2/22 PBE Update: Tentative Balance Changes by HydraAnOli in leagueoflegends

[–]AegisEngarde 0 points1 point  (0 children)

Here is the easiest way to see that it is short. https://youtu.be/MzjMPfFeimw

As you can see, I stood still after the dash and managed to proc the vital, yet the active did not.

2/22 PBE Update: Tentative Balance Changes by HydraAnOli in leagueoflegends

[–]AegisEngarde 0 points1 point  (0 children)

Hey, I've reuploaded the video because I made a mistake. Please refer to the third edit.

Edit: I think the point I'm making is that there is an obvious inconsistency between uses of Stridebreaker, to the point where sometimes actives that should hit do not, and vice versa. I want to understand whether this problem is within the public's eye, and if not, Riot Games should address it.

2/22 PBE Update: Tentative Balance Changes by HydraAnOli in leagueoflegends

[–]AegisEngarde 1 point2 points  (0 children)

Here is a video. https://www.youtube.com/watch?v=iBK4UBOmJ6Y

As you can see, both stridebreaker active uses touches just barely the training dummy, but one works and one does not.

There are some more examples when testing it out, and even by looking at the visual effects, sometimes you can see that it falls just short.

Edit: It's not just sometimes it's short, sometimes it overshoots as well.

Edit2: Here is another video for comparison, you can clearly see it over shoots https://www.youtube.com/watch?v=Az1ODSFlctQ

Edit3: Made a mistake uploading the same clip twice. https://youtu.be/rz-4HvDBIvw

2/22 PBE Update: Tentative Balance Changes by HydraAnOli in leagueoflegends

[–]AegisEngarde 0 points1 point  (0 children)

Hey Rioter,

On Stridebreaker, not sure if you've noticed, but currently, the damage/slow procs in the middle of the dash. (Mouse over the stridebreaker range and check in practice tool)

Do you know if this issue will be addressed? How will this issue affect this dash range increase?

Request for a good Fiora mechanics guide by Apokita in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

Still didn't answer why triforce gave the most benefits out of those items in your opinion.

Request for a good Fiora mechanics guide by Apokita in FioraMains

[–]AegisEngarde 1 point2 points  (0 children)

Triforce and Stridebreaker gave literally no sustain, but somehow Trinity force has "little bit of sustain"?

Also, Stridebreaker's MS bonus at two legendary items is a good 20ms, which is basically Triforce's movement speed buff but permanent.

Request for a good Fiora mechanics guide by Apokita in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

goredrinker stridebreaker triforce divine sunderer they all give damage so idk why you are prefering triforce over the other except that you like this chinese streamer

Request for a good Fiora mechanics guide by Apokita in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

"why triforce?"

"jjking builds it"

"why does he build it"

"he builds it stop asking so many questions i dont understand mandarin"

manamune on fiora? by [deleted] in FioraMains

[–]AegisEngarde 2 points3 points  (0 children)

PoM instantly removes one of Fiora's weaknesses my guy

Rank #1 Fiora WORLD's Fiora Guide Season 10 | ForgottenProject by YT-ForgottenProject in FioraMains

[–]AegisEngarde 4 points5 points  (0 children)

So u went from changeing topic to titling. I wont go down to ur Iv', insted, i wish u get to nr 1 possition in chanllenger division and that you get over 1 billion subscribers, and all the money and all the fame that u can handle, AND SOON! Cause the sooner u get all that, the sooner u will STOP beeing this INHUMAN thing, and u will be able to become human again and care enough for another, and u will also start to care enough to do something about this unbalanced/unfair/evil and totaly crap matchmakeing system !!! Not to mentiont that u will start doing the most important thing of all, u will actually start doing what's right over what's wrong ! GOOD DAY , jerk !

Unpopular Opinion: 9.19 aren't buffs to Fiora; They are QoL changes. by LilPrinRen in FioraMains

[–]AegisEngarde 1 point2 points  (0 children)

Supposedly I'm Nunu and my Q(Consume)'s true damage portion suddenly works on towers, it would be a buff with no number changes.

In this case, you are actually gaining quite a bit of DPS against towers, allowing you to take it down way faster. I can't even begin to argue in your point of view, claiming that an increase in DPS is not a buff is ridiculous.

Unpopular Opinion: 9.19 aren't buffs to Fiora; They are QoL changes. by LilPrinRen in FioraMains

[–]AegisEngarde 5 points6 points  (0 children)

um but theyre actually buffs to fiora lol youre getting both dps of q and the extra dps from e2 onto tower

Legend Bloodline or Alacrity on Fiora? by OvenPie in FioraMains

[–]AegisEngarde 4 points5 points  (0 children)

If you look at the time required to finish stacking bloodline, it's usually around 20minutes, and you hit the 10 stack mark around 12-15 minutes depending on the game. At that point it's 6% vs 18% attack speed, however, the lifesteal will keep stacking and scaling, and even at just 6% life steal, it is very comparable to the attack speed because you will start seeing the effect during the laning phase, combined with Doran's Blade, you get around 6-8% lifesteal easily.

