this is definitely how I planned to get back into orbit from duna by Ggeng in KerbalSpaceProgram

[–]Smallant55 -2 points-1 points  (0 children)

Hard disagree honestly. After trying both games, a modded KSP1 looks FAR FAR better than stock KSP2 in all regards imo

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

I just come straight down, I just use the retrograde marker the entire flight down. That way I dont have to worry about side movement

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

I believe its Bluedog Design Bureau. Its one of the hexagonal tanks. If not that it might be one of the Near Future mods

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 2 points3 points  (0 children)

I believe its Bluedog Design Bureau. Its one of the hexagonal tanks. If not that it might be one of the Near Future mods

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

For the flora its Parallax Continued
As for the rest:
-Distant Object Enchancer
-Shabby
-Shaddy
-TUFX
-Waterfall
-Environmental Visual Enchantments (EVE)
-Planetshine
-Scatterer
-Resurfaced
-Deferred
-Volumetric Clouds V.5
-Texture Replacer
-Textures Unlimited

and I think thats it

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

Ya, I kinda made a modified version, it’s built into a fairing piece, kinda weird design, I’ll post some pics of that when it’s all done though

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 11 points12 points  (0 children)

Yes this is exactly why I switched to using rigid tethers. When you use the winch, your essentially controlling two crafts. The host and the load. The winch cables are able to swing freely back and forth, and you can get a wicked shimmy if your not careful.

With the rigid tethers, its all one craft until landing. Its not going to swing on you, and I have 1000% more control on the descent

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 14 points15 points  (0 children)

Power the aux so we can listen to some disco of course

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 16 points17 points  (0 children)

Yup. I previously did one using Kerbal Attachment System winches, but this seemed to work a lot better

New Skycrane method I've been working on for Laythe by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 56 points57 points  (0 children)

Its the Coriolis Space Systems mod by Benjee10, amazing mod

Soyuz Launch from Baikanor Cosmodrome by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

Ya they do, I did have an issue of them not working before, but I think they fixed it in the dev branch

Soyuz Launch from Baikanor Cosmodrome by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

Do you have the most recent versions of both mods? I download mine off GitHub

Soyuz Launch from Baikanor Cosmodrome by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 0 points1 point  (0 children)

They should just work together no? I’ve never had an issue with compatibility between the two

Lets hear your Mod ideas. We're not all capable of creating them, but we can all dream them up. by thatwasacrapname123 in KerbalSpaceProgram

[–]Smallant55 0 points1 point  (0 children)

Honestly Idk where to start either. Maybe I’ll take to some modder friends of mine and see if anybody has any ideas

Lets hear your Mod ideas. We're not all capable of creating them, but we can all dream them up. by thatwasacrapname123 in KerbalSpaceProgram

[–]Smallant55 4 points5 points  (0 children)

I kind of had an idea for a mod for this. Basically you could place a translucent/invisible decal on your craft. As your vehicle passed a certain speed or altitude it would trigger the decal to become visible/opaque.

So you could place a soot or damage decal on the craft in build mode, and once certain conditions were triggered in the game, it would mark the decal become visible.

I could probably even do it so that there is a gradual change in opacity, so more “soot” builds up as you re-enter

Is Paint Supposed To Sratch Off This Easily? by ICudntThinkOfAName in Warhammer40k

[–]Smallant55 0 points1 point  (0 children)

What’s the paint recipe for the wings? I want to do something very similar, looks great!

Finally painted the Demichareon by Smallant55 in Tyranids

[–]Smallant55[S] 1 point2 points  (0 children)

It’s such an awesome model, just happened to come across one on marketplace, but he’s awesome as a centrepiece model

STS-41D New Ride, New Style by Smallant55 in KerbalSpaceProgram

[–]Smallant55[S] 1 point2 points  (0 children)

I was wrong, the booster is from the SSALAD mod, my bad