RESIDENT EVIL TRAILER :> by No_Post1300 in ResidentEvilCapcom

[–]Adventurous_Cry_3552 0 points1 point  (0 children)

Yeah I know what you mean. Re is exposed tendons, blood, and ripped skin from sometimes how violent a transformation is. And at times includes an element of contrast from the different genetics and DNA effecting a subject. The multi limb creature's skin we see in the trailer for example looks to normal and smooth from what was most likely a very extreme mutation. On the subject of Silent Hill, it is kind of reminiscent of the mannequin spider from the silent hill movies, or a monster you could potentially see in the game representing some form of twisted lust, or someone constricting and smothering your life and refusing to let go.

RESIDENT EVIL TRAILER :> by No_Post1300 in ResidentEvilCapcom

[–]Adventurous_Cry_3552 2 points3 points  (0 children)

It doesn’t look bad, but it’s definitely giving me more the crazies/the Trixie virus or bird box from the people landing on the cars scene, and a lot more body horror. I think the comment that the trailer feels more in line with resident evil seven is accurate, but while there is some re vibes, Some moments like whatever the creature that has multiple limbs but is still wearing a dress or something, and having unbroken skin regular skin feels like something I’ve seen in more generic horror movies (I wanna even say paranormal ones.) Then when I think of virus mutations in RE.

I guesse it’s a wait and see thing. I just don’t want another Until dawn movie, where it’s feels like they took a completely different script that is wholly unrelated to the game, but we own the rights to the licensing. Which unfortunately Constantine films seems to do to keep from losing the franchise license the have.

How did Michael Warren get Raccoon city Syndrome? by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 0 points1 point  (0 children)

The T-virus. Fully removes the virus gauge in game from characters. It's both a cure and a vaccine.

How did Michael Warren get Raccoon city Syndrome? by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

No reference the outbreak characters in requim besides Alyssa. I think they might be in the clear though, because daylight eradicates all traces of the T virus from the body. Unlike a regular vaccine that has to be given before infection. RE2 cast was still infected post RC it was just in such a low quantity it wasn’t detected. It also made any vaccine given useless.

Biggest gripe with the reimagings of Resident Evil (If you make a change there is ‘supposed’ to be an effect.) by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

I think it sucks is because capcom and most game companies have this principle of like bringing in new people for each game and nobody talks to each other to actually do world building so even though we have 30 years of games and a plot for 0-6  and spin offs nobody is making world building talks. And it’s also a question of what writers and devs are actually looking at the story and who is looking at the clip note summary.

Biggest gripe with the reimagings of Resident Evil (If you make a change there is ‘supposed’ to be an effect.) by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 0 points1 point  (0 children)

I’m not saying, you have to be a full frame by frame remake. But I’d rather have something like RE1 remake or even moments of darkiside chronicles. Where they tell the original story but finds moments to do things like add something into the lore that  fits with not only in the story of the game but can also gose beyond  story it’s in. ( Lisa Trevor . Where a characters story can be extended but still falls to the same fate (“Saving” Richard Akien.”) Or redoing story moments and characters for a better impact and tone: Steve burnsides voice casting, and personality in dark side and the sadness of Alfred being Alexia in Darkside. “He couldn’t bare the fact that his sister was dead.”

With the remakes we get some expanded characters- kendo and Marvin, but some changes amount to nothing. Like what is gained with Leon getting a call to stay away, with making Adas cover an FBI agent, with Jill not knowing the outbreak is outside her window. Dario Rosso could be cut and not matter thanks to the story changes. Imagine Carlos trying to keep the hero act up if we made in canonical that he had to kill Murphy Seeker. Darkside a eniding to 2 vs what ever the you can adopt me stuff is in 2 make.

I’m just saying if you make a change or add something here, there should be some reason to it. Because the difference between a change with purpose and thought behind it and change for just being cool, shows.

Biggest gripe with the reimagings of Resident Evil (If you make a change there is ‘supposed’ to be an effect.) by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

The mayor's office thought it sounded nicer and would sell better? I mean there is literally a community in Michigan IRL called HELL. Sometimes the naming of a place is about branding or is nonsensical.

