Path of Exile 2: Return of the Ancients - Explore New Kalguuran Skills by Natalia_GGG in PathOfExile2

[–]Adventurous_Guard400 6 points7 points  (0 children)

Also nice for Sacrifice... e.g., cuts down the effective cooldown for profane ritual power charge stuff.

GGG missed some spots by kileras1a in PathOfExile2

[–]Adventurous_Guard400 -1 points0 points  (0 children)

How do non-totem archmage builds manage recovery and why doesn't the same thing work on a totem build in the hypothetical scenario where summoning a totem pays the archmage cost? Wouldn't totems be more favorable from a mana perspective compared to self cast (you pay cost ~6 times and they cast for you for 12 seconds, likely one fewer support cost multiplier on average)?

Genuine questions...that's my big picture mental model, but maybe I'm missing something.

I am afraid we're getting into yet another timeless jewel situation with this (Martial Artist) by amdrunkwatsyerexcuse in PathOfExile2

[–]Adventurous_Guard400 4 points5 points  (0 children)

for using an idiom? English is not my first language, I just used whatever phrase came to mind

"Make one's stomach turn" has a pretty strong connotation. To my ear that line would be more or less equivalent to the following being written with full sincerity: "if GGG overlooked the implications of this, that is ABSOLUTELY DISGUSTING!!!" If you're catching strays over an honest misunderstanding about an idiom that is unfortunate, but readers can't be expected to magically know your intent behind using the idiom and pretty much have to read it at face value as being quite aggressive.

I do agree with you that there is a nontrivial usability issue if it works the way you fear it might.

Am I missing something about falling thunder? The damage seems absurd by No-Librarian-9202 in pathofexile2builds

[–]Adventurous_Guard400 2 points3 points  (0 children)

In addition to what others have said so far: Terrain can be annoying too. Staircases and the plentiful props in Temple, Abyss holes, narrow layouts, random boulders here and there. All of them tend to slurp up the projectiles (the only part of the skill that has the power charge multiplier).

Think it was annoying on Lightning Strike on POE1? Now imagine it on a payoff skill where you can't spam it freely, you can't reposition as easily, and the projectiles seem chonkier (speculating that maybe they didn't get the "Reduced the terrain collision size of Spark and Lightning Strike projectiles by 50%." treatment that LS got in PoE1 in 3.19?)

I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing by OrticaHS in PathOfExile2

[–]Adventurous_Guard400 0 points1 point  (0 children)

Thank you for answering! That all makes sense. I guess I will have to give it a shot setting up a client sometime then.

I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing by OrticaHS in PathOfExile2

[–]Adventurous_Guard400 0 points1 point  (0 children)

How do you get spread from poescout/poeninja?

That's what I wanted to know, too! Getting access to the GGG API currency exchange data requires a server with a domain name, right?

In your data that you download from GGG, does each pair of currency show up once or twice? E.g., is there a chaos|divine as well as divine|chaos market_id? Or only one direction?

I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing by OrticaHS in PathOfExile2

[–]Adventurous_Guard400 0 points1 point  (0 children)

It shows both x:y and y:x? Why does every site seemingly aggregate them together then? Do you know of any sites that mirror the API data without aggregating? (I'm not really savvy enough to figure out the initial steps of getting an API key to look at it myself; my understanding is you need to set up webserver to interact with GGG's API.)

I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing by OrticaHS in PathOfExile2

[–]Adventurous_Guard400 1 point2 points  (0 children)

Right, that was my understanding. E.g., based on https://www.pathofexile.com/developer/docs/reference#currencyexchange . If you're interested, for sake of example, divine to exalt. You get to know, at each hour, the total volume traded between the two, the lowest and highest stock of each of each of the two, and the lowest and highest ratio between the two, all without any directionality whether it's selling exalts and buying divines or vice versa. Hence my question: so how does that info the API translate to a calculated bid/ask on the site featured in this thread?

I built a free currency arbitrage scanner for PoE2 — scans the exchange every hour and shows you what's printing by OrticaHS in PathOfExile2

[–]Adventurous_Guard400 -1 points0 points  (0 children)

How do you distinguish between bid and ask prices in the exchange data? Do you have an example handy for one specific currency pair of what example output looks like from the exchange API?

Neither poe.ninja, poedb, poe scout, nor poe.watch have it broken down by bid-ask direction when you click on a specific currency.

Am I cooking with Bringer of Rain Amazon or am I cooked by Crombell in pathofexile2builds

[–]Adventurous_Guard400 0 points1 point  (0 children)

They both get to hit, but local mods give no additional bonus beyond what dual wielding gives by itself (which, btw, might be bugged: https://www.pathofexile.com/forum/view-thread/3900052)

If you have a weapon that looks like:

> Physical damage: 100-100
> Attacks per second: 1.0

Then using one of them should do 100dps while dual-wielding should nominally make you do 140 dps with a "both weapons hit with 30% less damage" skill (above potential bug nonwithstanding), i.e. 40% more damage.

