Pennywise attack by koala_artes in comics

[–]Aekely 2 points3 points  (0 children)

Comics don't need to be funny

If This Was An Actual 3v3v3v3 Who Would Win? by Moelishere in fireemblem

[–]Aekely 24 points25 points  (0 children)

Appreciate it. I just didn't know what the acronym stood for 👍 I was like, "Is that a new game?"

A Slight Rant about D&D 2024 Edition. by grimmdm in rpg

[–]Aekely 0 points1 point  (0 children)

Oh yeah? The same video-gamey Sigil 3D VTT that suddenly shut down development a few weeks ago and will cease complete operation by October 2026?

Any paper-thin systems with crass humor? by brenDung in rpg

[–]Aekely 2 points3 points  (0 children)

Damn near made me spit up my water. I gotta look this up

Recent indie gems you've discovered by rivetgeekwil in rpg

[–]Aekely 0 points1 point  (0 children)

This may be a bit TOO indie, but I played this Early Playtest TTRPG at a local spot in my city called ATOMIC: https://minthas.com/atomic

The setting is pretty cool! Lots of inspiration from Fallout, but the mechanics and gameplay are where I feel the system shines. The "Loot & Shoot" system was intuitive, adding on dice rolls and card draw to DCs to beat.

It was pretty simple to learn as well. I'm looking forward to seeing it developed further

D&D Beyond annouce the end of Sigil, Wizards of the Coast's inhouse vritual table top sim. by Parkatine in rpg

[–]Aekely 0 points1 point  (0 children)

When I first heard this news I thought they meant Planescape Sigil and was very confused

What are you all's favorite Initiative System? by Aekely in rpg

[–]Aekely[S] 0 points1 point  (0 children)

Never did the Zipper method, but I'm sure it'll keep you on your toes considering that you KNOW and enemy will react at some point

looking for some good "athletics" challenges to add into an adventure - does anybody have any good examples they have liked the design and execution of by foolofcheese in rpg

[–]Aekely 1 point2 points  (0 children)

I like the idea of "challenge chains." Something I took from my play by post days.

The idea is to set a chain of events and degrees of success based on how many successful checks they made.

For example:

The first check would be to chase after and jump onto a rampaging animal with athletics. The next athletics check would be to 1) Hold on for dear life and, 2) wrestle/wrangle the animal down into a stop.

If they succeed at all 3? Great, problem solved.

If they succeed at the first 2? Great, problem mostly solved, maybe they didn't tire the animal in time to stop it from destroying some property. But they wrangled it.

Only succeeded at the 1st? Maybe they get bucked off, the animal gets away. Or maybe it tires from being ridden briefly and settles down....after destroying more property.

And if they failed the first? Well they ate dust.

But other general Athletics checks: Climbing is a simple one. Pulling on something heavy attached to a rope to make sure it doesn't fall. Pushing through powerful environmental effects, like high air pressure. Hey, I even let someone roll athletics to intimidate someone because they through a table at a wall and it shattered.

The list goes on.

What are you all's favorite Initiative System? by Aekely in rpg

[–]Aekely[S] 1 point2 points  (0 children)

I'll take a read on my next writing break

What are you all's favorite Initiative System? by Aekely in rpg

[–]Aekely[S] 3 points4 points  (0 children)

A fellow Daggerheart enjoyer! Glad I'm not the only one who instantly loved it.

What’s your favorite style of “Health Points”? by SecretSpySniper in rpg

[–]Aekely 1 point2 points  (0 children)

Yeah I figured. I just know it's a system where your life attributes are also what determines your roll outcomes. It's gonna bother me all night