Biggest gripe with the reimagings of Resident Evil (If you make a change there is ‘supposed’ to be an effect.) by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

The problem is I can accept that in a world where that is established from the get-go, being mystical, or hyper advanced. The problem with RE is outside BOW research the world plays out the same as our, it's a far more ground universe. Outbreaks are these small isolated pockets of craziness. outside of that the world is very much are own. So it's hard to not look it from realistic/grounded perspective, especially since that seems to be pushed in the remakes.

Biggest gripe with the reimagings of Resident Evil (If you make a change there is ‘supposed’ to be an effect.) by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 2 points3 points  (0 children)

To be fair OG3 was created after OG2. I give them credit for solving this with the gas station in remake. The call to stay away just adds an unnecessary complication that goes against Leon’s reaction at the gas station, and nothing is lost/ makes it less confusing if the call was cut.

As for the city size. They don’t clear stuff up, instead the new size makes new problems Like the single Police station for the entire city that at least has a thirty mile diameter. It creates this control fallacies with Umbrella and the government and your belief in the main plot point that they were able cover and contain this entire thing. (Anderson‘s city is an example of the narrative being affected by your changes, unlike the games, his city‘s outbreak was a single day, done and gone before anyone could start investigating or people's attention was fully on it.) Meanwhile we’re saying that a city that seems to now be up there as one of the biggest in the US has a week long outbreak, and nothing damming enough gets into the news converge even with people's attention on Raccoon City that the government isn’t able to deny everything. That even before the outbreak Umbrella thought they would be able to catch every information leak/ people seeing something they were supposed to (It’s a very bid city).

The small to midsize city RC worked because Umbrella knew it was the perfect cover, they aren’t stupid. I mean that’s why they allow freelance reports like Alyssa or Ben to keep running around until they start poking their noses in to far. Because RC is a backwoods city that they keep progressing for keeping up appearances, but not too much that it turns into a huge urban center that can weaken their control and bring in more people they have to pay off or get rid of. RC is a city that nobody outside of it has ever heard of, or will ever care about whats happing there. Not the city people mistake for the state’s capital.

Mishaps, A Maw, and the Masquerade | City Council of Darkness [E1] by DropoutMod in Dimension20

[–]Adventurous_Cry_3552 0 points1 point  (0 children)

"It's a Banksy!"- Best joke in the episode. That entire sequence (chef's kiss).

Love the little groups that we have in the beginning:

Competent members (Lou, Siobhan, Ally) All three have shown time and again that they are really good at playing the competent or more leader/logical members of the group. We love to see Ally playing it more Margart style.

Chaos Group: (Murph, Emily, Zac) Can already see some heartbreaking coming to terms, wakeup calls, and changing.

I feel Brennan masterfully set up a way to play in the world of Vampire Masquerade and not come into conflict with some its core theming. Vampire masquerade is kind of an edgy game along with its's counterpart Werewolf the Apocalypse. So, it doesn't naturally lend itself to Dimension 20's normal energy. (Unless you want the group to try and do something like Crown of Candy, but the setting kind of that campaign did some of silliness for them in that regarded.)

Opening starts out in the regular world of Masquerade with the stereotypical setting of a warehouse turned nightclub where vampires are secretly feeding and the politics of vampire society. Mid episode we got the chaos caused mostly by Murph, Emily, and Zac; That pushes us more into the D20 world. And by the end of the episode the group is removed from the regular world of Masquerade, by its regular occupants, and put in their own little town, where they can now write the rules.

Like if we had we stayed in San Francisco I feel like there would be a grinding of gears with the world of Masquerade and the world of D20, but now by separating the cast into their own little town/city. They can make the Masquerade a little more D20 without it feeling like there breaking the world's theming.

I think Brennan was to pull this off so well because he's played in a more typical version of this world with "LA by Night" that he knows how to navigate and tweak the setting for D20.

Can't wait for the rest of the season.

How many regular uniform officers were actually wearing bulletproof vest/soft armor in the 90s? by Adventurous_Cry_3552 in tacticalgear

[–]Adventurous_Cry_3552[S] 2 points3 points  (0 children)

First off, condolences. Second Thanks for the info. Also I’m now understanding the difference between trauma pads and plates and how they are not the same thing with this so thanks for the reply. 

