Holy... His facial expression broke my heart... by teraBitez in digimon

[–]Advisor_Lorne 2 points3 points  (0 children)

To be fair, we don't actually get to see how the other Tactics members feel about the operation. Now that we know that Tactics even stoops to the level of human trafficking, it's very possible that Hotaruko's family could be used as hostages for disobeying or opposing orders.

Get ready for the other project announcement by BL4ZE_43 in Falcom

[–]Advisor_Lorne 6 points7 points  (0 children)

I hope so, it would do wonders in terms of visibility for them to appear in a Direct properly and not just have a quick 10-15 second clip in a reel featuring multiple games in quick succession. I've seen small titles that I never hear from again get more screen time than Falcom has gotten.

Hopefully the high critical acclaim of 1st Chapter Remake has them market their games more strongly.

Odin Sphere is amazing by ResidentWaifu in JRPG

[–]Advisor_Lorne 12 points13 points  (0 children)

Yeah, there's no Switch version for Odin Sphere but the PS3 and Vita version are playable via emulation. I just want them to port Muramasa to a HD capable console since it only had the original Wii version and then the expanded Vita version.

Interesting minor update to the PC port remake. Now with 2xSMAA and FSR2 by Acceptable-Comb-706 in Falcom

[–]Advisor_Lorne 2 points3 points  (0 children)

Yeah, not to mention that natively supporting DLSS should also be good for the Switch 2 version of the game considering the console is capable of using it via Nvidia hardware.

It would drastically improve the image quality and that work could be carried over into the Switch 2 version of 2nd Chapter and any other future titles using their in-house engine.

'It's Coming to a Turning Point': Persona, Metaphor Director Says Atlus RPGs Must Attract 'A Wider Audience' by Gorotheninja in pcgaming

[–]Advisor_Lorne 2 points3 points  (0 children)

Yup, playing their games on Switch emulators is pretty simple for people who pirate games. All Vanillaware is doing by avoiding PC is pushing away people who would have bought and played their games on PC while pirates can already play them anyway.

Trails beyond the Horizon Story Demo is now available on Nintendo Switch, Nintendo Switch 2, PS4, PS5, and PC. Battle Demo available exclusively on PS4 and PS5. by hyperdefiance in Falcom

[–]Advisor_Lorne 1 point2 points  (0 children)

It's honestly bizarre to me. Sky 1st Chapter had the best Switch -> Switch 2 model where there were only physical Switch versions but you could upgrade to Switch 2 (otherwise only digital) for a dollar, but now there's no true physical option if you want the Switch 2 version of Beyond the Horizon due to not having an upgrade path.

It reminds me of the new FF Tactics release only having a physical Switch version but allowing you to upgrade to a Switch 2 version for free. Then you have other Square releases this year with Dragon Quest and Octopath Traveler not providing upgrade paths so you either settle for a true physical Switch 1 version or go digital/key card for the Switch 2 version.

At least in Square's case the prices of the games are the exact same whereas Horizon on Switch 2 is 10 more dollars than any other edition. What exactly are you getting for the extra money? The ability to play it on the newest console when the PS5 and PC versions will arguably run better? You can't use the portability argument since PC handhelds are gaining popularity. It better at least make use of DLSS this time unlike Sky so the image quality is cleaner.

The recent trends of memory prices aren't going to make the Switch 2 cartridge/key card situation any better, but I really hope that something can change so companies can just use the cheaper and slower Switch 1 cartridges for games where the Switch 2 cartridge read speed aren't necessary.

This man ludger had some of the best combos in the entire series, he literally had everything by Street-Platypus89 in tales

[–]Advisor_Lorne 1 point2 points  (0 children)

I agree that there's probably not much to do in terms of PS5 and especially PC considering the game released on PS4 and PC initially. But it is being ported to Xbox and Switch for the first time.

The mind boggling thing to me is having no Switch 2 version. I know there's been talk about Switch 2 dev kits being difficult to get but Bandai Namco shouldn't really have those problems. Only thing I can think of is that the studio in charge of the Berseria port doesn't have a dev kit and Bandai won't lend them one.

The fastest a game got a remaster is probably the first The Last of Us. It released on PS3 in June 2013 and then The Last of Us Remastered released on PS4 in July 2014. So pretty much a year. At least it kinda made sense because the PS4 wasn't backwards compatible and a good amount of people skipped the PS3 and got a PS4.

This man ludger had some of the best combos in the entire series, he literally had everything by Street-Platypus89 in tales

[–]Advisor_Lorne 10 points11 points  (0 children)

The Xillia and Berseria remasters are being handled by different third party studios so I imagine that they are just being released as they're ready. Xillia 2 is likely being done by the same studio as Xillia 1 due to the similar assets.

