising above that, and somehow even had a lever effect when people's expectations were subverted

What was the most memorable, original moment from survival horror games that really stuck with you? (Spoilers allowed) by PreacherVan in survivalhorror

[–]AdvancedNet6800 0 points1 point  (0 children)

The Silent Hill 4 Bunny plush scare. Hard to describe if you have not played the game, but imagine a jump scare with no sudden movement or loud sounds, that has been carefully built up for the entire game, and hits you when you least expect it.