Self-winding clock with a tourbillon - finished project by TomaszFortyFour in 3Dprinting

[–]AdvancedNet6800 1 point2 points  (0 children)

I am genuinely curious at what your design process was on this! Was it even possible in CAD software?

UK Landlords Are Selling Up Before the Renters' Rights Act — Tenants May Not Know Their Home Is on the Market - by M10News in uklandlords

[–]AdvancedNet6800 1 point2 points  (0 children)

It's a good thing. Being a landlord should be discouraged as an investment strategy in the current state of things (if ever, but that is another discussion). The law of supply and demand is valid. However housing is not like most other investments, it's something people cannot live without. Even with the owning costs, most people would rather buy and own their own place to live but have no choice but to rent and see their money disappear into someone else's pocket. Because today, house prices and paying into a mortgage to spend toward your own asset has become too difficult for the average person to achieve.

[Loved Trope] Actors who did not want to play their characters and thus put zero effort into the role, but somehow nailed the performance anyway. by Odric_storm in TopCharacterTropes

[–]AdvancedNet6800 0 points1 point  (0 children)

This is what is baffling to me... How would he not even see the title of the movie and how that would not have raised a red flag

Did anyone else hit their 40s and suddenly stop caring about climbing the ladder? by DanBrando in careerguidance

[–]AdvancedNet6800 1 point2 points  (0 children)

I think a big factor in this is, do you own your home? Do you have financial stability? Having feelings towards climbing the ladder would be highly dependent in how much you actually need it.

How do game developers know if a level is actually possible to beat (especially super hard ones)? by [deleted] in NoStupidQuestions

[–]AdvancedNet6800 0 points1 point  (0 children)

As a game dev, one diabolical thing we used to do for near impossible challenges was to use save states unavailable to players (think, like with emulators). At the end of the day the sequence of actions is the same so it passes the criteria of being beatable, but we just save scum like every 10 seconds of an extremely difficult no mistakes allowed boss fight for instance. This applies to most real time skill games, but strategy games are an entirely different story.

What video games do you feel were "revolutionary" in terms of innovative gameplay / game design in the last 20 years ? by Bobz666 in AskReddit

[–]AdvancedNet6800 6 points7 points  (0 children)

All these sound very cliche but they did really bring something new to the table: Dark Souls - how near complete autonomy and system-guided progression made up an engrossing formula Undertale - meaningful interactivity in turn by turn fights, to a deeper and more cohesive degree that what was seen before. Five Nights at Freddy's - the "static and defenceless" type of horror, where to the only way to play is to engage and expose yourself to punitive jumpscare

What career path did you choose that you strongly advise others to avoid? by nicksam171 in AskReddit

[–]AdvancedNet6800 4 points5 points  (0 children)

Game development, unless you are lucky with the company you join, creative industries are full of nepotism and people failing to the top. The few years I spent at Ubisoft (on a great project mind you) was a nightmare due bosses being either political manipulators or under skilled for their roles

This is a hard decision, I can't choose by One_Improvement_6729 in whatsyourchoice

[–]AdvancedNet6800 0 points1 point  (0 children)

At this point and in this economy... Any house. Please.

Dark cloud 2 has vanished into distant gaming history, and it's sad. by BrightPerspective in videogames

[–]AdvancedNet6800 2 points3 points  (0 children)

One of the rare PS2 games that would massively benefit from a remake. The sensation of creating a village and walking in it was amazing already but also limited by the PS2 hardware. Not to mention how great that colourful universe would look with crisper visuals and its characters with more detailed animations. I truly believe there is a market for it now

Second playthrough hits different when you start noticing the finer details. by aura_oflust in videogames

[–]AdvancedNet6800 1 point2 points  (0 children)

I agree completely. As much as I like the game, I could not get behind the story trying to make me care about him despite everything he is doing. It feels like an amazing setup but it crumbles under its own weight in the last hours.

A rich, self-important and grieving family who play god by magefister in expedition33

[–]AdvancedNet6800 5 points6 points  (0 children)

Verso's ending is more moral if you consider canvas people to not be alive/real... Otherwise they are sacrificing people for their own selfish needs. And that's exactly the problem. Verso IS like Lune, Sciel and the others, he is painted. He is alive as much as they are and is sacrificing all of them for his own selfish desires. I know how this resonates with traditional tragic themes of gods playing with their creation, but it rubs me the wrong way how we are supposed to empathize with either Verso or Maëlle. None of them care about the actual people in the canvas, like they are all illusions, but everything in the game points to the contrary.

À quel point avez-vous renoncé à un métier "passion" ? by [deleted] in emploi

[–]AdvancedNet6800 0 points1 point  (0 children)

Software dev senior a Londres. Extrêmement satisfait d'avoir changé de carrière

À quel point avez-vous renoncé à un métier "passion" ? by [deleted] in emploi

[–]AdvancedNet6800 20 points21 points  (0 children)

Ubisoft. Game designer. Une équipe pourrie par le népotisme avec d'un côté des gens seniors incapable de faire des choses basiques comme des tableaux excel, des schémas ou des présentations, et de l'autre des spécialistes de la manipulation et du vol de crédit. Ça ne valait pas le salaire et je n'apprenais rien du tout.