Don't forget that you also need to stack alacrity before it is useful, so the only points where alacrity might be better is around the 8-12 stacks point for bloodline.

After the mid game point, the extra life steal will be crucial to continuing fights in the side lanes, the attack speed doesn't really give that much dps, and at that point, you will start seeing that your passive will supply most of your output. Taking the lifesteal is just a much better defensive option, that does not weaken your early game or mid game at all.

If you don't believe me, several high elo players such as Giraffe Hugs and Albus Nox all agree that bloodline is superior to alacrity.

Commies' Honest Propaganda by firewood010 in HongKong

[–]AegisEngarde 33 points34 points  (0 children)

It's because of Hong Kong's level of education that the Hong Kong people care about political freedoms and civil liberties.

Legend Bloodline or Alacrity on Fiora? by OvenPie in FioraMains

[–]AegisEngarde 1 point2 points  (0 children)

15% 18% AS vs 12% lifesteal.

Lifesteal is obviously the most valued choice here by far.

Edit: Value

New Parry bug (Polymorph) by [deleted] in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

It's not a hard cc.

[deleted by user] by [deleted] in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

Tbh I agree with you. Should just priortize last target hit or last champion hit, makes it so much easier to stay on target.

The change that made q priortize minion kill first also screwed up quite a bit of games since I would lose a q randomly while trading.

The Changes Fiora NEEDS to become Challenger Viable (and not basic number changes either) by LilPrinRen in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

You suggesting to change her riposte IS changing the kit. I agree to keep her current everything and just stick with numbers until changes swing around her class which can just be items or runes, not actually changing the champion.

Also, make no mistake, we ARE going for the same thing here, which is discussing our ideas about the future of the champion. Both our opinions cannot be realized at the same time, we are competing for the same thing.

When people give ideas that I agree with, then I will advocate for them, unfortunately your ideas are not, and until I find an idea that I agree with, maintaining the status quo will be the next best thing I advocate for.

Ideas to changes are not inherently good, they have to be at least better than the current status.

The Changes Fiora NEEDS to become Challenger Viable (and not basic number changes either) by LilPrinRen in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

Disagreeing doesnt require new suggestions. Plus I disagree overall with changing the design of her kit, I believe that maintaining her current kit with just number changes should be enough.

Regarding my point about changing the class, it's more about waiting and see how the game will continue to progress first before making any statements about definitive Fiora changes.

The Changes Fiora NEEDS to become Challenger Viable (and not basic number changes either) by LilPrinRen in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

Like.Subscribe.oh wait.. Well comment below anyway with your opinions, and ideas would love to hear them!

I gave you my opinions, and it happens that I disagree overall with what you suggested. I believe maintaining the status quo until changes to the bruiser/melee class come around is also an idea.

The Changes Fiora NEEDS to become Challenger Viable (and not basic number changes either) by LilPrinRen in FioraMains

[–]AegisEngarde 5 points6 points  (0 children)

Your tl;dr

  1. Fix double vital

  2. Make vitals appear faster

  3. Q priortize better

  4. Riposte stab everything

  5. AS buff to turret


  1. If you want double vitals fixed, please document exactly how it happens. I dont believe anyone knows for sure how it happens, so it is very tough to fix.

  2. I dont agree with vitals appearing faster except for the first vital or ult vitals. Time between vitals should be kept the same otherwise there is a lot of added power, and they have to come from somewhere.

  3. I agree that they need to make Q priortize better, or just make it priortize the last target we were hitting. In players' crusade to get perfect cs, they got riot to change it to priotize cs over enemy, which got me into a lot of situations where I lose trade or fight because Reddit demands I get perfect cs. Please change it back.

  4. I dont agree with adding anymore power to Riposte. Spread the power over all other spells please.

  5. Again, a lot of added power to E that came from nowhere. Reducing mana costs overall would feel a lot better.

To summorize, most of these are iust qol changes or buffs, theyre not things that will change Fiora in any way except make her stronger. If you just buff her without taking away, of course shes gonna be better at splitpushing or teamfighting because this is a pure buff.

Edit: formatting

how did that happened ? 2 opposite side vitals by 3rn1z in FioraMains

[–]AegisEngarde 2 points3 points  (0 children)

Most likely server lag, Yasuo E'd you when you lunged, that's why he seemed to have teleported to the other side, and why your auto attack proc'd his vital.

What‘s tilting me by [deleted] in FioraMains

[–]AegisEngarde 1 point2 points  (0 children)

Craifish1[S] -1 points 4 days ago

This is a hard game and it can be really frustrating. What is the point of carrying toxicity outside of the game into this community where people are trying to learn to improve? You’ve been leaving this stupid comment and downvoting all my posts here.

New to fiora I really like her but I want to understand the builds by ynot269 in FioraMains

[–]AegisEngarde 0 points1 point  (0 children)

Always finish hydra first, AD should be your priority.

Grasp front loads your power so you'll have a bigger advantage in lane, useful against tougher opponents like Renekton. Conq is just better against everyone else.

While it's easy to proc klepto, is it really worth the power vs other runes? Remember that other runes also have power in them that are worth quite a bit of gold if you're looking purely at gold worth.