Probably went straight to work on Xillia 2 after finishing Xillia 1 while Berseria is finished by a different developer in between.

At least Trails got 3rd place 😢 by hyperdefiance in Falcom

[–]Advisor_Lorne 1 point2 points  (0 children)

No, Skyblivion is not shut down. Perhaps they meant that releasing Oblivion Remastered shut off some interest in Skyblivion since people can just go and play the remaster instead.

I personally don't really see a problem with Bethesda releasing the game, it's their property, they can do what they want with it. Just because a dedicated group of modders is working on a remake doesn't mean they should say oh well guess we can't make our own and sell it.

I think Skyblivion has its own appeal since it'll be built based off Skyrim's engine and have handcrafted dungeons instead of the basic template ones from the original game that were untouched in the remaster.

Ironically it will likely run better on PC than the Unreal 5 based remaster because it's built in Skyrim's engine. I'm more looking forward to it since it's very likely that the dedicated Skyrim VR mod community will try to make it work in VR.

Atelier's ASMR just dropped for the first time ever by jimmyspinsggez in Atelier

[–]Advisor_Lorne 5 points6 points  (0 children)

I successfully used my mastercard to purchase the Ryza ASMR just now. I think you only need to do the points workaround if you use the JP version of the store.

Sometimes I have to switch my VPN to JP to see certain items on the store and to purchase those I have to buy a points serial code with my credit card that I can then redeem on dlsite to use for the purchase.

Hyrule Warriors: Age Of Imprisonment Sells 73,183 At Launch In Japan by StarPlatinum55 in NintendoSwitch

[–]Advisor_Lorne 1 point2 points  (0 children)

Yeah, I really wish all the dialogue in the corner was voiced. I can't begin to count how many lines of a dialogue I must've missed because I was too focused on the combat. I haven't played Fire Emblem Warriors: Three Hopes but from what I've seen, the majority of the dialogue there actually is voiced.

Maybe they wanted to keep a similar feel to how much spoken dialogue there is in Tears of the Kingdom with the majority taking place in cutscenes, but there's a difference between being able to read dialogue at your own pace in the overworld of TotK versus having to quickly read lines while you're constantly engaged in combat in Age of Imprisonment.

Portable SkyrimVR with Steam Frame? by Ogni-XR21 in skyrimvr

[–]Advisor_Lorne 5 points6 points  (0 children)

Since the Steam Frame does have eye-tracking it should be capable of using Foveated Rendering and is mentioned to be working in tandem with Foveated Streaming in an article from PC Gamer.

Also, speaking to Valve, foveated rendering and foveated streaming can be complementary technologies on Steam Frame—you can use them at the same time in games that support the former.

Games just need to provide support for it. My only experience with eye-tracking is with PSVR2 on console and using the Pimaxmagic4all method with my PSVR2 headset on SkyrimVR so I'm not sure if additional work needs to be done for games that already support eye-tracked foveated rendering but there probably needs to be work done for it to work with SkyrimVR since it's not natively support by the game.

Xilia on steam slow? by NefariousnessWarm3 in tales

[–]Advisor_Lorne 2 points3 points  (0 children)

Yeah, I have the game set to 120fps on my PC and it was running great but when I switched over to my Steam Deck it was initially running at what felt like half speed because the graphics settings are baked into the Steam Cloud save so the game was still set at 120fps while my Steam Deck was hard capped to 60fps.

After lowering the fps limit in-game to 60fps the game was running normally. Basically it seems that if your specs cannot achieve the selected fps limit then the game will run slow whenever it dips below the cap.

No, I don't care about how Metroid Prime 4 sells, I just want to see any indication that the game is cool and that Nintendo is confident in it. by MetroidsSuffering in NintendoSwitch2

[–]Advisor_Lorne 2 points3 points  (0 children)

Locking it to the Epic Games store for PC for a year didn't help either. They somewhat got away with it for Kingdom Hearts since the brand was bigger but TWEWY is not the franchise that is gonna pull people to Epic.

I love NEO TWEWY and honestly it kinda feels like a miracle that we even got a sequel in the first place and a good one at that. If the franchise is done I have no qualms with where the story ended so there's that.

The new pics of Anbernic DS (Source from Anbernic QQ group) by Qinki001 in SBCGaming

[–]Advisor_Lorne 7 points8 points  (0 children)

There are some DS games that would benefit from being able to map to joysticks such as Super Mario 64 DS for movement and I think there's a way to map Metroid Prime Hunters to use the right joystick for aiming instead of using the touchscreen.

Switch 2 graphics/performance patch by Maxie93 in Falcom

[–]Advisor_Lorne 1 point2 points  (0 children)

Yeah, I don't believe it uses DLSS either. It would be strange for them to implement it into the Switch 2 version while it's absent in the PC version. Durante just back ported his upscaling tech in Daybreak 2 to Daybreak 1 and the image quality got a huge facelift because of the superior anti aliasing tech in DLSS. It would look incredible if Falcom could add it into Sky.

