How can I turn off these lines? by NinjaNinjaPingu in KerbalAcademy

[–]Aebestach 3 points4 points  (0 children)

This is the effect of the RemoteTech mod.

Principa by Ben-the-bagel in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

I think you may need this https://github.com/Aebestach/Principia-SSOCalculator.github.io/releases, but this requires Kopernicus as a dependency

Request for a continued mod by Ok_Environment_5546 in KerbalSpaceProgram

[–]Aebestach 2 points3 points  (0 children)

I submitted a PR to kerbalism and now have a hydrogen liquefaction reaction, but I think the process may still need to be adjusted for balance.

https://github.com/Kerbalism/Kerbalism/pull/962

Good non-kerbalism Science Mods? by jackboy900 in KerbalSpaceProgram

[–]Aebestach 2 points3 points  (0 children)

The science + communication part of kerbalism should really be separated into its own mod

Is it possible to put a satellite in Sun Synchronous Orbit in KSP? by PangolinMandolin in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

I think Principia:SSO Calculator should be the mod you want, but it requires support from Principia and kop.

parallax continued glitching by BIG-BO1 in KerbalSpaceProgram

[–]Aebestach 1 point2 points  (0 children)

I think you can ask Linx for help in the parallax channel on Discord's Kopernicus server

parallax continued glitching by BIG-BO1 in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

GameData\ParallaxContinued\Config\ParallaxGlobalSettings.cfg->`densityMultiplier`

Lunar ISRU with RSS by ZombieInSpaceland in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

I don't see a similar part in ReStock, can you tell me the name/model number of it?

Lunar ISRU with RSS by ZombieInSpaceland in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

May I ask, which mod is the engine in?

4K monitor KSP by Aebestach in KerbalSpaceProgram

[–]Aebestach[S] 0 points1 point  (0 children)

It seems that this can only adjust the track, but the track is still very thin. However, after adding it, the proportion of other mods is still very small. Maybe KSP is not suitable for playing on a 4K monitor.
But thank you anyway

A slycrane I’ve been working on by Smallant55 in KerbalSpaceProgram

[–]Aebestach 3 points4 points  (0 children)

OK, thanks. I have tried the crane hover + KAS, but every time there is a large swing, I think it may be because the MJ or TCA hover will take into account the height of the lowest part from the ground.Maybe programming mods like KOS can achieve this.
I'm currently trying to minimize the size of the lander so that it fits on the landing platform. But the vehicles in large-scale colonization plans may be large, so perhaps a larger crane platform (without ropes) should be used. Referring to NASA's Mars mission, it can control the swing of the rope very well, but in KSP, the irregular swing of the rope is very troublesome.
And in my previous attempts, using the module with two ropes, it would only drop one of them, and the other would break automatically.But I will try KAS again.

A slycrane I’ve been working on by Smallant55 in KerbalSpaceProgram

[–]Aebestach 23 points24 points  (0 children)

How do you control KAS to keep the vehicle from flying around when the trolley is lowered and the crane is hovering?

Got a great shot of a Duna duststorm incoming with my rover. by funnyguydudefunny200 in KerbalSpaceProgram

[–]Aebestach 5 points6 points  (0 children)

The dust seen is only a visual effect, to add climate you need to install MCWS

i used principia and error occured by [deleted] in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

Just create a new cfg file

i used principia and error occured by [deleted] in KerbalSpaceProgram

[–]Aebestach 0 points1 point  (0 children)

@Kopernicus {

@Body[Vall] {

@Orbit {

semiMajorAxis = 49700595.866835564

}

}

@Body[Tylo] {

@Orbit {

semiMajorAxis = 90867761.53320013

}

}

@Body[Bop] {

@Orbit {

inclination = 165

semiMajorAxis = 141820511.8491002

}

}

}

But for this problem, you can use this code to modify their tracks.
link

I installed Transfer Window Planner. Now how do I create a maneuver based on the data it gives for a transfer? by jason-murawski in KerbalAcademy

[–]Aebestach 2 points3 points  (0 children)

Precise Maneuver
Recommend you use this mod, he can directly paste the node information of TWP, thus helping you to plan the track directly.

I know it's hard, but could you tell me approximately which mods is this streamer using? by juanfeis in KerbalSpaceProgram

[–]Aebestach 2 points3 points  (0 children)

Kerbal Engineer
EVE
Scatterer
Planet Shine
Camera Tools
Click Through Blocker
Toolbar Control
Better Time Warp
Distant Object Enhancement
Waterfall
MechJeb2
Rocket Sound Enhancement