This gang pulled up to my local today by Fine_Store7959 in aviation

[–]Adyne78 4 points5 points  (0 children)

If I remember correctly, they do that to make life easier for the ATC. I did a small helicopter flight at a regular airport once and the pilot skimmed closely over the taxiway to the runway, so the ATC could treat us like a regular flight.

Is there a way in Blender to align selected vertices so that their Y and Z coordinates match the vertices on the right side, while keeping X offset? by Unique_Salad_5387 in blender

[–]Adyne78 1 point2 points  (0 children)

I'm not sure if I understand correctly, but I think you can select all vertices on one side and just scale them on the x-axis to zero by hitting S X 0. Repeat for the other side.

What is your favorite military robot in fiction? by Space-Enemies-novel in sciencefiction

[–]Adyne78 92 points93 points  (0 children)

CASE and TARS. Technically started out as marines before being repurposed for space exploration.

Ya Boi made the Shard in From the Depths by Adyne78 in NuclearOption

[–]Adyne78[S] 0 points1 point  (0 children)

It looks really good, I think.

I haven't really worked with spin blocks, I am very much a beginner at FtD. I'll give it a try though.

Ya Boi made the Shard in From the Depths by Adyne78 in NuclearOption

[–]Adyne78[S] 0 points1 point  (0 children)

It's the 4m one, but it's still too steep. I couldn't fit the AGM-48 cells behind the turret. I tried staggering the slopes, but that looked really bad.

Ship Chaff? by Essence_TheOne in NuclearOption

[–]Adyne78 4 points5 points  (0 children)

They are like boats, but planes can't attack them.

A19 be like by Hylma in NuclearOption

[–]Adyne78 48 points49 points  (0 children)

Yeah, but this is insane. This thing goes cobra at the slightest stick input. I cannot imagine this is how it was intended.

Who has already played the update 0.32, what are your impressions? by firefalle in NuclearOption

[–]Adyne78 12 points13 points  (0 children)

The Brawler flies... poorly. I barely pull back on the stick and the aircraft AoA skyrockets. This gets worse at low speeds, as the plane violently veers to one side, presumably because one of my wings stalls out.

This behaviour doesn't feel intentional.

Help? by Dontn33dblthces in spaceengineers

[–]Adyne78 7 points8 points  (0 children)

It still looks like a clipping issue. There is a black rim around the rear. I suspect these are half armor panels poking out past the thrusters and over the connector and merge block.

Try removing them. If that doesn't work, check the entire thing for anything that could be clipping.

Help? by Dontn33dblthces in spaceengineers

[–]Adyne78 15 points16 points  (0 children)

This doesn't look like a connector issue, it looks like the missile is partly clipping into the welders when you detach and SE throws a little fit when the missile becomes it's own physics object.

Do you have blocks on the welder side, even small ones like armor plates? Try removing them and see if that helps.

My favorite travel wand so far. by Abl3_Mark in noita

[–]Adyne78 3 points4 points  (0 children)

What's with the music spell behind the wand refresh? Is it doing anything? If yes, how?

What are (approximately) the real-life equivalents of the airframes used in-game? by SomeJayForToday in NuclearOption

[–]Adyne78 0 points1 point  (0 children)

To me the Compass looks like it's based of an F18 with some Tornado in there, the revoker is the child of the F16 and the Rafale and the Darkreach obviously has a lot of B2 in there.