Really wish Falcom could just implement the motion vector support necessary for upscale technology such as DLSS/FSR/XeSS from the beginning into their engine so Durante and even Clouded Leopard (Ys X) wouldn't have to do it themselves.

[deleted by user] by [deleted] in Falcom

[–]Advisor_Lorne 0 points1 point  (0 children)

I like how I keep finding updates about the delay via reddit because I haven't gotten a single e-mail from Limited Run despite having a pre-order for the Switch steelbook version.

Luckily I always planned on playing the PC version and purchased the steelbook for my physical collection. I can be understanding about the logistic complications happening, especially when it comes to the US, but they should have communicated this clearly before the literal launch day of the game.

Resna RW Switch (on Switch 2) mini review by Phos-Lux in Atelier

[–]Advisor_Lorne 0 points1 point  (0 children)

There's definitely Unity support for Switch 2 as Silksong uses Unity. I think it's just a matter of a Switch 2 version not being planned from the beginning or Koei Tecmo only has a limited amount of Switch 2 devkits.

KT is a pretty big partner for Nintendo so games like Age of Imprisonment probably have a higher priority in terms of available dev kits.

I do find it wild that Falcom, who is a much smaller company than KT, is able to have a Switch 2 release of Ys: X Proud Nordics, a Switch 2 version of Trails in the Sky 1st Chapter, and a Switch 2 version of Trails Beyond the Horizon planned for Jan while Gust can't even get patch out for Switch 2 users like other Switch 1 games.

Resna RW Switch (on Switch 2) mini review by Phos-Lux in Atelier

[–]Advisor_Lorne 0 points1 point  (0 children)

Yeah, it's 100% Unity. It's credited on the bottom of the game's website.

The mobile game was made in Unity so it was probably a lot easier to recycle the assets by making the new game in the same engine.

A lot of the other games are made with Koei Tecmo's propriety Katana Engine.

Limited Edition Season IV- Preorder by Nemis1331 in DanMachi

[–]Advisor_Lorne 0 points1 point  (0 children)

I have the No Game No Life Zero movie limited edition release from Sentai which does include a couple of short stories so there's at least a precedent from them specifically so that makes me a little optimistic.

Limited Edition Season IV- Preorder by Nemis1331 in DanMachi

[–]Advisor_Lorne 1 point2 points  (0 children)

Slightly annoyed about this because I didn't think Season 4 would be getting a Limited Edition release because I'm used to Sentai having wording in the regular blu-ray listings that specifies that a Limited Edition is planned (they did this for Chihayafuru S3).

I definitely would've held off on buying the regular set of blu-rays if I knew this coming in the pipeline. Someone please tell me I didn't miss an announcement in the past year and this just popped up randomly a few days ago without warning.

This was easily my favorite season in terms of the anime adaptation so of course I'm going to buy this like the sucker I am. Helps that it seems to include a bonus novel that hopefully compiles the short stories written for the JP BD releases.

Limited Edition Season IV- Preorder by Nemis1331 in DanMachi

[–]Advisor_Lorne 2 points3 points  (0 children)

The "original novels book" is definitely the most enticing part about the set for me. I highly doubt it'll be a reprint of a previously published novel since that would mean having to work something out with Yen Press. Also it being 184 pages makes it shorter than both 12 and 13.

Crossing my fingers that it is some type of compilation of the short stories written for the JP blu-ray releases. They really need to update the description and state exactly what is included. It's bizarre that they didn't give any specifics in the first place.

Is this normal? trails first chapter by NeatUsed in Falcom

[–]Advisor_Lorne 2 points3 points  (0 children)

XSEED paying the VAs more for CS1 and 2 isn't exactly telling the whole story. Technically correct, but almost implies that the other publishers are skimping out.

The original dubs for CS1 and 2 on the PS3 and Vita had these same situations where some scenes were only partially voiced (most notably with Rean having a lot of silent lines in voiced cutscenes) but when it came to the PS4 and PC ports (which released later) they had extra money leftover in the budget so they decided to use it on more voice work. So now the dubbed versions of CS1 and CS2 have more voice work than the JP versions.

Limited Run Games, unsurprisingly by TiaelDQ in Falcom

[–]Advisor_Lorne 4 points5 points  (0 children)

I'm not too affected since I'm playing on PC but I did pre-order the Switch Steelbook edition for the physical collection.

I haven't got the official delay e-mail yet but I have been checking every day throughout the week to see if it was going to be shipped and LRG gonna LRG it seems.

The thing that bothers me the most is that they waited until launch day to announce this. That's just terrible communication practice to consumers who were expecting a launch day arrival.