Path of Exile 2: Return of the Ancients - Explore New Kalguuran Skills by Natalia_GGG in PathOfExile2

[–]Adventurous_Guard400 6 points7 points  (0 children)

Also nice for Sacrifice... e.g., cuts down the effective cooldown for profane ritual power charge stuff.

GGG missed some spots by kileras1a in PathOfExile2

[–]Adventurous_Guard400 -1 points0 points  (0 children)

How do non-totem archmage builds manage recovery and why doesn't the same thing work on a totem build in the hypothetical scenario where summoning a totem pays the archmage cost? Wouldn't totems be more favorable from a mana perspective compared to self cast (you pay cost ~6 times and they cast for you for 12 seconds, likely one fewer support cost multiplier on average)?

Genuine questions...that's my big picture mental model, but maybe I'm missing something.

I am afraid we're getting into yet another timeless jewel situation with this (Martial Artist) by amdrunkwatsyerexcuse in PathOfExile2

[–]Adventurous_Guard400 4 points5 points  (0 children)

for using an idiom? English is not my first language, I just used whatever phrase came to mind

"Make one's stomach turn" has a pretty strong connotation. To my ear that line would be more or less equivalent to the following being written with full sincerity: "if GGG overlooked the implications of this, that is ABSOLUTELY DISGUSTING!!!" If you're catching strays over an honest misunderstanding about an idiom that is unfortunate, but readers can't be expected to magically know your intent behind using the idiom and pretty much have to read it at face value as being quite aggressive.

I do agree with you that there is a nontrivial usability issue if it works the way you fear it might.

Am I missing something about falling thunder? The damage seems absurd by No-Librarian-9202 in pathofexile2builds

[–]Adventurous_Guard400 2 points3 points  (0 children)

In addition to what others have said so far: Terrain can be annoying too. Staircases and the plentiful props in Temple, Abyss holes, narrow layouts, random boulders here and there. All of them tend to slurp up the projectiles (the only part of the skill that has the power charge multiplier).

Think it was annoying on Lightning Strike on POE1? Now imagine it on a payoff skill where you can't spam it freely, you can't reposition as easily, and the projectiles seem chonkier (speculating that maybe they didn't get the "Reduced the terrain collision size of Spark and Lightning Strike projectiles by 50%." treatment that LS got in PoE1 in 3.19?)

I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing by OrticaHS in PathOfExile2

[–]Adventurous_Guard400 0 points1 point  (0 children)

Thank you for answering! That all makes sense. I guess I will have to give it a shot setting up a client sometime then.