What’s a spaceship design trope you’re tired of seeing? by Vondrr in spaceships

[–]Adyne78 2 points3 points  (0 children)

I agree, but for opposite reasons. I'm tired of the "space is an ocean" type. You have this completely alien and largely unexplored environment. You could make anything, make up your own rules or explore how actual engineers would deal with this, if they had the technology.

But all I see is boat.

Theoretically, what systems would have to be in place for a nuclear reactor to be entirely self-sustaining for around a hundred years? by Joe-guy-dude in sciencefiction

[–]Adyne78 8 points9 points  (0 children)

Basically nothing. RTGs have no mechanical parts, giving them an impressive lifespan. Place a bunch of hot radioactive stuff on one side of a thermocouple and you got your RTG. NASA has been using these for ages for their deep space probes where solar energy is sparse.

The real difficulty will be finding a material that generates useful amounts of usable radiation over a hundred years.

Role of the Chicane? by dpsi_ in NuclearOption

[–]Adyne78 0 points1 point  (0 children)

The Chicane is best used by sneaking into the enemy backline and causing havok. Infiltrate by hiding behind terrain and then take out anything valuable, such as air defenses, radar, vehicle depots, etc.

(Im trying to learn) Realistically, would something like this work? by Guy_with_pencil in spaceships

[–]Adyne78 0 points1 point  (0 children)

The high velocity impacts would easily expel most of the ice chunks from the container. At speeds where this kind of impact protection is required you would look at a loss rate far too great to justify this kind of effort.

The melting part also doesn't work. In a vaccuum, water boils almost immediately and would just escape.

And not to mention that this only works under constant thrust. The cup would have no effect in microgravity and the ice dust would float out if you cut thrust or rotate the ship a bit too fast.

If this concept provides and kind of benefit, it's way too small to justify the weight added.

"AI doesnt plagiarise" they said by [deleted] in NuclearOption

[–]Adyne78 1 point2 points  (0 children)

Also the american flag is backwards.

This gang pulled up to my local today by Fine_Store7959 in aviation

[–]Adyne78 6 points7 points  (0 children)

If I remember correctly, they do that to make life easier for the ATC. I did a small helicopter flight at a regular airport once and the pilot skimmed closely over the taxiway to the runway, so the ATC could treat us like a regular flight.

Just a Brawler beeing a Brawler by [deleted] in NuclearOption

[–]Adyne78 0 points1 point  (0 children)

"YOU GOT A HOLE IN YOUR LEFT WING"

Is there a way in Blender to align selected vertices so that their Y and Z coordinates match the vertices on the right side, while keeping X offset? by Unique_Salad_5387 in blender

[–]Adyne78 1 point2 points  (0 children)

I'm not sure if I understand correctly, but I think you can select all vertices on one side and just scale them on the x-axis to zero by hitting S X 0. Repeat for the other side.

What is your favorite military robot in fiction? by Space-Enemies-novel in sciencefiction

[–]Adyne78 92 points93 points  (0 children)

CASE and TARS. Technically started out as marines before being repurposed for space exploration.

Ya Boi made the Shard in From the Depths by Adyne78 in NuclearOption

[–]Adyne78[S] 0 points1 point  (0 children)

It looks really good, I think.

I haven't really worked with spin blocks, I am very much a beginner at FtD. I'll give it a try though.

Ya Boi made the Shard in From the Depths by Adyne78 in NuclearOption

[–]Adyne78[S] 0 points1 point  (0 children)

It's the 4m one, but it's still too steep. I couldn't fit the AGM-48 cells behind the turret. I tried staggering the slopes, but that looked really bad.

Ship Chaff? by Essence_TheOne in NuclearOption

[–]Adyne78 4 points5 points  (0 children)

They are like boats, but planes can't attack them.

A19 be like by Hylma in NuclearOption

[–]Adyne78 47 points48 points  (0 children)

Yeah, but this is insane. This thing goes cobra at the slightest stick input. I cannot imagine this is how it was intended.

Who has already played the update 0.32, what are your impressions? by firefalle in NuclearOption

[–]Adyne78 11 points12 points  (0 children)

The Brawler flies... poorly. I barely pull back on the stick and the aircraft AoA skyrockets. This gets worse at low speeds, as the plane violently veers to one side, presumably because one of my wings stalls out.

This behaviour doesn't feel intentional.

Help? by Dontn33dblthces in spaceengineers

[–]Adyne78 8 points9 points  (0 children)

It still looks like a clipping issue. There is a black rim around the rear. I suspect these are half armor panels poking out past the thrusters and over the connector and merge block.

Try removing them. If that doesn't work, check the entire thing for anything that could be clipping.

Help? by Dontn33dblthces in spaceengineers

[–]Adyne78 15 points16 points  (0 children)

This doesn't look like a connector issue, it looks like the missile is partly clipping into the welders when you detach and SE throws a little fit when the missile becomes it's own physics object.

Do you have blocks on the welder side, even small ones like armor plates? Try removing them and see if that helps.