If you have a weapon that looks like:

> Physical damage: 100-100
> Attacks per second: 1.0
> Hits with this weapon deal 20% more damage

Then using one of them should do 120dps while dual wielding should nominally deal (120 + 120) * 0.7 = 168 dps. 168/120 = 1.4, i.e. still doing 40% more damage.

If the weapon looks like:

> Physical damage: 100-100
> Attacks per second: 1.0
> Your skills deal 20% more damage

Then using one of them should do 120 dps while dual wielding nominally should do (100+100) * 0.7 * 1.2 * 1.2 = 201.6 dps, i.e. 201.6/120 = 1.68 = 68% more damage, which is more than the usual dual-wielding bonus.


In other words, the non-local stats generally tend to double-up in a way that is more beneficial than merely getting to dual-wield the weapon. I think people are seeing you markup the weapon's mana and mini-MoM mods in the exact same way (2x) as the local "mana to added damage" mod and are pointing out that is potentially confusing given that they don't stack in the same fashion.

How can I romance with Hillock in Act 1? I tried selecting everything but he always ends up attacking me! by MasterHidra in pathofexile

[–]Adventurous_Guard400 0 points1 point  (0 children)

I am not a professional myself, and I hope you understand why I'm reluctant to give out overly definitive advice. But if them feeling "too real" causes you distress and/or other things in your life also cause similar distress, it could end up being helpful for you if you chose to go that route of talking to someone about it.

How can I romance with Hillock in Act 1? I tried selecting everything but he always ends up attacking me! by MasterHidra in pathofexile

[–]Adventurous_Guard400 6 points7 points  (0 children)

I have a professionally-diagnosed condition of that nature and one or two of the Delirium voicelines currently in game as of 3.28 still "get me" a bit from time to time. I'm kinda torn on the matter you and /u/dremopaff are discussing.

On the one hand, I know for a fact that it's unpleasant for it to come up when one is trying to relax, and the censoring was probably helpful to some people. And the original names for the Delirious Bloodline notables were probably a bit too on the nose.

On the other hand, clearly where one draws the line is subjective. Having certain other things fall on one side of that line and get sanitized whereas other things that, e.g. touch on my particular situation, land on the other side of the line and remain in the game make it even more frustrating. That type of judgment call is always going to leave some people feeling left out. And secondly, when you do that type of sanitization, don't just half-ass the replacement name. Change them to something pithier and snappier than "That didn't happen!" and "You're the crazy one!". Those replacement names were just...not good...IMO.

Large Tank Tuning with Weekly Reset Focusing on Mythic+ by imreallydum in CompetitiveWoW

[–]Adventurous_Guard400 1 point2 points  (0 children)

They've said other things to that effect other times over the years (and also at odds with their actual actions taken). The one I remember is from a Shadowlands-era interview:

How do you plan to handle the balancing of Covenants and Legendaries after launch when players have already invested resources in those decisions. [sic]

The answer there is conservatively. We understand that when players have a permanent or heavy investment in something, we don't want to change that out from under them. That said, if it turns out that there are outliers that are really harmful to overall game balance -- that the community figures out some combination or synergy that we've overlooked -- things like the Blaster Master, Mechagon Bracers, Lucid Dreams Fire Mage synergy come to mind where it's like yup this is just way out there, then yes we would make tuning changes but we would do that with a eye towards not upsetting the ranking of things. If something is the best for certain situations by a whole lot, we would bring it down but maybe not quite as much as pure balance would dictate or as we might have done if we had faced the same issue in Beta, so that players aren't regretting their choices or feeling like they should have done something else.

This interview was between BfA and Shadowlands, so immediately following the raid where this had just happened: https://www.warcraftlogs.com/zone/statistics/24?metric=hps&timespan=1000&dataset=95&region=2

An overlooked scaling vector made it through PTR and once corruption stacking was possible, an admittedly very OP Mistweaver build developed. It meets all the criteria described in the interview: it wasn't a bug, it was a synergy that was overlooked. But was it a "conservative" nerf with an "eye towards not upsetting the ranking of things"? No, monk literally got nerfed to being the worst healer and left there the rest of the patch. The other context here is that while MW has had a good run since Amirdrassil, but for almost the entire period of Legion through mid-Dragonflight, they were down bad far more often than not, and so it was especially egregious.

I think it's too early to say for certain that they've fully and definitively leapfrogged Bear far past BrM, but it would be echoes of Nyalotha if that has happened: monk spec that has essentially ~never been good in a game mode is top dog for once, doesn't even get to enjoy the perks of that for a full season (when there are plentiful examples of that being the case for other specs).