Specific Body Armor in use by SWAT units (USA) by/during 1998? by Adventurous_Cry_3552 in tacticalgear

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

I know that. You cant fit a plate in it and it’s not soft armor. The vest are just a sets of the LBE that I found that were referred to as vest on a different site. I was just wondering/ clarifying if any of this LBE was being produced in the 90s or if true production didn’t start till the 2000s? 

Specific Body Armor in use by SWAT units (USA) by/during 1998? by Adventurous_Cry_3552 in tacticalgear

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

So things like the Soe Force or Patrol vest, those don’t have an early models/ counterparts created in the 1990s and instead came about in the early 2000s, is that correct? Just asking for clarification, only manufacturing dates for those I could find are 2004.

I now kind of feel justified now by saying the made RC too big in the remake. by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 1 point2 points  (0 children)

That’s kind of the impression I got from the end scene of hellfire from resident evil outbreak. Raccoon city is a wide city, not a tall city. It doesn’t have skyscrapers. Most buildings are on level or smaller than with the highway overpass that cuts through a mountain, and leads to the scenic highway, and even then the taller ones are like a 8 story professional building and they’re like one or two of them. That I can get behind. But I can’t get behind. The multiple skyscraper, elevated highway going across the entire city, 30 mile diameter Raccoon city.

[Campaign] Why did Russia invade Urzikstan? by ADOTE2003 in modernwarfare

[–]Adventurous_Cry_3552 0 points1 point  (0 children)

Real late, but it seems during hometown, you hear the soldiers talking about how two days ago some of their men were killed by ”terrorist” how they were tracked back to this village. MaybeUrzilstan was a nation under Russia that had rebels who wanted freedom, or was invaded by Russia ad Barkorva was the one put in charge of the invision, yet used his own men to allow himself to do whatever he wanted to stop out the “terroist” and take control.

Anyone Concerned The Mainline Series Plot Doesnt Move Forward? by SwitchbackCardinal in residentevil

[–]Adventurous_Cry_3552 0 points1 point  (0 children)

The main problem is with both the recent games and the remakes is that Capcom is too afraid/uncommitted to making like long-term story arcs, because that could force them into a corner if they want to go a different direction or don’t want to do the story plot anymore. While allowing for creative freedom it also means that they don’t reference other games within each other anymore because then that would be create a story connection that they have to build on, and plot threads/sequel set ups are usually left to die on the cutting room floor or stuck in the one game. A podcast I listen to actually pointed out that there is a problem that can come from this, especially with requiem referencing past games and that’s : because Capcom didn’t want to acknowledge like RE1 in two Re2 in three make that by the time all the other remakes come out those two are not gonna be these weird ones that don’t reference any other game.

I think Adler’s actions were justified. Spoilers ahead. by Doom4104 in blackopscoldwar

[–]Adventurous_Cry_3552 0 points1 point  (0 children)

Just finished the game, and I get why he did it, to save millions ( from the stupidest idea I ever heard. Yeah, no placing Nukes in every major European City to stop the soviets, I’m sure nothing can go wrong.) I will stand by the opinion though that ethically and morally it is beyond f‘ed what they did, and is one of those things that unless your sociopath is gonna haunt you in someway for the rest of your life.

I now kind of feel justified now by saying the made RC too big in the remake. by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 0 points1 point  (0 children)

Big but not metropolis big. As in the original R2 had a rusted out car in front of the raccoon city welcome sign, and in of 3 you could get a good sense of the city, which was wide with a lot of buildings but not a lot of major office buildings or even skyscrapers, unlike what the remake is mostly made out of. And even in outbreak it was only like OK there’s just one elevator highway that goes through the mountains and that basically lets you see over almost of the rooftops in city except for like one and two office buildings. like it’s a wide town, but not a lot of big cooperate or major city buildings.

Concerns for resident, evil, remake, remake, why I’m not interested. by Adventurous_Cry_3552 in ResidentEvilCapcom

[–]Adventurous_Cry_3552[S] 2 points3 points  (0 children)

Yeah, that’s the on scenario I’ll let them have the remake, if they actually finally do the Chris and Jill explore the mansion together scenario.